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geegeemidnight

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  1. Yep, the problem ended up being Archive Cache Manager plugin. Deleted that and its associated cache and I'm back in business. If it's unsupported now, is there any chance a similar feature could in the future could become a built in part of Launchbox / BigBox @C-Beats? It's a very handy system for larger CD-based titles. Very much appreciate your help, I can get back to gaming now!
  2. Great, thanks @C-Beats, I'll give that a go! Thank you
  3. Thanks @C-Beats - here's the text in that section... ----------------------- (Inner Exception) BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.21 Theme: Unified Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at ArchiveCacheManager.Resources.get_badge() at ArchiveCacheManager.GameBadge.get_DefaultIcon() at Unbroken.LaunchBox.BadgeManager.ForgotAspectProcessor(Object var1) at VisitorContainerWatcher.SetDataMerchant(IGameBadge var1, VisitorContainerWatcher) at Unbroken.LaunchBox.BadgeManager.AddBadge(IGameBadge badge, Boolean isActive) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.CalculateToken(Object, Boolean) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) (Outer Exception) Exception has been thrown by the target of an invocation. App: Big Box Version: 13.21 Theme: Unified Type: System.Reflection.TargetInvocationException Site: System.Object CreateInstanceDefaultCtor(Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Caliburn.Micro.BootstrapperBase.DisplayRootViewForAsync(Type viewModelType, IDictionary`2 settings) at Unbroken.LaunchBox.Windows.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e) at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 19:55:23 Exception
  4. Hey folks - like the title says - BigBox won't load after updating to Launchbox 13.21. I'm getting the following error message (see attached image): Launchbox is working fine, but any help massively appreciated as BigBox is my main way of using the system. Thanks in advance!
  5. Thanks @C-Beats - that sounds like a good method for what I'm trying to achieve. Much appreciated!
  6. Hello folks -- longtime lurker, first time poster here. I've been building a great 8TB Launchbox / BigBox build for some time now, and want to take some of it on the go with me. I have just bought a 2TB AyaNeo handheld, and am thinking of using about 1TB of it for retro gaming through Launchbox. My Launchbox installation is self-contained on an external drive, and I understand that moving that to another 8TB drive is as easy as dragging and dropping. But what do I need to do if I just want to take a smaller 1TB section of that build and move it over to the handheld, keeping all the artwork, emulators and settings for just the games and systems I cherry pick? Thanks in advance!
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