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ChickenGeorge

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Posts posted by ChickenGeorge

  1. On 3/18/2023 at 8:23 PM, Cleggy6879 said:

    Yeah im using m2emulator. Awesome, thanks heaps, will give it a crack today :)

    Did you get this to work for model 2 what about supermodel(model 3) Teknoparrot? Were able to find game specific bezels? Or just a generic system bezel. 

  2. On 5/10/2019 at 5:23 AM, Azalis said:

    I had this problem and managed to find a fix that works for me, at least for Retroarch.  In the manage emulators option under tools select edit under Retroarch and select the Game Startup Screen tab and check the box "Hide all windows that are not in exclusive fullscreen mode" Hope this helps someone.

    Would this work for teknoparrot? I launch the games and most are not native 1920x1080. I tried to mess with voodoo? I think its called it didn’t work for a lot of games for forcing a resolution changed. When I exit teknkparrot games Bigbox is now on my screen 2 marquee and can not be focused or maximized from task bar. Have to grab a mouse and physically drag it back to monitor 1 . 

  3. Please see attachments. I took a pic of a few. The files are named specifically for each game. Placed in the teknkparrot emulator root folder. So no drive location is needed. Makes the install portable.  I still had to configure and point the executables in UI. Any help or any insight would be appreciated. If you’d like to see other games ahk in particular lmk 

    image.jpg

    image.jpg

  4. Hey guys. So I’m trying to expand my collections with a teknoparrot wheel. Got most of the games configured in the emulator, found a solution to run auto hotkey scripts to launch the games. When I exit a game my Bigbox , launchbox will disappear and move over to screen two ( marquee ) 

    I have to drag Bigbox /LB back the primary screen after every game exit. Any suggestions or input would be appreciated 

  5. It’s as for login information when you import or update metadata. You have the option of local databases or it’ll check emumovies if you sign into your account and only search for their stuff. There’s  screens one for local database I guess LB community and the. Emu movies. I’ve since the. Gotten help for the community and resolved the bezel issues. I having to rename my arcade marquee files the same as my clear logos. It imports line I guess HS would recognize them. But LB/BB doesn’t see them so

    secondary is clear logo. I’ve now renamed my marquees Cleared cache all is well. Now just looking for random high res obscure marquees not Readily available 

  6. 15 hours ago, Mr. RetroLust said:

    Cyberball is in pack 03 but it hasn't got the two screen bezel. What sort of trouble are you having with arm wrestling, punchout and super punchout?

    Download packs here:

     

    Thanks for the reply. I believe the default bezel for the games mentioned didn't account for dual screen at launch. I got some help in the noob section, appear to be working with the last revision the community. It doesn't completely fill the space but it works. Your tecmo bowl is pretty cool. I found a generic bezel pack on emu. Do i just dump this in the artwork folder. Or did I need to create folder for the games i want to those bezels for?

  7. 14 minutes ago, Headrush69 said:

    As dragon57 mentioned, currently the Bezel Project only includes bezels for singe screen games.

    When using LB to download from the Bezel Project, it downloads an image and a matching MAME layout file that it puts in the MAME/artwork file.

    MAME handles the work of displaying the bezel using that downloaded layout file. Within that file it points to the included png which displays the bezel. 

    To get what you want, you would have to design and modify that layout config to reference all the screens used by a particular game and include images need to create the look you want. This isn't a trivial task or someone without experience, but it's not overly hard either.

    Yes you would have to do that for every game that had a unique screen layout. (Unless you just wanted to use generic bezels for each setup. (2 - screen, 3 screen, etc)

    Hope that makes things clear.

    The MAME layout documentation provides more detailed information.

    Edit: I totally misread what you wanted. You want the bezel on a single monitor using the dual screen layout on the same monitor?

    Right the game works & loads as dual screen lay out, but the bezel will not load automatically for those few games although a bezel downloaded. I can enable it through Mame, but the. It only uses one or the other screen with the bezel enabled. So it works like picture one as expected. I then enable bezel and then I have to chose either or screen to display. If I need to add more photos I can 

  8. Thanks for the reply I’m not completely following your workaround?

    1. Where does the bezel save by default if I used the newest LB download feature to use it? What’s the file path to the bezels/ config files?

    2. I need to modify the config file for each game that having the issue? 
     

    3. am I change a setting to a 0 or 1 or true or false? What do I need to change?

    thanks for your replies and help. 

  9. 41 minutes ago, dragon57 said:

    The Bezel Project files only support the single screen version of its games at 4:3 aspect ratio. You will have to replace any existing 4:3 artwork files with multi-screen versions from other sources.

    Perhaps when we circle back to MAME and expand support for more games we can look at multi-screen options.

    So the bezel project has a bezel for arm wrestling/ punch out but it won’t launch. It’s because of the config file? 
    See visual support 

    launch game.

    tab video options 

    screen 0 

    select bezel then that happens. It can see the file that came from the project plug-in. But when enabled it goes full screen . It enables but reverts for the upper 4:3 screen as main when bezel enabled. 

    5EFD156D-7C7B-445A-917A-ED2ACC9F79E5.jpeg

    BFDA9127-762F-4692-9ECE-C8FCA96BF205.jpeg

    471726B6-A28D-4678-9382-D00B77B815C6.jpeg

    F7FE2E8B-914B-4A2A-90DB-1B630F9D9202.jpeg

  10. Hey guys / gals so I ran the bezel

    prjwx integration it appears to have downloaded a lot of game themed bezels I’m running mame 239. I’ve noticed a few dual screens and vertical games won’t load a bezel and I’ve tried to enable in mame but it just changed the aspect . 
     

    for example dual screen side view bezel won’t load 

    cyberball( not cyberball 2072) 

    tecmo bowl shows both screens on my display but no bezel 

     

    vertical dual views that won’t load 

    arm wrestling 

    punch out 

    super punch out 

    I launch the game select tab

    video options 

    if I select screen #0

    bezel artwork it will enable but change the screens to 4:3 . I believe these games are set to dual over under so it fits on one screen but the bezel won’t launch with the games. 
     

     

  11. So the bezels have downloaded but alot will not load and it will not revert to the generic mame? I’m running 0.239 set in mame. For explains punch out bezel won’t load or super punch out in mame. Anyone know if I need to delete exiting bezels and reinstall or what’s the sauce? 

  12. So say for example when you scroll and select stop on games the marquee also changes in Bigbox. Does your plugin No react in the same fashion? It will then select the appropriate named image from the designated folder when i start or launch a game? Not trying to be difficult i need the communities assistance 😊. I’ve been involved with testing of applications/ sites but not the design. I thank you for all for your efforts 

  13. On 1/13/2022 at 12:29 PM, Vojake said:

    is it possible, to specifiy other image-folders, where to seek images to display? So we can use the plugin to bring other content except controls-images to a third monitor. Best way could be, when user can choose one gamefolder and one platformfolder. Is this possible? perhaps with a ini.file?

    I think you’re wanting to pull off what I just inquired about in another thread.  A 3rd monitor to display boxart/ flyer art/ animated folder art. Display specific to the game selected? 

  14. Yes that’s correct it’s just a third monitor, a folder it’s being pointed to for specific media. Boxart, clipart, etc. I just got done renaming all my marquee artwork so BB sees it , I THINK that’s just a mame issue. But didn’t want to configure anymore platforms until I fix them all one at time. Have been seeing this kick panel and wanted to see if this is doable. 

  15. 7 hours ago, JoeViking245 said:

    There's a beta plugin release that can do that.  The original one just does control panels.  But if you read though the threads, there're updated versions that allow for different images.

     

     

    Thanks for the reply. Have you tried this? Will it cause any chaos with latest BB? I have a marquee enabled with the existing plugin. Would love additional feature but don’t want to break anything. That why I stopped messing with HS 😊

  16. 3rd Screen/ box art/clip art at coin door plugin or 3rd party app?  Is there a 3rd party application or plugin in Bigbox that allows for a 3rd screen to show additional artwork?  I've got the dynamic marquee set up.  You do have to rename the emu movies imported marquee files to the same name as clip art.  Small hurdles considering it works out the box to play games :-).

  17. 2 hours ago, kaichou said:

    Yeah, I haven't had any luck.  Where would the logs be to check for problems?  The downloader says it downloaded the bezels.

    As a fun side note, I had written Python to fix all the names in the bezel project for my files.  This is so much nicer than my crappy code.

    On 6/22/2022 at 2:04 AM, kaichou said:

    Mostly works great.  I found that for my mame games, it doesn't appear to have been setup.  I'm setup for Retroarch - mame-libretro in Launchbox.  I checked /Retroarch/config and /Retroarch/overlays/GameBezels folders, but I couldn't find anything that looked right.  Ideas?

    Update 06/23/2022  So I continued to run the metadata updater it eventually began to install the bezel projec.t I think its a priority issue with you media request. I had to run it a few times to get box art and marquees. Then it eventually got the bezels. I recall previous version i would select that and walk away as it took to infinity to get all the data on one request. Might be a bug with the release. 

     

    That's exactly why I am here. I have ran the update metadata a few times and no bezels in Mame .239 > IM on a fresh install and wanted mame and majority everything else in retroarch.  Did not want to go further until i figure why mame bezels are populating/installing.  

     

    Update looks like the issue might be with the emumovies sign in plugin. As mentioned fresh install so its grabbing artwork. box, marquee etc. I'm guessing bezel are not a top priority. Keep running the download metadata. But each time or ever other time I have to sign into emumovies repeatedly each attempt. I was on 12.2 or something prior to update and didnt have to sign in emu movies but once. 

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