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getnick80

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Posts posted by getnick80

  1. On 4/8/2022 at 5:55 AM, Headrush69 said:

    I’ll check when I get home but I don’t use an emulator either. Sounds like just a misconfiguration. LB passes the platform and game name to LedBlinky, nothing about the emulator.

    Edit: Looks like the same issue as here: LB not passing LedBlinky game name

    That's an interesting workaround. I'll see what I can get it to do. 

    Did you find out what you did with your cabinet? I'm assuming you didn't have the same issue as me and it's working ok. 

  2. 12 hours ago, Headrush69 said:

    What exactly mean by you can't edit individual games?

    So under Laser DIsc platofrm in LedBlinkControlsEditor, you can't pick NEW, you can pick NEW but can't edit the fields?

    I would suggest turning on Debugging in LEDBlinkyConfig and we can see what LaunchBox is telling LEDBlinky, where's it grabbing information and other info on your button mappings. (Just remove your email from the top of file before posting.)

     

    For editing the games, I'm not using an emulator for launching DL2 (Dragon's Lair 2), I'm launching straight from the .bat file. It's the last picture I posted in the in the original post. In the LEDBlinkyControlsEditor you have to define an emulator before you can edit the individual game. So DL2 is sort of an orphan game. A game without an emulator. 

    Here's the output from the troubleshooter and the debug log. I have my DL2 game categorized under my Arcade platform. Do I need to change that? I'd like to have all my games together just to simplify my arcade, but I'm ok modifying it if necessary. 

    2022-04-08 04_41_11-Window.png

    2022-04-08 04_41_24-Window.png

    Debug Log.txt

  3. I'll add that when I tried to use the LEDblinky controls editor, I could edit the controls for the "Laser Disc" emulator, but not for the individual games. So if I only need one button illuminated (action_1 for Dragon's Lair 2), I can only have the default settings. If I'm not using an emulator to launch the games from Launchbox, I can't configure LEDblinky through the controls editor. 

    2022-04-05 12_00_39-LEDBlinky Support.png

  4. Hey guys, I'm hoping you can help me identify which file(s) to edit so my LEDblinky controls work correctly with Launchbox and Singe 2.0. (Mostly trying to run Daphne games) I'm just trying to illuminate my joystick buttons that are active for the selected game. I have it set up and working fine with MAME, but when I add games for Singe 2.0, all 6 buttons stay illuminated. 

    Details: 

    • LEDblinky works fine with with MAME
    • The arcade controls work with JoytoKey mapping, but it seems like a bandaid to the real fix and I feel that could be causing issues with LEDblinky
    • When I select a game, the correct controls light up, then when the game starts, all 6 buttons illuminate. (see attached picture)
    • I'm launching directly from the .bat file, not using emulation to launch the games.
      • Should I be using emulation? I didn't use the emulation because I didn't have a .txt file for Dragon's lair 2 and didn't know what I needed to include. My Time Traveler ROM came with the .txt file to use with emulation and that launched fine. DL2 didn't.  
    • I couldn't figure out how to configure the Singe controls to work with the joystick panel so I started running JoytoKey. That worked, but now I have a proliferation of files that could be managing control settings. 
      • Launchbox default controls
      • Singe 2.0 emulator default controls
      • LEDblinky emulator and game specific controls
      • Daphne game specific controls (for example, Dragon's lair 2 has it's own controls file within the Singe 2 root folder.)
      • JoytoKey button mapping
    • Weird detail I'd like to fix but it's a low priority: When at the Launchbox menu, all 6 player 1 buttons are on, but all 6 player 2 buttons are off. Once a game is selected, the lights match the game files. It's really weird. 
    • I'm running the ultimarc pacled64 for my ledblinky

     

    So my two goals right now are: 

    1. How do I only illuminate the buttons used in the Singe/Daphne game being played? 
    2. Understand which file really manages the controls for each Singe game so I can edit those as necessary. It works with JoytoKey mapping just fine, but I feel like that might be what is messing up LEDblinky. 

    IMG_7238.jpg

    IMG_7239.jpg

    IMG_7240.jpg

    IMG_7241.jpg

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