Posted
·
Edited by gingerbeardman Street Fighter Alpha WD details
Just to add some useful information...
when doing the chdman createcd/extractcd method to merge multiple bin into a single bin, you can add
-c none
to the end of the command line, which means it will not compress the chd and greatly speeds up the processing
(only use this if you don't want keep the chd around afterwards)
In other news, converting games with CD Audio tracks to EBOOT
I have had success with these apps:
popstationgui 3.00 beta
psx2psp 1.4.2
I have not had success with:
icetea
popstation (macOS command line)
popstationr (macOS command line)
copstation (macOS command line)
For Street Fighter Alpha - Warriors' Dreams using popstationgui 3.00 beta:
(Europe) EBOOT.PBP file is 518,820,777 bytes, MD5 c0ea8b8a6249113b30bb1990dd311947
single BIN/CUE pair + popstationgui + video fix + Beetle : YES, intro correct
single BIN/CUE pair + popstationgui + video fix + PCSX ReARMed : YES, intro correct
(USA) EBOOT.PBP file is 518,789,849 bytes, MD5 d4252169d531510996f2f27708e132eb
PS1/PSX : Batch combine multiple .bin (and then .pbp)
in Emulation
Posted · Edited by gingerbeardman
Street Fighter Alpha WD details
Just to add some useful information...
when doing the chdman createcd/extractcd method to merge multiple bin into a single bin, you can add
-c none
to the end of the command line, which means it will not compress the chd and greatly speeds up the processing
(only use this if you don't want keep the chd around afterwards)
In other news, converting games with CD Audio tracks to EBOOT
I have had success with these apps:
I have not had success with:
For Street Fighter Alpha - Warriors' Dreams using popstationgui 3.00 beta:
Notes: