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teamgt19

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Posts posted by teamgt19

  1. Any chance i can get the template for the arcade machines?

    i need to make ones for

    Atari G42

    Global VR

    HBMAME

    Raw Thrills

    SNK Hyper Neo Geo 64

    Sega Chihiro

    Singe 2

    ZiNc

     

    Arcade Atari Classics
    Arcade Capcom Classics
    Arcade Exidy Classics
    Arcade Jaleco Classics
    Arcade Namco Classics
    Arcade Nintendo Classics
    Arcade PSiKYO Classics
    Arcade Romstar Classics
    Arcade SNK Classics
    Arcade Sega Classics
    Arcade Taito Classics
    Arcade Toaplan Classics
    Arcade Williams Classics
     
    I have all the art but I need your template so it doesn't come out looking different. I know its a lot of work so I only put the list as a last resort if you protect your templates, 
     
     
    • Unusual Gem 1
  2. 41 minutes ago, Flames said:

    Most of them or are smaller, or at least the same size. Many thanks.

    It can't be compressed too high.  The format was designed so that you could have all of the files in one file with some compression but allow for random read access to all the files in the archive.  It's a compressed archive that you can actually run the game without decompressing the entire archive. Fair trade for the ability to have everything in one compressed file.

  3. I created a template and added hundreds of platforms should have all of no-intro covered

    demo.png

     

    What is included?

    2-Player Games
    3d Fighting Games
    3do Interactive Multiplayer Translated
    3do Interactive Multiplayer
    3DO M2
    4-Player Games
    AAE
    Aamber Pegasus
    Acorn Archimedes
    Acorn Atom
    Acorn Electron
    Acorn Risc PC
    ACT Apricot PC Xi
    Action Max
    Advemture Game Studio
    ALF TV Game
    All Games
    American Laser Games
    Amstrad CPC
    Amstrad GX4000
    Android
    APF - MP-1000
    APF Imagination Machine
    Apogee BK01
    Apple II
    Apple IIGS
    Apple III
    Apple iOS
    Apple Lisa
    Apple Macintosh
    Apple Pippin
    Arcade Classics
    Arcade
    Atari 2600 Hacked
    Atari 2600
    Atari 5200 Hacked
    Atari 5200
    Atari 7800 Hacked
    Atari 7800
    Atari 8-Bit (Alt 1)
    Atari 8-Bit (Alt 2)
    Atari 8-Bit
    Atari 800
    Atari Classics
    Atari G42
    Atari Jaguar CD
    Atari Jaguar
    Atari Lynx Hacked
    Atari Lynx
    Atari St
    Atari Xegs
    Ball & Paddle Games
    Bally Astrocade
    Bandai Wonderswan Color Hacked
    Bandai Wonderswan Color Translated
    Bandai Wonderswan Hacked
    Bandai Wonderswan
    Bbc Microcomputer
    Beat Em Ups
    Board & Card Games
    Camputers Lynx
    Capcom Classics
    Capcom Play System Ii
    Capcom Play System Iii
    Capcom Play System
    Capcom Sony ZN-1
    Capcom Sony ZN-2
    Capcom
    Casino Games
    Casio Loopy
    Casio Pv-1000
    Casio Pv-2000
    Cave Classics
    Cave
    Chd Required
    Coleco Adam
    Colecovision Hacked
    Colecovision
    Commodore 128
    Commodore 16
    Commodore 64
    Commodore Amiga Cd32
    Commodore Amiga
    Commodore Cdtv
    Commodore Max
    Commodore Pet
    Commodore Plus 4
    Commodore Vic-20
    Creatronic Mega Duck
    Daphne
    Data East Classics
    Dos
    Doujin Games
    Dragon 32 64
    Eg2000
    Elektonika Bk
    Emerson Arcadia 2001
    Enterprise
    Entex Adventure Vision
    Epoch Game Pocket
    Epoch Super Cassette Vision
    Examu Ex-Board
    Exelvision
    Exidy Classics
    Exidy Sorcerer
    Fairchild Channel F Hacked
    Fairchild Channel F
    Fightcade
    Fighting Games
    files.txt
    Final Burn Alpha
    Final Burn Neo
    Flash Games
    Flying Games
    Fruit Machines
    Fujitsu Fm Towns Marty
    Fujitsu Fm Towns Translated
    Fujitsu Fm Towns
    Fujitsu Fm7
    Funtech Super Acan
    Future Pinball
    Galeco
    Game Wave
    Gamepark Gp32
    Gce Vectrex Hacked
    Gce Vectrex
    Genesis
    Global VR
    GOG
    Hartung Game Master
    Hbmame
    Hector HRX
    Hyper Neo Geo 64
    Infocom Z-Machine
    Interton VC 4000
    Irem Classics
    Irem M10-M15
    Irem M107
    Jaleco Classics
    Jupiter Ace
    Konami Classics
    Konami GV
    Konami GX
    Konami PC Based
    LeapFrog LeapPad
    Leapfrog Leapster
    Light Gun Games
    Linux
    Locomolito
    Lutro
    Luxor ABC 80
    LVIV PC-01
    Macintosh
    Magnavox Odyssey 2
    Magnavox Odyssey
    Mame
    Matra And Hachette Alice
    Mattel Aquarius
    Mattel Hyperscan
    Mattel Intellivision Hacked
    Mattel Intellivision
    Maze Games
    Mega Duck
    Memotech MTX512
    MFME
    Mgt Sam Coupe
    Microsoft MS-Dos
    Microsoft MSX Translated
    Microsoft MSX Turbo R Translated
    Microsoft MSX Turbo R
    Microsoft MSX
    Microsoft MSX2 Translated
    Microsoft MSX2+
    Microsoft MSX2
    Microsoft Xbox (Japan)
    Microsoft Xbox 360 Translated
    Microsoft Xbox 360
    Microsoft Xbox Hacked
    Microsoft Xbox Import
    Microsoft Xbox Live Arcade
    Microsoft Xbox Live Indie Games
    Microsoft Xbox One
    Microsoft Xbox Series Xs
    Microsoft Xbox Translated
    Microsoft Xbox
    Midway Classics
    Milton-Bradley Microvision
    Milton-Bradley Omni
    Mugen
    Multigames
    Namco Classics
    Namco N2
    Namco NA1
    Namco NA2
    Namco NB1
    Namco NB2
    Namco ND1
    Namco System 1
    Namco System 10
    Namco System 11
    Namco System 12
    Namco System 16 Universal
    Namco System 2
    Namco System 21
    Namco System 22
    Namco System 23
    Namco System 246
    Namco System 86
    Namco System BNA1
    Namco System ES1
    Namco System ES2 
    Namco System ES2+
    Namco System ES3
    Namco System ES3X
    Namco System ES4
    Namco System FL
    Namco System Super 22
    Namco System Super 23
    NEC PC Engine CD Hacked
    NEC PC Engine CD Translated
    NEC PC Engine CD
    NEC PC Engine Hacked
    NEC PC Engine Supergrafx Hacked
    NEC PC Engine Supergrafx Translated
    NEC PC Engine Supergrafx
    NEC PC Engine Translated
    NEC PC Engine
    NEC PC-88 Translated
    NEC PC-88
    NEC PC-98 Translated
    NEC PC-98
    NEC PC-FX Hacked
    NEC PC-FX Translated
    NEC PC-FX
    NEC Turbografx-16 Hacked
    NEC Turbografx-16
    NEC Turbografx-CD Hacked
    NEC Turbografx-CD
    NesicaXLive
    Nichibutsu My Vision
    Nintendo 3DS (Europe)
    Nintendo 3DS (Japan)
    Nintendo 3DS Import
    Nintendo 3DS Translated
    Nintendo 3DS Virtual Console
    Nintendo 3DS [Video]
    Nintendo 3DS
    Nintendo 64 (Europe)
    Nintendo 64 (Japan)
    Nintendo 64 Import
    Nintendo 64 Translated
    Nintendo 64
    Nintendo 64dd Translated
    Nintendo 64dd
    Nintendo amiibo
    Nintendo Arcade Systems
    Nintendo Classics
    Nintendo DS (Europe)
    Nintendo DS (Japan)
    Nintendo DS Import
    Nintendo DS Translated
    Nintendo DS
    Nintendo DSi
    Nintendo e-Reader
    Nintendo Entertainment System (Europe)
    Nintendo Entertainment System 3D
    Nintendo Entertainment System Hacked
    Nintendo Entertainment System Import
    Nintendo Entertainment System
    Nintendo eShop (Japan)
    Nintendo eShop
    Nintendo Famicom Disk System Hacked
    Nintendo Famicom Disk System Translated
    Nintendo Famicom Disk System
    Nintendo Famicom Hacked
    Nintendo Famicom Translated
    Nintendo Famicom
    Nintendo Game & Watch
    Nintendo Game Boy (Europe)
    Nintendo Game Boy (Japan)
    Nintendo Game Boy Advance (Europe)
    Nintendo Game Boy Advance (Japan)
    Nintendo Game Boy Advance Hacked
    Nintendo Game Boy Advance Import
    Nintendo Game Boy Advance Translated
    Nintendo Game Boy Advance [Video]
    Nintendo Game Boy Advance
    Nintendo Game Boy Color (Europe)
    Nintendo Game Boy Color (Japan)
    Nintendo Game Boy Color Hacked
    Nintendo Game Boy Color Import
    Nintendo Game Boy Color Translated
    Nintendo Game Boy Color
    Nintendo Game Boy Hacked
    Nintendo Game Boy Import
    Nintendo Game Boy Translated
    Nintendo Game Boy
    Nintendo Gamecube (Europe)
    Nintendo Gamecube (Japan)
    Nintendo Gamecube Hacked
    Nintendo Gamecube Import
    Nintendo Gamecube Translated
    Nintendo Gamecube
    Nintendo iQue
    Nintendo Play-Yan
    Nintendo Pokemon Mini
    Nintendo Satellaview
    Nintendo Sufami Turbo
    Nintendo Super Famicom Hacked
    Nintendo Super Famicom Translated
    Nintendo Super Famicom
    Nintendo Switch
    Nintendo Ultra 64
    Nintendo Virtual Boy Hacked
    Nintendo Virtual Boy Import
    Nintendo Virtual Boy Translated
    Nintendo Virtual Boy
    Nintendo Wii (Europe)
    Nintendo Wii (Japan)
    Nintendo Wii Hacked
    Nintendo Wii Import
    Nintendo Wii Translated
    Nintendo Wii U (Europe)
    Nintendo Wii U (Japan)
    Nintendo Wii U eShop (Europe)
    Nintendo Wii U eShop (Japan)
    Nintendo Wii U eShop Import
    Nintendo Wii U eShop
    Nintendo Wii U Import
    Nintendo Wii U Virtual Console (Europe)
    Nintendo Wii U Virtual Console (Japan)
    Nintendo Wii U Virtual Console Import
    Nintendo Wii U Virtual Console
    Nintendo Wii U
    Nintendo Wii Virtual Cosole (Europe)
    Nintendo Wii Virtual Cosole (Japan)
    Nintendo Wii Virtual Cosole Import
    Nintendo Wii Virtual Cosole
    Nintendo Wii
    Nintendo Wiiware (Europe)
    Nintendo Wiiware (Japan)
    Nintendo Wiiware Import
    Nintendo Wiiware Translated
    Nintendo Wiiware
    Nokia N-Gage Translated
    Nokia N-Gage
    Nuon
    OpenBOR
    Oric Atmos
    Othello Multivision
    Pac Mame
    Philips Cd-I
    Philips Vg 5000
    Philips Videopac+
    Pinball Arcade
    Pinball Fx2
    Pinball Fx3
    Pinball Fx4
    Pinball
    Pioneer Palcom Laserdisc
    Platform Games
    Popcap
    print file names.bat
    Psikyo Classics
    Puzzle Games
    Quiz Machines
    Racing Games
    Radio-86RK Mikrosha
    Raizing Classics
    Raw Thrills
    Rca Studio Ii
    Rhythm Games
    RomstarClassics
    Run & Gun Games
    Sammy Atomiswave
    Sanyo MBC-550
    Scummvm
    Sega 32x Hacked
    Sega 32x Translated
    Sega 32x
    Sega Ages
    Sega Alls
    Sega Beena
    Sega CD 32x
    Sega CD
    Sega Chihiro
    Sega Classics
    Sega Dreamcast (Europe)
    Sega Dreamcast (Japan)
    Sega Dreamcast Atomiswave
    Sega Dreamcast Hacked
    Sega Dreamcast Import
    Sega Dreamcast Indies
    Sega Dreamcast Translated
    Sega Dreamcast Vmu
    Sega Dreamcast (USA)
    Sega Europa-R
    Sega Game Gear (Europe)
    Sega Game Gear (Japan)
    Sega Game Gear Hacked
    Sega Game Gear Import
    Sega Game Gear Translated
    Sega Game Gear
    Sega Genesis Hacked
    Sega Genesis
    Sega Hikaru
    Sega Lindbergh
    Sega Mark III Translated
    Sega Mark III
    Sega Master System (Europe)
    Sega Master System (Japan)
    Sega Master System Hacked
    Sega Master System Import
    Sega Master System Translated
    Sega Master System
    Sega Mega CD (Europe)
    Sega Mega CD (Japan)
    Sega Mega CD Import
    Sega Mega CD Translated
    Sega Mega CD
    Sega Mega Drive (Europe)
    Sega Mega Drive (Japan)
    Sega Mega Drive Import
    Sega Mega Drive MSU
    Sega Mega Drive Translated
    Sega Mega Drive
    Sega Model 1
    Sega Model 2
    Sega Model 3
    Sega Naomi 2
    Sega Naomi
    Sega Nu
    Sega Nu2
    Sega PC
    Sega Pico
    Sega RingEdge 2
    Sega RingEdge
    Sega RingWide
    Sega Saturn (Europe)
    Sega Saturn (Japan)
    Sega Saturn Hacked
    Sega Saturn Import
    Sega Saturn Translated
    Sega Saturn
    Sega SC-3000
    Sega SG-1000 Translated
    Sega SG-1000
    Sega ST-V
    Sega System 16
    Sega System 18
    Sega System 24
    Sega System 32
    Sega Triforce
    Sega X Board
    Sega Y Board
    Seta Aleck64
    Sharp MZ-2000
    Sharp MZ-2500
    Sharp MZ-700
    Sharp MZ-800
    Sharp X1
    Sharp X68000 Translated
    Sharp X68000
    Shoot Em Ups
    Shooter Games
    Sinclair QL
    Sinclair ZX Spectrum
    Sinclair ZX81
    Singe
    SNK Classics
    SNK Neo Geo Aes
    SNK Neo Geo CD Translated
    SNK Neo Geo CD
    SNK Neo Geo MVS
    SNK Neo Geo Pocket Color Hacked
    SNK Neo Geo Pocket Color Translated
    SNK Neo Geo Pocket Color
    SNK Neo Geo Pocket Hacked
    SNK Neo Geo Pocket Translated
    SNK Neo Geo Pocket
    Sony Playstation (Europe)
    Sony Playstation (Japan)
    Sony Playstation 2 (Europe)
    Sony Playstation 2 (Japan)
    Sony Playstation 2 Import
    Sony Playstation 2 Translated
    Sony Playstation 2
    Sony Playstation 3 PSN
    Sony Playstation 3
    Sony Playstation 4
    Sony Playstation 5
    Sony Playstation Import
    Sony Playstation Mobile
    Sony Playstation Translated
    Sony Playstation Vita
    Sony Playstation
    Sony Pocketstation
    Sony PSP Minis
    Sony PSP Translated
    Sony PSP [PSX2PSP]
    Sony PSP
    Sord M5
    Spectravideo
    Spinner Games
    Sports Games
    Steam
    Super Game Boy
    Super Nintendo CD
    Super Nintendo Entertainment System (Alt)
    Super Nintendo Entertainment System (Europe)
    Super Nintendo Entertainment System Hacked
    Super Nintendo Entertainment System Import
    Super Nintendo Entertainment System MSU-1
    Super Nintendo Entertainment System
    Survival-Horror Games
    Taito Classics
    Taito FX-1A
    Taito FX-1B
    Taito Type X Zero
    Taito Type X+
    Taito Type X
    Taito Type X2
    Taito Type X3
    Taito Type X7
    Tandy TRS-80 Color Computer
    Tapwave Zodiac
    Teknoparrot
    TeleNova Compis
    Thomson MOTO
    Ti994a
    Tiger Game.Com
    Tiger Gizmondo
    Tiger Handheld Electronics
    Toaplan Classics
    Tomy Tutor
    Trackball Games
    Vector Games
    Vector-06C
    Vertically Oriented Games
    Visual Pinball
    VTech Creativision
    VTech Socrates
    VTech V.Smile
    Watara Supervision
    Williams Classics
    Windows
    Zeebo
    Zinc

    the start of this came from

    https://pixelcade.org/forum/art-exchange-lcd/a-few-lcd-marquees-links/

    credits to them for the layout and a place to start

     

     

    PlatformBanners.zip

  4. On 11/17/2022 at 1:57 PM, Flames said:

    I use the CEMU's option to convert game into .wua format, but it seems very big, like 20 Gb per game. Am I doing something wrong?

    it depends on the game some use alot of assets that do not compress as much as others. games will range from 100 mb or so all the way to 25gb or so.  check the size vs the original folders if its smaller and works then odds are you did it right.

  5. 3 hours ago, norwichred said:

    I wonder if I can be a real pain and ask for some assistance?

     

    I started with .wux files that I downloaded off the internet but when I tried to run the .wux file I get an error saying it's encrypted and needs the key.

     

    So I downloaded your .wua files and tried with those but I get the error message saying that CEMU doesn't recognise them.  Can you help me at all? 

    what version of cemu? drop this in the root of cemu. wua support is only in newer versions of cemu try updating to a recent version https://cemu.info/changelog.html

     

     

  6. On 12/13/2022 at 1:32 AM, zugswang said:

    How have you setup Vita3K to use this xml ?

    Is there anything specific that is a must to get this to work as it won't detect folders for me.

    Thanks

    Make sure the game is installed into vita3k you cannot run them from zip files. 

    Vita3K is more like RPCS3 you need to install each game to a system folder.

    When installing Vita3K will decrypt the game with the included work.bin keys. 

    it will install into the  Vita3k\ux0\app\ dir and dlc and the license files will install in the other system dirs.

    confirm install by checking the main menu for the title

    add the sony playstation vita.xml to launchbox. it will have most USA games prescraped. If you are only installing a few games you can batch hide the whole list just uncheck the games you install. there is a checkbox in the view tab of LaunchBox to show hidden games should you want to unhide a new install.

    With this xml launchbox will pass vita3k the right command to launch that installed game.  It's not actually looking  a ROM or zip all you need is the install part inside of vita3k you can delete or archive the zips.

    When you add the vita3k emulator it will create a uniqe id in the emulators.xml find the entry it looks like this

    <Emulator>
        <ApplicationPath>Emulators\Vita3K\Vita3K.exe</ApplicationPath>
        <CommandLine>--fullscreen -r</CommandLine>
        <DefaultPlatform />
        <ID>3e5d187b-fc20-4067-92c7-4541fb3cff22</ID>         <<<<<<<<<<<<<<<<<This is the emulator id copy this number
        <Title>Vita3K</Title>
        <NoQuotes>true</NoQuotes>
        <NoSpace>false</NoSpace>
        <HideConsole>true</HideConsole>
        <FileNameWithoutExtensionAndPath>true</FileNameWithoutExtensionAndPath>
        <AutoHotkeyScript>; This section closes App when pressing Escape
    $Esc::
    {
        Process, Close, {{{StartupEXE}}}
    }</AutoHotkeyScript>
        <AutoExtract>false</AutoExtract>
        <UseStartupScreen>true</UseStartupScreen>
        <HideAllNonExclusiveFullscreenWindows>true</HideAllNonExclusiveFullscreenWindows>
        <StartupLoadDelay>5000</StartupLoadDelay>
        <HideMouseCursorInGame>false</HideMouseCursorInGame>
        <DisableShutdownScreen>false</DisableShutdownScreen>
        <AggressiveWindowHiding>false</AggressiveWindowHiding>
        <UsePauseScreen>true</UsePauseScreen>
        <PauseAutoHotkeyScript />
        <ResumeAutoHotkeyScript />
        <DefaultPauseSettingsPushed>true</DefaultPauseSettingsPushed>
        <SuspendProcessOnPause>true</SuspendProcessOnPause>
        <ForcefulPauseScreenActivation>true</ForcefulPauseScreenActivation>
        <LoadStateAutoHotkeyScript />
        <SaveStateAutoHotkeyScript />
        <ResetAutoHotkeyScript />
        <SwapDiscsAutoHotkeyScript />
        <ExitAutoHotkeyScript />
      </Emulator>

     

    copy that emulator id and replace the lines with the correct id in the sony playstation vita.xml 

    <Emulator>3e5d187b-fc20-4067-92c7-4541fb3cff22</Emulator>    <<<<< Replace this number with your unique id.

    If the game is properly installed  into Vita 3K it should launch using the XML, just drop it into your Launchbox\Data\Platforms directory. (Back up your old sony playstation vita.xml if it already exists) and set up the emulator to launch correctly like the pics below describe. 

    Once installed the game should show up in the Vita 3K menu when you open it.  If the game isn't showing up in the main list for Vita3k it's not installed correctly.  Also you need to install the zip files not extract them. Vita 3K has a batch installer for the zip files in NoNpDRM format.  Installed correctly they should launch using the XML and a properly configured emulator page (pics included).

    1.jpg

    2.jpg

    3.jpg

    132223486_SonyPlaystationVita.xml

    • Like 2
  7. 15 hours ago, darreldearth said:

    the batch file you made doesn't seem to work when trying to use it from a NAS Drive (Unless you know how). if possible and if you still have them could you zip all the txt files you made from the "archive" link you posted and post them in the chat? thanks!

    thats not how vita3k launches from command line. you have to use title id.

    ex.  <ApplicationPath>PCSA00106</ApplicationPath>

    i had to use notepad++ and a replace command to remove all the other stuff after it had been scraped so it would launch.

    here is my complete xml. unfortunately because it has to install you dont point to a zip or a txt. and if you give launchbox ex. PCSA00106 it wont scrape so scraped the zips then edited the romname in the xml to point to the installed game.  

    the xml should work for the games you have installed, you can just delete the ones you didnt install. the paths shouldnt matter as long as you setup the emulator with the right boxes ticked.

     

    696767647_SonyPlaystationVita.xml

    • Thanks 1
  8. dont know if this is still an issue but i just add this script to the running script section of the emulator. it will start the table when future pinball loads.

    Sleep 5000
    ; Wait for Future Pinball to start.  (You can adjust the sleep time if Future Pinball is loading faster)
    send {f5}
    ;Start The Table that is loaded

    ; This section closes App when pressing Escape
    $Esc::
    {
        Process, Close, {{{StartupEXE}}}
    }

  9. On 2/1/2022 at 5:56 AM, Johnny T said:

    Hi all,

    I know that from v12 there was the ability to have video marquees for games. I wondered if it's possible to have video marquees for platforms/playlists?

    And, if so, how I go about it? I wanted a video marquee for Arcade Classics (playlist). I made a "Marquee" folder in the \Videos\Playlists\ but no joy?

    So, I've so far tried...

    \Videos\Playlists\Marquee\Arcade Classics.mp4

    \Videos\Playlists\Arcade Classics\Marquee\Arcade Classics.mp4

    But no joy?

    Is it possible?

    Thanks

       I got platform videos to work in the marquee  but it pulls from the videos\platform folder is there a way to have it look in videos\platform\marquee  ?

    i edited the PlatformMarqueeView.xml starting with line 92 

      <coverFlow:FlowImage x:Name="BannerImage" CreateFallbackImage="False" DataContext="{Binding SelectedPlatform}" ImageType="Banner" Stretch="Uniform" StretchDirection="Both"
                HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" UseImageCache="False" />
        </Grid>
    </UserControl>

    I replaced all the code to the end with this code

            <coverFlow:FlowImage x:Name="BannerImage" CreateFallbackImage="False" DataContext="{Binding SelectedPlatform}" ImageType="Banner" Stretch="Fill" StretchDirection="Both"
                HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" UseImageCache="False" />
            <coverFlow:FlowImage x:Name="MarqueeImage" CreateFallbackImage="False" DataContext="{Binding SelectedPlatform}" ImageType="Marquees" Stretch="Fill" StretchDirection="Both"
                HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality">
                <coverFlow:FlowImage.Style>
                    <Style TargetType="{x:Type coverFlow:FlowImage}">
                        <Setter Property="LoadImage" Value="False"/>
                        <Style.Triggers>
                            <DataTrigger Binding="{Binding ElementName=MarqueeVideo, Path=HasVideo}" Value="False">
                                <Setter Property="LoadImage" Value="True"/>
                            </DataTrigger>
                        </Style.Triggers>
                    </Style>
                </coverFlow:FlowImage.Style>
            </coverFlow:FlowImage>
            <coverFlow:FlowVideo x:Name="MarqueeVideo" VideoType="Marquee" DataContext="{Binding SelectedPlatform}" PlayVideo="True"  StretchVideo="True" PlayAudio="False" FallbackToDefault="False">
                <coverFlow:FlowVideo.Style>
                    <Style TargetType="{x:Type coverFlow:FlowVideo}">
                        <Setter Property="Visibility" Value="Visible"/>
                        <Style.Triggers>
                            <DataTrigger Binding="{Binding RelativeSource={RelativeSource Self}, Path=HasVideo}" Value="False">
                                <Setter Property="Visibility" Value="Hidden"/>
                            </DataTrigger>
                        </Style.Triggers>
                    </Style>
                </coverFlow:FlowVideo.Style>
            </coverFlow:FlowVideo>
       </Grid>
    </UserControl>

     

     

    unfortunately i dont know how to change the video data path.  any one know>?

  10. On 5/9/2022 at 3:27 PM, marcosgaming said:

    Wow this is a great news. I'm trying just now and works perfectly!!!

    Great!!!

    Have you xml file for correct names of games and to do scraping ?

    A lot of thanks!!!!!

    751813923_SonyPlaystationVita.xml


    {{{{ROM LINKS REMOVED}}}

     

    <Emulator>
        <ApplicationPath>Emulators\Vita3K\Vita3K.exe</ApplicationPath>
        <CommandLine>--fullscreen -r</CommandLine>
        <DefaultPlatform />
        <ID>3e5d187b-fc20-4067-92c7-4541fb3cff22</ID>
        <Title>Vita3K</Title>
        <NoQuotes>true</NoQuotes>
        <NoSpace>false</NoSpace>
        <HideConsole>true</HideConsole>
        <FileNameWithoutExtensionAndPath>true</FileNameWithoutExtensionAndPath>
        <AutoHotkeyScript>; This section closes App when pressing Escape
    $Esc::
    {
        Process, Close, {{{StartupEXE}}}
    }</AutoHotkeyScript>
        <AutoExtract>false</AutoExtract>
        <UseStartupScreen>true</UseStartupScreen>
        <HideAllNonExclusiveFullscreenWindows>true</HideAllNonExclusiveFullscreenWindows>
        <StartupLoadDelay>5000</StartupLoadDelay>
        <HideMouseCursorInGame>false</HideMouseCursorInGame>
        <DisableShutdownScreen>false</DisableShutdownScreen>
        <AggressiveWindowHiding>false</AggressiveWindowHiding>
        <UsePauseScreen>true</UsePauseScreen>
        <PauseAutoHotkeyScript />
        <ResumeAutoHotkeyScript />
        <DefaultPauseSettingsPushed>true</DefaultPauseSettingsPushed>
        <SuspendProcessOnPause>true</SuspendProcessOnPause>
        <ForcefulPauseScreenActivation>true</ForcefulPauseScreenActivation>
        <LoadStateAutoHotkeyScript />
        <SaveStateAutoHotkeyScript />
        <ResetAutoHotkeyScript />
        <SwapDiscsAutoHotkeyScript />
        <ExitAutoHotkeyScript />
      </Emulator>

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