I've enjoyed tinkering with Launchbox and getting my arcade cabinet up and running. Troubleshooting and figuring this stuff out is part of the fun for me. But I've hit a snag that's got me stumped and I'm hoping someone can help me out.
At a high level, my problem is that my partner loves Ms. Pacman but is only used to the fast version common in most arcade machines. The base Ms. Pacman in my merged mame set (0.257) is the normal version, and is too slow. There are multiple clones in the rom zip, and a subset initially showed up under the rightclick -> play version menu...but I can't figure out how to get launchbox to make the speed hack version available.
I've isolated the ms. pacman rom into its own directory, and I can run the speed hack version directly from Mame using this specific file. So I know it's there, and I know it works.
I have tried importing in launchbox, by directory, by individual file, using "arcade", "windows", and "other" as a platform. I've tried using the isolated folder ROM and using the ROM in the merged directory location. I've tried "force importing duplicate games", as well as the other custom options to see if they have any impact. I've checked "import all clones" and unchecked all of the "skip" checkboxes.
The only thing that pops up in "ready to import" now is Ms. Pac-Man. And for whatever reason, it brings zero clones with it - there isn't even an option to right click -> play version any longer.
But again, I can run Mame outside of LB and execute the speed hack version from the directory that LB refuses to import from.
There are various posts on this topic going back years, and it seems like "force importing duplicate games" and "import all clones" is a common and obvious solution. I'm definitely a Launchbox noob, so since it's not working, there must be something that I'm missing here. Is there a stupid mistake I can fix? Alternatively, how do I force Launchbox to import a ROM? Is the import wizard the only way?