
totoro
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Posts posted by totoro
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Thanks for the guide. I was only interested in setting up MK GP 2 out of curiousity. A few steps are missing though: Your controller needs to be setup BEFORE changing it to Triforce AM Baseboard. I've also needed to add these configs for Mario Kart GP 2 for example:
https://wiki.dolphin-emu.org/index.php?title=Mario_Kart_Arcade_GP_2
Some of these cheats make the game crash. Here is a video that helped a lot to figure it out:
On MK GP 2 I have the "random stretching" issues on forced 4:3 as well, no idea how to fix this.
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I'm also looking for a way to boot up CD games.
Elm Knight for example.
I booted it up with the cmd
np2kai "Elm Knight - A Living Body Armor.hdi" "Elm Knight - A Living Body Armor.ccd"
but I get message to insert the CD after a short loading segment.
Other games seem to be "silent" not playing the tracks, Appareden or Blandia 98 for example.
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1 hour ago, C-Beats said:
Thank you, this worked for me as well. 👍
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Constant error message pops up when certain games are selected after updating to 13.15:
Year, Month, and Day parameters describe an un-representable DateTime.
App: LaunchBox
Version: 13.15
Theme: Default
Type: System.ArgumentOutOfRangeException
Site: Void ThrowArgumentOutOfRange_BadYearMonthDay()
Source: System.Private.CoreLibat Unbroken.LaunchBox.Search.LocalDbSearchResultGame..ctor(DbGame game, String region)
at Unbroken.LaunchBox.Search.LocalDbSearchResult..ctor(DbGame game, String region)
at Unbroken.LaunchBox.Search.LocalDb.GetGameById(Int32 id)
at Unbroken.LaunchBox.Windows.Data.GameSuggester.GetSuggestions(GameBase game, Int32 max, Boolean allowSameDbId)
at ConfigCollectionProducer.InstantiateObservableWrapper(Object , GameBase game, Int32 max, Boolean allowSameDbId, ConfigCollectionProducer )
at Unbroken.LaunchBox.Windows.Data.GameSuggester.GetSuggestions(Int32 max, Boolean allowSameDbId)
at Unbroken.LaunchBox.Windows.Desktop.ViewModels.GameDetailsViewModel.ManageCompositeUtils()
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.CancelStatelessParameter(Object )
at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.ReadMultipartDic()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw()Recent Log:
12:04:32 Exception
This does not occur in Big Box mode.
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I just finished my OpenBOR collection and can absolutely NOT recommend to merge paks into one build.
While 70% of all games might run, a lot of games break if the used build is too new or too old when the game was developed.
Remember, this is a game engine, not an emulator.
Also, some games do not come in pak-, but in files-format.
I used a very late v3 build, tested out if the game worked and looked alright without crashing, renamed the exe to the game title and imported all exe-files into Launchbox later on.
If a build didn't work, it was ALWAYS because the OpenBOR build needed to be lower. So I worked through some older builds until it worked again - even then sometimes I had to use the OpenBOR exe provided with the pak-file instead.
It's also important to create control configs for every OpenBOR option and rename the .cfg file in the Saves folder into "default", before you create new copies.
That way you don't have to map keys everytime. Sadly those Default-Files are build-dependant, so you have to go through these for every OpenBOR option.
I hope this helps anyone trying to get OpenBOR up and running.
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Can you recommend a default controlling scheme for xbox gamepads when all buttons need to be mapped and which works for all games?
Normally I would use the facebuttons, but sometimes there a too many actions...
attack
attack 2
attack 3
attack 4
jump
special
block
I'd like to create a standard for every game and copy/rename the config files, as I don't want to go through every game/options menu.
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Just now, JoeViking245 said:
That would be like combining Nintendo Gameboy, Gameboy Color and Gameboy Advance into one platform.
Well, technically it's the same table with two different emulators/filetypes.
But I guess the graphical appearance is quite different, so it's probably best to separate them.
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1 minute ago, sundogak said:
FP and VPX are setup as completely separate emulators within LB. You also don't mix files with FP and VPX so tables will be in their respective folders along with the VPX and FP executable.
Yeah, so how did you do it for your collection? Add an additional version for each table, choosing future pinball as emulator I guess?
Maybe there is a bulk edit method to it instead of doing one table at a time, thats what I was wondering.
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13 hours ago, sundogak said:
It will boot but screen placement, backglass and DMDs will all have to be adjusted going from 1 to 3 screens. Plus, if you don't download and setup B2S files for 2nd screen back glass you will have to do that as well. In the end it will take time to move to new setup and no real way around that going from 1 to 3 screens. If keeping to small set of tables then won't be big issue.
I also wouldn't bother renaming anything specific to make LB DB happy unless going to stick with less than 100 or so tables. The DB is of limited value as it is currently setup for pinball media and primarily for recreations. But beyond that you will run into LB DB limitations. Plus there are many media packs outside the LB DB both here in LB download section and at the pinball sites with clear logos, table snaps, videos, flyers, docklets, and other media. Predominantly they will be in format of table name, developer and year. LB will match any media that matches the "rom" name (or table name in this case).
Thanks, I always download the backglass files as well to have everything ready for a 3-screen setup somewhen.
After watching some Future Pinball videos I must say some tables look quite good, so I guess I will add this later on as a second option for some tables.
I would like to import all table filetypes of both emulators in one run when everything is ready, to combine more than one table.
Is it possible to tell launchbox "if vpx-Filetype, run with vpx" and "if future pinball-filetype, run with future pinball"?
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Thanks for the writeup, this helps a lot.
I did it like you guys and created extra folders per table to keep things organized. The only part I did differently: I've kept the version of the table in the folder name while renaming the vpx-file "Launchbox-Database-friendly".
While the Baller Installer is a great option, I went the "hard route" as troubleshooting is far easier when you know how things are tied together.
I guess I would use it on a cab though.
While the whole software part is not portable... I guess if I run the baller installer on a new machine and copy the game-related folders (tables, roms, music, nvrams), it should at least boot up the table just like before, right?
My idea is to make sure every table is running without errors, copy this game related stuff to a fresh install on a cab somewhen and "only" walk through the tables one more time to correct screen postions.
Should this work or do I have to start from scratch?
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Thanks. I was wondering about 2 things while setting things up:
1. What about portability of all of this pinball software stuff?
I've installed everything into my Launchbox/Emulators directory but especially these additional DMD setups seem to write something into the windows registry.
I try to keep everything portable in my LB built.
Just changing the directory name from "Visual Pinball X" to "Visual Pinball" already broke everything and tables didn't run properly anymore.
2. Some games come with backglass files or media. I was wondering how your "tables" folder should look like?
I mean is it better to just keep the .vpx and backglass files in the tables directory or did you create subfolders for each one including extrafiles like ultradmds or whatelse not. I noticed things get pretty messy if I just unpack every table in that folder if I don't check for extra files. Not sure what to keep.
I think music files, if existing, are stored in the main directory, but some seemed to need subfolders whole others didn't. In the end most of the tables run but I'm a little lost whats the best folder structure to hold everything together nice and tidy.
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5 hours ago, totoro said:
How long did you guys have to wait for the account activation mail to get signed in properly to VPforums?
I've been waiting for 12 hours now, admin-support didn't react either.
It turned out VPforums-registration mailings do not work for some mail domains for whatever reason. Using a gmail-adress solved this.
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How long did you guys have to wait for the account activation mail to get signed in properly to VPforums?
I've been waiting for 12 hours now, admin-support didn't react either.
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Ok thanks. Now before I enter this rabbit hole: is it possible to set this up for one usecase for now on my Launchbox built and copy all VPX related stuff to a virtual pinball cabinet and switch from one screen display to 3 screen display?
I'd love to have everything ready for now, playing on the TV and somewhen with enough cash I'd like to invest in a full pinball cab and adress that one as well.
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Thanks! Can I leave those vpx-files zipped? In the huge pack I found everthing in subfolders is tagged with different Visual Pinball versions.
And another question, what about Future Pinball - would I miss some tables if I would skip that other software?
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On 6/20/2022 at 7:27 AM, Alumriel said:
FYI to anyone finding this thread - there is now an installer that does pretty much EVERYTHING for you (the "baller" installer):
https://www.nailbuster.com/wikipinup/doku.php?id=baller_installer
I don´t want to use Pinup Popper since in my usecase I will stick to single screen, landscape mode and want to simply import the bootup-files as games into Launchbox.
Does this baller installer create files ready to import into Launchbox to boot the tables right up?
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On 12/13/2023 at 2:46 AM, kmoney said:
I am not sure if this is beta related or not since retro achievements have been hooked back up. One thing I have noticed is that some (not all) of my games are showing that they do not have a retro achievement available on the side details bar in LaunchBox even though they do according to the retro achievement website. I have compared the hash of my games to the hash on the retro achievement website and it matches perfectly. One example of a game is Bangai-O for the Sega Dreamcast so I looked in my Dreamcast .xml file and noticed that the retro achievements hash did not match the hash that was on the retro achievements website so that's probably why no achievements showed up for that particular game. I am assuming that the hash that is in the xml file is what is pulled from their website, so not sure why that hash did not match the one from their website? I have also ran a complete rescan of all my games for retro achievements in LB and it is still pulling back some wrong hashes from certain games when I compare them to the hash on the retro achievement website as they do not match up.
One other thing to note is when I just run the game through Retroarch and not LB it detects that I have the correct hash and shows the achievements that are available.
Same here. They were showing up in the side details bar before it broke. Still missing on 13.9. In RA everything is looking good.
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I think this "game" causes the issue:
https://gamesdb.launchbox-app.com/games/details/38157-players-edge-plus
Launchbox imported 204 versions of it without merging it into one entry.
EmuMovies has a hard time scrapping with every entry marked, it works fine without selecting those.
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28 minutes ago, C-Beats said:
If you're on current version you should be able to close the app and reopen it to restart the download queue.
It didn´t continue the download queue.
I´m going letter by letter now. So far this seems to work.
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1 or 10 games worked fine for me.
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Hello,
I'm running my systems annually to refresh all media, but I´m stuck at the Arcade platform.
5562 games are adressed, my screen looks like this for 2 hours now with nothing happening:
The blue bar is running like it should, but nothing happens.
It says there are two errors though, looks like this:
Sorry its german and says it couldn´t download 2 files since they already exist. I do not know if this causes the issue or what I should do to refresh my arcade media properly. Other platforms run fine.
Bezel Project! A custom bezel for every ROM!
in Game Media
Posted
Hey, I've noticed none of these masks fit on Atari Jaguar bezels. Would you be so kind to add another "special case" for this system?