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OSIAS

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Posts posted by OSIAS

  1. I have a GPD XD that I got a looong time ago, its running launchbox without issue, not big box but launchbox.

    I don't remember exactly what I did to move it all over but it was very simple once everything was configured on my PC and LB was installed on the GPD XD. If I could install LaunchBox on the RG351M somehow I know the transfer will be easy and everything will already be setup from all the time I put into setting it up on the PC transfers.

    Now I just bought this RG351M are you saying this is less powerful than the old GPD, it may not be much more powerful but I would imagine the RG351M wins. I don't intend to run PSP games more retro small space requirements etc.

    So I have no options or no other options that are appealing? If its running linux, why can't I get into linux then I should be able to install LaunchBox via the below method.

    I will start searching for that method see what I can find.

    Does anyone recommend a retro launchbox hand held then?

     

     

  2. So I am a tech but I am not so strong with the tablet / phone / handheld universe. I just bought a RG351M and I already bought the pro version of LaunchBox a couple years ago and have it running on multiple PC's. I do have it on 1 android device but that device was already running standard Android so I could install the LaunchBox APK on top of that and transfer my files easy enough.

    This RG351M comes with a customer kernel OS of some form. I can't seem to back out of the customer kernel to get it to install APK files or get to a droid home page etc. So I went to try and replace it.

    I downloaded Android 10 (Q) .zip. I used etcher to install the .zip. Etecher did pop one error saying it likely wasn't bootable no table. The RG351M sees the microSD but will not boot from it.

    So what is the best method to install Launchbox on a RG351M? 

    Please Advise

  3. You know I am so sorry, I never followed up and posted the completed work. I had a lot of help and per my post count clearly some of it was from here :).  I put a bow on this project almost a year ago now, I have enjoyed it. So much so that the HD is failing :( . So I am doing maintenance, cloning the drive. I love LB / BB and all the customer work done on this, well I will just let the video do the talking. Cheers

     

     

    • Game On 1
  4. To revive a dead thread, GOG 2.0 Client has caught my eye just recently. The real kicker Is its not just gonna let you combine your game libraries for PC in one place via API's. But it will combine all the different messengers like Trillian did to all the messenger clients back in the day like ICQ MSN YAHOO AOL ETC, One ring to rule them all. 

    I didn't pay full price for big box for its game library / organization or its achievements etc. I bought it because it has the best front end for an all encompassing arcade pedestal. IE no keyboard navigation technically, thus you guys have nothing to worry about imho.

    However I want to see all my emulation titles show up in GOG I would love for my GOG to just piggy back off my launchbox / big box and even have the option to just click "Launch Arcade" from GOG and drop into the big box front end.

    Anyhow its a lame duck they haven't finished the messenger bit still its a coming soon and they won't comment. I would assume they have to realize how important it is to pull that piece off or they have nothing really.

    If they pull off the messenger bit part though... If I was your team.... I would talk about partnering with them and let your group handle the emulation piece as you already have it all done, a little value line up and your off to the races. Perhaps even get a "Launch Arcade" Feature included too. 

    Anyhow Cheers

  5. Yupper the manual helps

     

    mame.ini

    offscreen_reload 1

    was needed

    Also when configuring I have to point the gun at the screen when I pull the trigger

    So many gotchas

    Think I got this finally figured out though. Maybe lol

     

    Thanks for all your help man!

  6. I am not following you, we made so many changes which one are you saying to revert? I was referencing the static ID mycontrolers file in the ctrlr in how they line up.

    I have the aimtrak docs been reviewing them will look at it again.

  7. Okay NVM I think the ID's are stable, whats sorta odd is we named our gun1 mousecode6 so it shows up as gun6 when binding. Thus none of the default binds will work which is okay as long as mame will pick up the movement to remap and it does. So yay but know I have yet another issue and its odd.

    In light gun games in MAME I have confirmed that the action to shoot is button 1 it is mapped to a arcade stick button if I point the gun on the screen and push the arcade stick button it fires. If I unmap the button it stops firing. So I know I have the correct button / config to map. I Map it to the trigger on the lightgun. MAME does recognize and pickup the lightgun trigger and maps it to gun6 button 1. However it will not fire, map the same item back to the arcade stick fires np.

    It picks up the device lets me remap to it but won't use on activation. Why am I having so many issues.

  8. So doing this:

    mouse                     1
    joystick                  1
    lightgun                  1

    Seems to let MAME pick it up now in the config controls Idunno that I am all said and done though I gotta go will work on it hoepfully in the morning. I rebooted and gun 1 became gun 2 which shouldn't happen with the hard coded ID's so I am confused.

    Anyhow progress I think this puts me over the top in some way, will need to work on it tomm and hopefully finish it up.

    Thank You will let you know how it goes

  9. spinners are pretty slow I spin as fast as I can. Even still the guns are not slow at all so doesn't explain that. Here is my mam.ini

    Quote

    #
    # CORE CONFIGURATION OPTIONS
    #
    readconfig                1
    writeconfig               0

    #
    # CORE SEARCH PATH OPTIONS
    #
    homepath                  .
    rompath                   roms
    hashpath                  hash
    samplepath                samples
    artpath                   artwork
    ctrlrpath                 ctrlr
    inipath                   .;ini;ini/presets
    fontpath                  .
    cheatpath                 cheat
    crosshairpath             crosshair
    pluginspath               plugins
    languagepath              language
    swpath                    software

    #
    # CORE OUTPUT DIRECTORY OPTIONS
    #
    cfg_directory             cfg
    nvram_directory           nvram
    input_directory           inp
    state_directory           sta
    snapshot_directory        snap
    diff_directory            diff
    comment_directory         comments

    #
    # CORE STATE/PLAYBACK OPTIONS
    #
    state                     
    autosave                  0
    rewind                    0
    rewind_capacity           100
    playback                  
    record                    
    record_timecode           0
    exit_after_playback       0
    mngwrite                  
    aviwrite                  
    wavwrite                  
    snapname                  %g/%i
    snapsize                  auto
    snapview                  internal
    snapbilinear              1
    statename                 %g
    burnin                    0

    #
    # CORE PERFORMANCE OPTIONS
    #
    autoframeskip             0
    frameskip                 0
    seconds_to_run            0
    throttle                  1
    sleep                     1
    speed                     1.0
    refreshspeed              0
    lowlatency                0

    #
    # CORE RENDER OPTIONS
    #
    keepaspect                1
    unevenstretch             1
    unevenstretchx            0
    unevenstretchy            0
    autostretchxy             0
    intoverscan               0
    intscalex                 0
    intscaley                 0

    #
    # CORE ROTATION OPTIONS
    #
    rotate                    1
    ror                       0
    rol                       0
    autoror                   0
    autorol                   0
    flipx                     0
    flipy                     0

    #
    # CORE ARTWORK OPTIONS
    #
    artwork_crop              0
    fallback_artwork          
    override_artwork          

    #
    # CORE SCREEN OPTIONS
    #
    brightness                1.0
    contrast                  1.0
    gamma                     1.0
    pause_brightness          0.65
    effect                    none

    #
    # CORE VECTOR OPTIONS
    #
    beam_width_min            1.0
    beam_width_max            1.0
    beam_intensity_weight     0
    flicker                   0

    #
    # CORE SOUND OPTIONS
    #
    samplerate                48000
    samples                   1
    volume                    0

    #
    # CORE INPUT OPTIONS
    #
    coin_lockout              1
    ctrlr                     mycontrols
    mouse                     0
    joystick                  1
    lightgun                  0
    multikeyboard             0
    multimouse                1
    steadykey                 0
    ui_active                 0
    offscreen_reload          0
    joystick_map              auto
    joystick_deadzone         0.3
    joystick_saturation       0.85
    natural                   0
    joystick_contradictory    0
    coin_impulse              0

    #
    # CORE INPUT AUTOMATIC ENABLE OPTIONS
    #
    paddle_device             mouse
    adstick_device            keyboard
    pedal_device              keyboard
    dial_device               mouse
    trackball_device          mouse
    lightgun_device           mouse
    positional_device         mouse
    mouse_device              mouse

    #
    # CORE DEBUGGING OPTIONS
    #
    verbose                   0
    log                       0
    oslog                     0
    debug                     0
    update_in_pause           0
    debugscript               

    #
    # CORE COMM OPTIONS
    #
    comm_localhost            0.0.0.0
    comm_localport            15112
    comm_remotehost           127.0.0.1
    comm_remoteport           15112
    comm_framesync            0

    #
    # CORE MISC OPTIONS
    #
    drc                       1
    drc_use_c                 0
    drc_log_uml               0
    drc_log_native            0
    bios                      
    cheat                     0
    skip_gameinfo             0
    uifont                    default
    ui                        cabinet
    ramsize                   
    confirm_quit              0
    ui_mouse                  1
    language                  English
    nvram_save                1

    #
    # SCRIPTING OPTIONS
    #
    autoboot_command          
    autoboot_delay            0
    autoboot_script           
    console                   0
    plugins                   1
    plugin                    
    noplugin                  

    #
    # HTTP SERVER OPTIONS
    #
    http                      0
    http_port                 8080
    http_root                 web

    #
    # OSD KEYBOARD MAPPING OPTIONS
    #
    uimodekey                 SCRLOCK

    #
    # OSD FONT OPTIONS
    #
    uifontprovider            auto

    #
    # OSD OUTPUT OPTIONS
    #
    output                    auto

    #
    # OSD INPUT OPTIONS
    #
    keyboardprovider          auto
    mouseprovider             auto
    lightgunprovider          auto
    joystickprovider          auto

    #
    # OSD DEBUGGING OPTIONS
    #
    debugger                  auto
    debugger_port             23946
    debugger_font             auto
    debugger_font_size        0
    watchdog                  0

    #
    # OSD PERFORMANCE OPTIONS
    #
    numprocessors             auto
    bench                     0

    #
    # OSD VIDEO OPTIONS
    #
    video                     auto
    numscreens                1
    window                    0
    maximize                  1
    waitvsync                 0
    syncrefresh               0
    monitorprovider           auto

    #
    # OSD PER-WINDOW VIDEO OPTIONS
    #
    screen                    auto
    aspect                    auto
    resolution                auto
    view                      auto
    screen0                   auto
    aspect0                   auto
    resolution0               auto
    view0                     auto
    screen1                   auto
    aspect1                   auto
    resolution1               auto
    view1                     auto
    screen2                   auto
    aspect2                   auto
    resolution2               auto
    view2                     auto
    screen3                   auto
    aspect3                   auto
    resolution3               auto
    view3                     auto

    #
    # OSD FULL SCREEN OPTIONS
    #
    switchres                 0

    #
    # OSD ACCELERATED VIDEO OPTIONS
    #
    filter                    1
    prescale                  1

    #
    # OpenGL-SPECIFIC OPTIONS
    #
    gl_forcepow2texture       0
    gl_notexturerect          0
    gl_vbo                    1
    gl_pbo                    1
    gl_glsl                   0
    gl_glsl_filter            1
    glsl_shader_mame0         none
    glsl_shader_mame1         none
    glsl_shader_mame2         none
    glsl_shader_mame3         none
    glsl_shader_mame4         none
    glsl_shader_mame5         none
    glsl_shader_mame6         none
    glsl_shader_mame7         none
    glsl_shader_mame8         none
    glsl_shader_mame9         none
    glsl_shader_screen0       none
    glsl_shader_screen1       none
    glsl_shader_screen2       none
    glsl_shader_screen3       none
    glsl_shader_screen4       none
    glsl_shader_screen5       none
    glsl_shader_screen6       none
    glsl_shader_screen7       none
    glsl_shader_screen8       none
    glsl_shader_screen9       none

    #
    # OSD SOUND OPTIONS
    #
    sound                     auto
    audio_latency             2

    #
    # PORTAUDIO OPTIONS
    #
    pa_api                    none
    pa_device                 none
    pa_latency                0

    #
    # BGFX POST-PROCESSING OPTIONS
    #
    bgfx_path                 bgfx
    bgfx_backend              auto
    bgfx_debug                0
    bgfx_screen_chains        default
    bgfx_shadow_mask          slot-mask.png
    bgfx_lut                  
    bgfx_avi_name             auto

    #
    # WINDOWS PERFORMANCE OPTIONS
    #
    priority                  0
    profile                   0

    #
    # WINDOWS VIDEO OPTIONS
    #
    menu                      0
    attach_window             

    #
    # DIRECT3D POST-PROCESSING OPTIONS
    #
    hlslpath                  hlsl
    hlsl_enable               0
    hlsl_oversampling         0
    hlsl_write                auto
    hlsl_snap_width           2048
    hlsl_snap_height          1536
    shadow_mask_tile_mode     0
    shadow_mask_alpha         0.0
    shadow_mask_texture       shadow-mask.png
    shadow_mask_x_count       6
    shadow_mask_y_count       4
    shadow_mask_usize         0.1875
    shadow_mask_vsize         0.25
    shadow_mask_uoffset       0.0
    shadow_mask_voffset       0.0
    distortion                0.0
    cubic_distortion          0.0
    distort_corner            0.0
    round_corner              0.0
    smooth_border             0.0
    reflection                0.0
    vignetting                0.0
    scanline_alpha            0.0
    scanline_size             1.0
    scanline_height           1.0
    scanline_variation        1.0
    scanline_bright_scale     1.0
    scanline_bright_offset    0.0
    scanline_jitter           0.0
    hum_bar_alpha             0.0
    defocus                   0.0,0.0
    converge_x                0.0,0.0,0.0
    converge_y                0.0,0.0,0.0
    radial_converge_x         0.0,0.0,0.0
    radial_converge_y         0.0,0.0,0.0
    red_ratio                 1.0,0.0,0.0
    grn_ratio                 0.0,1.0,0.0
    blu_ratio                 0.0,0.0,1.0
    saturation                1.0
    offset                    0.0,0.0,0.0
    scale                     1.0,1.0,1.0
    power                     1.0,1.0,1.0
    floor                     0.0,0.0,0.0
    phosphor_life             0.0,0.0,0.0
    chroma_mode               3
    chroma_conversion_gain    0.299,0.587,0.114
    chroma_a                  0.64,0.33
    chroma_b                  0.30,0.60
    chroma_c                  0.15,0.06
    chroma_y_gain             0.2126,0.7152,0.0722

    #
    # NTSC POST-PROCESSING OPTIONS
    #
    yiq_enable                0
    yiq_jitter                0.0
    yiq_cc                    3.57954545
    yiq_a                     0.5
    yiq_b                     0.5
    yiq_o                     0.0
    yiq_p                     1.0
    yiq_n                     1.0
    yiq_y                     6.0
    yiq_i                     1.2
    yiq_q                     0.6
    yiq_scan_time             52.6
    yiq_phase_count           2

    #
    # VECTOR POST-PROCESSING OPTIONS
    #
    vector_beam_smooth        0.0
    vector_length_scale       0.5
    vector_length_ratio       0.5

    #
    # BLOOM POST-PROCESSING OPTIONS
    #
    bloom_blend_mode          0
    bloom_scale               0.0
    bloom_overdrive           1.0,1.0,1.0
    bloom_lvl0_weight         1.0
    bloom_lvl1_weight         0.64
    bloom_lvl2_weight         0.32
    bloom_lvl3_weight         0.16
    bloom_lvl4_weight         0.08
    bloom_lvl5_weight         0.06
    bloom_lvl6_weight         0.04
    bloom_lvl7_weight         0.02
    bloom_lvl8_weight         0.01
    lut_texture               
    lut_enable                0
    ui_lut_texture            
    ui_lut_enable             0

    #
    # FULL SCREEN OPTIONS
    #
    triplebuffer              0
    full_screen_brightness    1.0
    full_screen_contrast      1.0
    full_screen_gamma         1.0

    #
    # INPUT DEVICE OPTIONS
    #
    global_inputs             0
    dual_lightgun             0

    #
    # FRONTEND COMMAND OPTIONS
    #
    dtd                       1
     

     

  10. both lightguns and both spinners move the mouse in windows.

    Unplugging half, whole or even  3/4 and just leaving 1 input left IE  no combination of USB has any change in MAME settings controls.

    I have already been messing with that but I have tested again still no joy its something else.

  11. I can set any controls to the following

    the 4 arcade sticks and any of the push buttons pick up

    the 2 trackballs

    the single USB Mouse

    The Single USB Keyboard

     

    What I cannot set any controls too but will move the mouse on the screen

    2 Lightguns

    2 Spinners just to add details you are correct the combined breadboard makes the two spinners like an etch of sketch 1 spinner is Y 1 Spinner is X

  12. YES I am sure on the MAME.ini file 

    There is also lightgun provider I tried that with raw input that didn't work.

    This just hit me that all the devices that are working in windows but not mame are sharing a USB controller. By this I mean..

    The spinners are on a board together with a single USB Out

    The lightguns are on a USB hub as I am out of USB space on this PC to make all this fit.

    I am going to test unplugging half both of them see if this works

  13. Quote

    D:\LaunchBox\Emulators\MAME>mame64.exe -v arknoid2
    Attempting load of mame.ini
    Parsing mame.ini
    Attempting load of mame.ini
    Parsing mame.ini
    Attempting load of vertical.ini
    Attempting load of arcade.ini
    Attempting load of raster.ini
    Parsing raster.ini
    Attempting load of source\tnzs.ini
    Attempting load of arknoid2.ini
    Reading translation file English: 1 strings, original table at word offset 7, translated table at word offset 9
    Loaded 0 translations from file English
    Starting plugin data...
    Attempting load of mame.ini
    Parsing mame.ini
    Attempting load of mame.ini
    Parsing mame.ini
    Attempting load of vertical.ini
    Attempting load of arcade.ini
    Attempting load of raster.ini
    Parsing raster.ini
    Attempting load of source\tnzs.ini
    Attempting load of arknoid2.ini
    Video: Monitor                                                            65537 = "\\.\DISPLAY1" (primary)
    Direct3D: Using Direct3D 9
    Physical width 1280, height 1024
    Direct3D: Initialize
    Direct3D: Configuring adapter #0 = NVIDIA GeForce GTX 970
    Direct3D: Using dynamic textures
    Direct3D: YUV format = RGB
    Direct3D: Max texture size = 16384x16384
    Direct3D: Device created at 1280x1024
    Direct3D: Initialize HLSL
    Direct3D: First store options
    Direct3D: HLSL initialized
    RawInput: APIs detected
    RawInput: APIs detected
    RawInput: APIs detected
    DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
    Input: Adding keyboard #0: Standard PS/2 Keyboard (device id: \\?\ACPI#PNP0303#0#{884b96c3-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding mouse #0: HID-compliant mouse (device id: \\?\HID#VID_0483&PID_5710#7&1b7bf3fe&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding mouse #1: HID-compliant mouse (device id: \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding mouse #2: HID-compliant mouse (device id: \\?\HID#VID_05FE&PID_0011#7&1d3e3080&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding mouse #3: HID-compliant mouse (device id: \\?\HID#VID_04B4&PID_6260#7&1f4ffeb7&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding mouse #4: HID-compliant mouse (device id: \\?\HID#VID_D209&PID_1606&MI_02#9&7bb0819&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding mouse #5: HID-compliant mouse (device id: \\?\HID#VID_04B4&PID_120F#7&497f864&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding lightgun #0: HID-compliant mouse (device id: \\?\HID#VID_0483&PID_5710#7&1b7bf3fe&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding lightgun #1: HID-compliant mouse (device id: \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding lightgun #2: HID-compliant mouse (device id: \\?\HID#VID_05FE&PID_0011#7&1d3e3080&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding lightgun #3: HID-compliant mouse (device id: \\?\HID#VID_04B4&PID_6260#7&1f4ffeb7&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding lightgun #4: HID-compliant mouse (device id: \\?\HID#VID_D209&PID_1606&MI_02#9&7bb0819&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding lightgun #5: HID-compliant mouse (device id: \\?\HID#VID_04B4&PID_120F#7&497f864&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Adding joystick #0: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce3a080-2f17-11ea-8001-444553540000)
    Input: Adding joystick #1: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce54e30-2f17-11ea-8003-444553540000)
    Input: Adding joystick #2: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce61180-2f17-11ea-8004-444553540000)
    Input: Adding joystick #3: ATRAK Device #1 (device id: ATRAK Device #1 product_1601d209-0000-0000-0000-504944564944 instance_07544880-2f98-11ea-8002-444553540000)
    Input: Adding joystick #4: ATRAK Device #6 (device id: ATRAK Device #6 product_1606d209-0000-0000-0000-504944564944 instance_90320670-3ee2-11ea-8004-444553540000)
    Input: Adding joystick #5: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce61180-2f17-11ea-8006-444553540000)
    Input: Autoenabling mouse due to presence of a dial
    Input: Autoenabling mouse due to presence of a dial
    Region ':maincpu' created
    unzip: opened archive file roms\arknoid2.zip
    unzip: found roms\arknoid2.zip ECD
    unzip: roms\arknoid2.zip has no ZIP64 ECD locator
    unzip: read roms\arknoid2.zip central directory
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    Region ':sub' created
    unzip: found roms\arknoid2.zip in cache
    unzip: opened archive file roms\arknoid2.zip
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    Region ':mcu' created
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    Region ':gfx1' created
    unzip: found roms\arknoid2.zip in cache
    unzip: opened archive file roms\arknoid2.zip
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: opened archive file roms\arknoid2.zip
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: opened archive file roms\arknoid2.zip
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: opened archive file roms\arknoid2.zip
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    Region ':proms' created
    unzip: found roms\arknoid2.zip in cache
    unzip: opened archive file roms\arknoid2.zip
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: opened archive file roms\arknoid2.zip
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    Region ':pal' created
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    unzip: found roms\arknoid2.zip in cache
    unzip: closing archive file roms\arknoid2.zip and sending to cache
    b08__09.3g NOT FOUND (NO GOOD DUMP KNOWN) (tried in arknoid2 arknoid2)
    b06-10.pal16l8a.d9.jed NOT FOUND (NO GOOD DUMP KNOWN) (tried in arknoid2 arknoid2)
    b06-11.pal16l8a.d6.jed NOT FOUND (NO GOOD DUMP KNOWN) (tried in arknoid2 arknoid2)
    b06-12.pal16l8a.c3.jed NOT FOUND (NO GOOD DUMP KNOWN) (tried in arknoid2 arknoid2)
    b06-13.pal16l8a.c2.jed NOT FOUND (NO GOOD DUMP KNOWN) (tried in arknoid2 arknoid2)
    WARNING: the machine might not run correctly.
    Optional memory region ':screen' not found
    Starting Arkanoid - Revenge of DOH (World) ':'
      (missing dependencies; rescheduling)
    Starting Zilog Z80 ':maincpu'
    Starting Zilog Z80 ':sub'
    Starting Address Map Bank ':mainbank'
    Starting Seta SETA001 Sprites ':spritegen'
    Starting Video Screen ':screen'
      (missing dependencies; rescheduling)
    Starting gfxdecode ':gfxdecode'
    Starting palette ':palette'
    Starting Speaker ':speaker'
      (missing dependencies; rescheduling)
    Starting Intel 8742 ':mcu'
    Starting YM2203 OPN ':ymsnd'
    Starting uPD4701A Incremental Encoder ':upd4701'
    Starting Arkanoid - Revenge of DOH (World) ':'
      (missing dependencies; rescheduling)
    Starting Video Screen ':screen'
    Starting Speaker ':speaker'
    Starting Arkanoid - Revenge of DOH (World) ':'
    Attempting to parse: mycontrols.cfg
    Input: Remapped joystick #0: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce3a080-2f17-11ea-8001-444553540000)
    Input: Remapped joystick #1: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce54e30-2f17-11ea-8003-444553540000)
    Input: Remapped joystick #2: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce61180-2f17-11ea-8004-444553540000)
    Input: Remapped joystick #3: Generic   USB  Joystick   (device id: Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce61180-2f17-11ea-8006-444553540000)
    Input: Remapped mouse #3: HID-compliant mouse (device id: \\?\HID#VID_0483&PID_5710#7&1b7bf3fe&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Remapped mouse #1: HID-compliant mouse (device id: \\?\HID#VID_04B4&PID_120F#7&497f864&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Remapped mouse #2: HID-compliant mouse (device id: \\?\HID#VID_04B4&PID_6260#7&1f4ffeb7&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Remapped mouse #0: HID-compliant mouse (device id: \\?\HID#VID_05FE&PID_0011#7&1d3e3080&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Remapped mouse #4: HID-compliant mouse (device id: \\?\HID#VID_D209&PID_1601&MI_02#9&375eebb1&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Input: Remapped mouse #5: HID-compliant mouse (device id: \\?\HID#VID_D209&PID_1606&MI_02#9&7bb0819&0&0000#{378de44c-56ef-11d1-bc8c-00a0c91405dd})
    Attempting to parse: default.cfg
    Attempting to parse: arknoid2.cfg
    Average speed: 100.00% (59 seconds)

    D:\LaunchBox\Emulators\MAME>

     

  14. Same problem with controls not mapping seems to be working with trackballs and arcade sticks - but same as before for spinners and lightguns.

    I can hit tab - go into a player and select - dial/gun/paddle Y or X and move the mouse on the screen with that physical item IE the spinner or lightgun but it will not pick it up in mame and map it.

    If I instead move a trackball or an arcade stick it picks it up and maps it NP.

     

  15. good catch it is now fixed no change on the error from mame saying it can't load my controller file

     

    In the video I link the guy mentioned some site that could auto generate a controller file but I can't seem to locate it, he says it creates really long ID's that were not needed.

     

    But hey if it works IDC.

  16. Updated "mycontrols.cfg" file

    Quote

    <mameconfig version="10">
        <system name="default">
            <input>
                <mapdevice device="VID_05FE&amp;PID_0011" controller="MOUSECODE_1" />        //belkin mouse
                    <mapdevice device="VID_04B4&amp;PID_120F" controller="MOUSECODE_2" />        //trackball 1
                    <mapdevice device="VID_04B4&amp;PID_6260" controller="MOUSECODE_3" />        //trackball 2
                    <mapdevice device="VID_0483&amp;PID_5710" controller="MOUSECODE_4" />        //Spinner 1 & 2
                    <mapdevice device="VID_D209&amp;PID_1601" controller="MOUSECODE_5" />        //Gun 1 Mouse
                    <mapdevice device="VID_D209&amp;PID_1606" controller="MOUSECODE_6 />         //Gun 2 Mouse
                    <mapdevice device="ATRAK Device #1" controller="GUNCODE_1" />                //Gun 1 Buttons
                    <mapdevice device="ATRAK Device #6" controller="GUNCODE_2" />                //Gun 2 Buttons
            <mapdevice device="Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce3a080-2f17-11ea-8001-444553540000" controller="JOYCODE_1" />    // Arcade Stick 1        
            <mapdevice device="Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce54e30-2f17-11ea-8003-444553540000" controller="JOYCODE_2" />    // Arcade Stick 2    
            <mapdevice device="Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce61180-2f17-11ea-8004-444553540000" controller="JOYCODE_3" />    // Arcade Stick 3    
            <mapdevice device="Generic   USB  Joystick   product_00060079-0000-0000-0000-504944564944 instance_dce61180-2f17-11ea-8006-444553540000" controller="JOYCODE_4" />    // Arcade Stick 4    
    </input>
        </system>
    </mameconfig>
     

    I placed this file in the mame/crtrl folder

    I have edited mame.ini

    crtlr                           mycontrols

     

    mame fails to load with error could not load controller file mycontrols.cfg

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