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hyp36rmax

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Posts posted by hyp36rmax

  1. On 2/15/2018 at 9:46 AM, Lordmonkus said:

    The default command line will always be:

    -L "cores\core_name.dll"

    and you can get the exact core name by looking in the \Retroarch\cores\ folder5a85c60c11e3e_2018-02-1512_40_00-cores.thumb.png.6779a62f891d5bc2ee5c6ba27a499067.pngSo for example if I wanted to change the Super Nintendo core in Launchbox  to use the SNes9x core I would edit the line to:

    -L "cores\snes9x_libretro.dll"

    Make sure the L is capitalized and watch for spaces and quotes, little typos can totally mess it all up.

    Thank you! This is what i needed (-L "cores\core_name.dll")

  2. On 9/18/2019 at 3:04 PM, Retro808 said:

    In the Launchbox version you are using you can Just add it after your core command be sure to put a space between it. So you would have  -L "cores\fbalpha_libretro.dll" -c "config\fbalpha_libretro.cfg"

    FYI your existing command line is missing the " at the end of the command. You have just .dll should be .dll"

    Thanks this helped!

  3. On 9/10/2022 at 2:33 PM, Your Friendly A.I Overlord said:

    My guess is, that in Tools > Manage > Emulators > Yuzu, you don't have the correct command-line parameters set up. In the "Default Command-Line Parameters" field add: -f -g

    You do not need to check any of the checkboxes.

    554062708_Schermopname(132).thumb.jpg.76aacbfdbb9352a0e1377c09bbdcd219.jpg

    For exiting yuzu go to the "Running Script" tab and add:

    $Esc::
    {
    WinClose, ahk_exe {{{StartupEXE}}}
    }

    2118590813_Schermopname(133).thumb.jpg.acd905b189ba78817125e6c4c463510d.jpg

    But for future reference, if you have a problem with LaunchBox, it's better to post screenshots with how you have your emulators set up than to post a video that shows what you already described. 😉

    very helpful thank you!

  4. 7 minutes ago, Your Friendly A.I Overlord said:

    That's because when you press the "exit button", LaunchBox / BigBox sends an Escape.

    That to difficult for me to do without having the game myself.

    Can you answer this for me? Do you know the name of the games' executable?

    I added the game via Launchbox Steam Importer

    4 minutes ago, Your Friendly A.I Overlord said:

    Ah, that's a start.

    WinWait, information
    Sleep 500
    SendInput {Space}

     

    This worked!!!! ❤️ Thank you!!!!

    • Game On 1
  5. 54 minutes ago, Your Friendly A.I Overlord said:

    I have to say, seeing as I don't own this game and it seems a bit obscure, it is pretty difficult making a script without knowing anything about this game. How did you add it to LaunchBox? Via a Steam url or an executable? You say you tried to close the game with escape, but have you also tried to close it with Alt + F4?

    Sometimes those dialog boxes also accept Space as confirmation.

    Understood.

    ESC and ALT+F4 triggers Confirmation Exit with window title "information".  In Big Box Mode I can trigger the same Confirmation Exit with a designated Button Press.

    Space can confirm "OK" button.

    What i'm really looking for is the ability for an AHK script to detect Confirmaiton Exit Window and press "OK".

  6. 4 hours ago, Your Friendly A.I Overlord said:

    Well, if you scoured the menu settings and config files for options to disable "Confirm on Exit", beside force closing your game, you could write a script to click O.K. for you.

    That's where i'm stuck. I've tried ESC that triggers exit dialog and pressing enter to "OK" BUT... Enter is also the same key that triggers full screen. No way to redefine that function in the menu.

    Game is "Infinos Gaiden"

    image.thumb.png.c07dffe7e9eb84c9578ae9d3b86a7e8c.png

  7. 14 minutes ago, Your Friendly A.I Overlord said:

    I would advice against closing Steam games with an exit script. You don't know what a games does upon closing, like writing to it's config- or save files. Force closing PC games might corrupt those. Most Steam / PC games can be closed via it's menu, even with a controller.

    There might be a setting anyway, somewhere in it's config / .ini files.

    I’m not too worried about that issue with this game.

    Steam games we typically exit properly.

  8. 25 minutes ago, Your Friendly A.I Overlord said:

    Almost always you can disable this in the emulator itself. In the emulators' settings look for a checkbox or setting named something like "Confirm Exit".

    Thanks for your response. In my case it’s actually a Steam game with an Exit Dialog.

    I’ve setup BigBox Exit hotkey that works for all the other games. When executed on this game it triggers an exit dialog to confirm.

  9. On 8/9/2020 at 5:11 PM, neil9000 said:

    You can change the default core used by editing the game, but you would need to do it one by one. Just right click a game and choose edit, then click the emulation tab. There is a checkbox here to "use a custom command line" check that then add the syntax to load a specific core in the box. So for example, 

    -L "cores\core_name.dll"

    Thanks for this!

    -L "cores\core_name.dll"

  10. On 9/20/2015 at 8:28 AM, DOS76 said:

    Go to the folder where all you PS1 games are kept using Windows Explorer in the search bar type .cue select all the files and then drag them into LaunchBox. It is very effective.

    This is the best advice for .cue thank you!

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