Charlie Chump
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Windows setup guide:
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On 9/16/2021 at 11:26 PM, Huda_Thunkit said:
I've tried every crazy 4:3 and 16:9 resolution imaginable...and I could get close to making the scanlines work, but I would always be chopping a blocky text pixel in half or thirds or something. I just never could get it to actually line up like it should with the actual pixel resolution from the game. BUT...with an update, maybe they fixed it. I'll give it another go! Thanks for the heads up!!
Oooh, have you seen the latest version
Plenty of scanline options now
https://github.com/DirtBagXon/hypseus-singe/releases/tag/v2.8.2b
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On 9/16/2021 at 11:26 PM, Dindu Nuffan said:
I've tried every crazy 4:3 and 16:9 resolution imaginable...and I could get close to making the scanlines work, but I would always be chopping a blocky text pixel in half or thirds or something. I just never could get it to actually line up like it should with the actual pixel resolution from the game. BUT...with an update, maybe they fixed it. I'll give it another go! Thanks for the heads up!!
Ok, I had some time today so tried the latest Hypseus - https://github.com/DirtBagXon/hypseus-singe/releases/
It seems to me, with the latest release, you can now get '-scanlines' working better (dependant upon your display resolution) by taking multiples of the dimensions using -x and -y.
640x480, 1024x768, 1280x960, 2048x1536 - seemed to work better on some displays
800x600, 1600x1200 - worked better on others
Also seemed to get different results in using the new '-nolinear_scale' argument too.
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Yeah, Hypseus (although Daphne) seems to do a few things differently.
I guess the original Daphne is over a decade old, so some things are gonna change.
Singe looks to be quite improved, with proper lightgun support according to the repo discussions.
Lots of extra arguments too. Definitely one to watch.
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On 9/3/2021 at 9:48 PM, Dindu Nuffan said:
By the way, I tried setting up Hypseus Singe and the audio issue doesn't happen with it! The only problem I have with Hypseus Singe is trying to get the -scanline command to work correctly. In Daphne Singe, setting a resolution of 640x480 and enabling scanlines looks great on a 1080p screen! In Hypseus Singe, scanlines set the same resolution look awful, and I can't find a good resolution to use. So, I'm basically trading one problem for another...
Looks like an update to scanlines has been pushed into Hypseus Singe.
I have been watching Hypseus for a while, I grabbed the Windows version after seeing your post, scanlines look somewhat better in 640x480 .....
But try settings crazy resolutions with -scanlines and -fullscreen
-fullscreen -scanlines -x 3200 -y 2400
-fullscreen -scanlines -x 6400 -y 4800
Even with these large resolutions, -fullscreen seems to keep in under control to overall desktop resolution.
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Hypseus is getting integrated bezels :)
in Emulation
Posted
You can get a basic pack on the GitHub repo release page.
But for the really cool ones, go to the Hypseus Discord.