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yuljk

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Everything posted by yuljk

  1. Hi guys - I am running the latest version of Launchbox. When launching BogBox the vast majority of the time the application launches successfully, but on occasion it will crash with the following reported in eventvwr. Any ideas what might be causing this? - I've run the .NET Framework repair tool, but it still crashes randomly on launch. Like I said, this isn't consistent, so no idea how to properly troubleshoot it. Specs: Windows 11 Pro 25H2 CPU: Ryzen 9800X3D GPU: RTX 5090 SSD: Samsung 870 QVO RAM: 32GB DDR5 Latest Nvidia drivers installed after performing a clean install with DDU. Application: BigBox.exe CoreCLR Version: 9.0.925.41916 .NET Version: 9.0.9 Description: The process was terminated due to an unhandled exception. Exception Info: System.InvalidProgramException: Common Language Runtime detected an invalid program. at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.ShowGames(Platform platform, String query, Playlist filters, Boolean swap) at EditableProgramFormatter.FormatRandomObject(Object, Platform platform, String query, Playlist filters, Boolean swap, EditableProgramFormatter) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.PlatformFiltersViewModelBase.OnEnter() at Unbroken.LaunchBox.Windows.BigBox.NavigationManager.OnEnter() at AdvancedFinalizerFormatter.FormatRandomObject(Object, AdvancedFinalizerFormatter) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnEnter() at System.Windows.Threading.DispatcherOperation.InvokeDelegateCore() at System.Windows.Threading.DispatcherOperation.InvokeImpl() --- End of stack trace from previous location --- at System.Windows.Threading.DispatcherOperation.Wait(TimeSpan timeout) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherOperation operation, CancellationToken cancellationToken, TimeSpan timeout) at System.Windows.Threading.Dispatcher.Invoke(Action callback, DispatcherPriority priority, CancellationToken cancellationToken, TimeSpan timeout) at Unbroken.LaunchBox.Windows.Threading.Invoke(Action callback, DispatcherPriority priority) at Unbroken.LaunchBox.Windows.Threading.Invoke(DispatcherPriority priority, Action callback) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.AnalyzeFlexibleSender(Guid last) at AutomatableTransformerFormatter.FormatRandomObject(Object, Guid last, AutomatableTransformerFormatter) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass259_1.CallTokenizer() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) Many thanks
  2. Tried that - same issue unfortunately. I suspect the script isn't force closing the autohotkey process correctly.
  3. Hi guys - I have a PC game imported from GOG (Silent Hill 2 (2024) however, when existing the game BigBox is not in focus and hence I can't navigate atall - only fix is to plug in a keyboard and kill the leftover autohotkey process. I've tried using the following script after compiling and addiing as an additional app to run after the game closes from another user, but it doesn't work. Sleep, 5000 WinGet, active_id, ID, A WinWaitClose, ahk_id %active_id% Sleep, 3000 Send {Esc} Sleep, 500 if WinExist("LaunchBox") { WinActivate } if WinExist("LaunchBox BigBox") { WinActivate } ExitApp Any ideas on how I can improve this script or replace altogether? I'm running the latest version of Launchbox I should note, this is the only Windows game that has this issue in BigBox. Many thanks
  4. Hi guys - I recently upgraded RetroArch from 1.19 to 1.20 and now when I launch any system in BigBox I have no sound (Sound isn't muted in RetroArch) this happens with any cores. If I launch the same systems from either RetroArch directly or Launchbox, audio is fine. Not sure if this is related to the recent RetroArch upgrade and/or recent updates to Launchbox. All my audio settings look correct in RetroArch, seems to be some issue with BigBox. Any ideas? Many Thanks
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