Posted
·
Edited by JLsoft Added PSX2PSP bug info...
Thanks for this, but it doesn't 'work' with multiple .bins though.
The problem is that that 'BinToPbp.exe'/'PbpCreator.dll' used (where is that from, btw? Where did you get it?) doesn't handle audio tracks. It's totally ignoring the .CUE file, and so the result is just one big single 'track'.
Something like Simple Popstation GUI will use the .CUE file along with the .BIN and output a .PBP that has the CD audio tracks (if present) marked in a way that the game can find them.
Try converting something with a ton of CD audio, like Tomb Raider II, and you'll see that this bintopbp has no music vs. a popstationgui output.
[EDIT: Also, even PSX2PSP doesn't work 100%...every CD audio track starts playing from like 2 seconds in from the beginning of the track...while the exact same bin+cue, ran through SimplePopstationGUI, works fine.]
PS1/PSX : Batch combine multiple .bin to .pbp better way
in Emulation
Posted · Edited by JLsoft
Added PSX2PSP bug info...
Thanks for this, but it doesn't 'work' with multiple .bins though.
The problem is that that 'BinToPbp.exe'/'PbpCreator.dll' used (where is that from, btw? Where did you get it?) doesn't handle audio tracks. It's totally ignoring the .CUE file, and so the result is just one big single 'track'.
Something like Simple Popstation GUI will use the .CUE file along with the .BIN and output a .PBP that has the CD audio tracks (if present) marked in a way that the game can find them.
Try converting something with a ton of CD audio, like Tomb Raider II, and you'll see that this bintopbp has no music vs. a popstationgui output.
[EDIT: Also, even PSX2PSP doesn't work 100%...every CD audio track starts playing from like 2 seconds in from the beginning of the track...while the exact same bin+cue, ran through SimplePopstationGUI, works fine.]