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AceEsCloud

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Posts posted by AceEsCloud

  1. I'm struggling with this.  I am trying to get this to work for a 4 player arcade cabinet.  Looks so simple and I thought this would be flawless but 4 hours later and I'm stuck.  I installed the driver's and edited the .json file so that it maps my arcade controls to XInput (I'm running IPac ultimates).  I run the app and also run the UI, I switch the mapping file to the one I created.  Everything appears like it's working but when I test the controls they are not mapped correctly.  It doesn't even map the programs default buttons right.  When I press coin for player 1 it affects some random control on player 3 for example.  I cannot figure out how to run the --debug flag and am at a loss for what I can do to diagnose further.  Any help is appreciated.  Screenshots attached, the file I am using currently for keymapping is named "new text document" (I have just not renamed yet).  Thanks 

     

    20240504_144310.jpg

    20240504_144303.jpg

  2. On 11/19/2022 at 10:36 PM, launchretrogirl2562 said:

    the github has pretty much all the information you need.

    https://github.com/DirtBagXon/hypseus-singe#install-and-run

    I cannot for the life of me figure out how to get these controls setup in Dragon's lair.  I am using an IPac Ultimate and have changed my player 1 buttons 1,2,3 buttons to be different from the defaults.   

    I edited the hypinput.ini file so thats player 1 button 1 = RETURN, button 2= N, Button 3 = space.  I am confident of the key codes because I ran hypjsch.exe to test them.  Here is the txt from my hypinput.ini file;

    [KEYBOARD]
    KEY_UP = SDLK_UP 0 0 -002
    KEY_DOWN = SDLK_DOWN 0 0 +002
    KEY_LEFT = SDLK_LEFT 0 0 -001
    KEY_RIGHT = SDLK_RIGHT 0 0 +001
    KEY_COIN1 = SDLK_5 0 0
    KEY_COIN2 = SDLK_6 0 0
    KEY_START1 = SDLK_1 0 0
    KEY_START2 = SDLK_2 0 0
    KEY_BUTTON1 = SDLK_RETURN 0 0
    KEY_BUTTON2 = SDLK_N 0 0
    KEY_BUTTON3 = SDLK_SPACE 0 0
    KEY_SKILL1 = SDLK_LSHIFT 0 0
    KEY_SKILL2 = SDLK_z 0 0
    KEY_SKILL3 = SDLK_x 0 0
    KEY_SERVICE = SDLK_9 0 0 
    KEY_TEST = SDLK_F2 SDLK_F4 0
    KEY_RESET = SDLK_0 0 0
    KEY_SCREENSHOT = SDLK_F12 0 0
    KEY_QUIT = SDLK_ESCAPE 0 0
    KEY_PAUSE = SDLK_p 0 0
    KEY_CONSOLE = SDLK_BACKSLASH 0 0
    KEY_TILT = SDLK_t 0 0
    END

    I then edited the dragons lair bat file adding the "-gamepad" switch so that it should run hypinput.ini file when it runs (or so I think).  This is the text in my .bat file;

    ..\hypseus.exe lair vldp -framefile vldp_dl\lair\lair.txt -fullscreen -bank 1 00110111 -bank 0 10011000 -fastboot -volume_nonvldp 5 -volume_vldp 20 -fastboot -bezel \daphne\v2\lair.png -gamepad

    PAUSE

    This is hard to test because I have to wait for an event where a sword is being used.  What am I missing?  

  3. Attached is a torrent file which includes the image files for the front covers of the magazines listed below.  I also attached an example screenshot of what this looks like in launchbox.  Magazine covers in the torrent;

    Nintendo Power (168)

    GamePro (222) 

    Electronic Gaming Monthly (153) 

    Primka strategy guides (540)

    These are just the images of the front covers.  If you download the magazines from RetroMags.com, the image file names in the torrent match the retromags .cbz files so you wont have to edit anything.  After importing as a platform, you simply drop your image files in the corresponding launchbox image folder and it should appear (eg.  C:\Users\Arcade\LaunchBox\Images\Nintendo Power\Clear Logo <---change your specific directory to whatever you created the platform in of course).  Don't forget to refresh your images in launchbox after putting them in the folder (veiw > media > refresh all images)...  I'm sure most people here know how to do this but I remember how frustrating it was learning some of this so maybe this helps one person who is new and was worth typing in the end...  I used CDisplyEX for the .CBZ files and SumatraPDF for the files in .pdf format.  This was simple, I opened each app pressed F11 for Fullscreen, set my preferred zoom level (so that you see the entirety of the page) then closed it and both apps retained those settings.

    I downloaded the Prima strategy guides from internet archive.  I had to download wget.exe and put it in my c:\windows\system32 then download an emulated terminal app then enter the wget code that I linked below in the terminal.  You can find some info on this website on how to do this below (install cygterminal64 and wget.ext).  If your new to this, take your time;

    https://blog.archive.org/2012/04/26/downloading-in-bulk-using-wget/

    Here was the code I put into the cygterminal to download these strategy guides from internet archive (about 20 gb);

    wget -r -H -nc -np -nH --cut-dirs=1 -A .pdf,.epub -e robots=off -l1 -i -B 'https://archive.org/download/Tekken3PrimasOfficialStrategyGuide1998'

    I hope this helps.  I could really use platform image files, videos, music or anything like that that relates to this content so if you have some please post.  I am going to take a break from this for now but when I recover from being "burnt out" on this, I'll try to get some more magazine covers uploaded.  This was very painstaking because after I extracted the images, I literally cropped all of the strategy guides that were in front of white backgrounds.  This is cool as hell though and brings me back in time.  Anyways, if you need any help send me a message.  

    -AceE

    1927297205_Screenshot2023-04-04190815.png

    Magazine Images.torrent

    • Like 2
    • Game On 1
  4. I'm actively working on this.  Have all the covers for GamePro, Nintendo Power, Electronic Gaming monthly and about 800 Prima strategy guides.  I am using Comic utility belt to copy the front cover to a .jpg format.  Issue is, some of the CBR / CBZ files get skipped during conversion (about 5-10%).  The ones that it skips, I convert to .pdf and then run it again.  This has been very successful although time consuming (nowhere near as bad as manually finding covers though).  I'm creating an emulator for each magazine so GamePro has an emulator called "CDisplayEX (Gamepro)" and Nintendo power has an emulator called "CDisplyEX (Nintendo Power)" etc.  "Magazines" is the parent category of all all of the different types of magazines.  This works well when viewing by "platform category".  Anyways, I'll keep working on this and try to get an upload together.  If anyone has anything to contribute please do, I need theme music, platform videos, platform clear logos, etc...  I'll try to create a torrent or something when I get further along.  

    • Like 1
  5. On 8/23/2020 at 12:30 PM, tmreith said:

    SOLVED

    Required AutoHotKey executable script to launch FX3 to see ESC key to exit.  I placed the FX3_Launcher_Classic.exe in the Stem root directory.

    Below is the AHK script.  This needs to be compiled on your system - RIGHT click and select Compile Script to create EXE.  I had to install AutoHotKey on my system to compile script.

    https://www.autohotkey.com/

     

    ;FX3_Launcher_Classic.EXE SCRIPT - Pinball FX3
    ;Use ESC from keyboard to exit FX3.
    
    #SingleInstance, Force 
    Run, "e:\steam\Steam.exe" -applaunch 442120 -class -table_"%1%"
    #IfWinActive ahk_exe Pinball FX3.exe 
    SendMode, Input 
    $Esc::
    	Process, Close, Pinball FX3.exe
    	ExitApp
    return
    
    $vk07::
    	Process, Close, Pinball FX3.exe
    	ExitApp
    return

    Emulator settings for Pinball FX3:

    • Set the Emulator Application Path to wherever your "FX3_Launcher_Classic.exe" is.
    • For Default Command-Line Parameters NONE
    • Or for FX3 Classic Table add "-applaunch 442120 -class -table_" - NOTE the "-class" before table
    • Select Don't use quotes
    • Select No space before ROM
    • Select Use file name only without file extension
    • See below Sample Command shows up as "FX3_Launcher_Classic.exe File"

    FX3_LAUNCHER_DETAILS.thumb.PNG.e0ccb958701ed522c99a6be81eb33b22.PNG

    I removed AHK script data in the LB Running and Exit Tabs, since the launcher scipt now handles the key grabs.

     

    Thank you for this

  6. Hello, I have a set of commands that I saved into a .bat file and am using the "running scrips" section of launchbox to run the .bat file when the program launchs.  The .bat file opens a program and sets some parameters that allows a DMD to run when playing future pinball.  I need it to also run another .bat file too upon exit though which will close the DMD.  I don't know anything about AHK scripting and that is why I wrote the .bat files instead.  Here is what I currently tried to use in the running scripts section and although it worked to launch the first .bat, it did not work to launch the second during exit;

    run, "C:\Visual Pinball\VPinMAME\Launchboxscript.bat"

    $Esc::
     run, "C:\Visual Pinball\VPinMAME\Launchboxexitscript.bat"
     

    Note:  If I knew AHK scripts, I probably wouldn't have had to make .bat files in the first place, but I don't know... Here are the contents of the .bat files if it helps;

     

    Launch script;

    c                                     <--with a colon like a drive letter (forums turn it into a smiley face...)

    cd "C:\Visual Pinball\VPinMAME"
    start /min "" "dmdext.exe" mirror --source=futurepinball -q --virtual-stay-on-top --fps 60 -g "[GAMENAME]" --use-ini="C:\Visual Pinball\VPinMAME\DmdDevice.ini"

     

    Exit Script;

    taskkill /f /im "dmdext.exe"

     

    Any help is greatly appreciated!

      

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