Jump to content
LaunchBox Community Forums

stonev

Members
  • Posts

    8
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

stonev's Achievements

4-Bit Adder

4-Bit Adder (2/7)

0

Reputation

  1. Gotcha. Maybe I’ll keep the box checked for now and will remember to uncheck it next time a bug pops up.
  2. Turning off Extract Roms worked!!! It saves remap files with the right name (as opposed to Temp). Thank you @Headrush69 and @skizzosjt for coming up with the solution and to everyone in this thread for their help and patience. You're all a credit to this community. @skizzosjt: out of curiosity, what does the "hide console on startup/shutdown" option do? And how would unchecking it help (beyond this issue)?
  3. Ok, here goes. I'm not sure I'm doing this exactly correctly, so please correct me if I've done something wrong. First, I've created a "retroarch_debug.cfg" file that differs from me regular retroarch.cfg in only a few ways: frontend_log_level and libretro_log_level = "0" (instead of "1") log_to_file, log_to_file_timestamp, and log_verbosity = "true" (instead of "false") When I test "straight" RA, I use the following command line from the RA directory: retroarch -f -L ".\cores\genesis_plus_gx_libretro.dll" -c ".\retroarch_debug.cfg" "..\..\Games\Sega Genesis\Aladdin (USA).zip" When I test via LB, I've added the following to the Sega Genesis "Associated Platform" (genesis_plus_gx_libretro core) to the "Extra Command-Line Parameters: -f -c ".\retroarch_debug.cfg" These both create a log file whenever I launch content (in this case, Aladdin). I'm using WinMerge to compare differences between the RA and LB logfiles. That way, I only need to present the sections that differ. Test #1: Launching Aladdin without any remaps (core, content directory, or game): RA: [INFO] [Core]: Loading dynamic libretro core from: ".\cores\genesis_plus_gx_libretro.dll" [INFO] [Overrides]: Content dir-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\\Sega Genesis.cfg". [INFO] [Overrides]: Game-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\Aladdin (USA).cfg". [INFO] [Overrides]: Game-specific overrides stacking on top of previous overrides. [INFO] [Config]: Loading config: ".\retroarch_debug.cfg". [INFO] [Config]: Appending override config: "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\\Sega Genesis.cfg". LB: [INFO] [Core]: Loading dynamic libretro core from: "cores\genesis_plus_gx_libretro.dll" [INFO] [Overrides]: Game-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\Aladdin (USA).cfg". [INFO] [Config]: Loading config: ".\retroarch_debug.cfg". Test #2: Launching Aladdin without any remaps and then creating a content-directory remap: RA: [INFO] [Core]: Loading dynamic libretro core from: ".\cores\genesis_plus_gx_libretro.dll" [INFO] [Overrides]: Content dir-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\\Sega Genesis.cfg". [INFO] [Overrides]: Game-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\Aladdin (USA).cfg". [INFO] [Overrides]: Game-specific overrides stacking on top of previous overrides. [INFO] [Config]: Loading config: ".\retroarch_debug.cfg". [INFO] [Config]: Appending override config: "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\\Sega Genesis.cfg". [INFO] [Content]: Loading content file: "..\..\Games\Sega Genesis\Aladdin (USA).zip#Aladdin (USA).md". [INFO] [Content]: CRC32: 0xed427ea9. [INFO] [Remap]: File saved successfully: "D:\LaunchBox\Emulators\RetroArch\config\remaps\Genesis Plus GX\\Sega Genesis.rmp". LB: [INFO] [Core]: Loading dynamic libretro core from: "cores\genesis_plus_gx_libretro.dll" [INFO] [Overrides]: Game-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\Aladdin (USA).cfg". [INFO] [Config]: Loading config: ".\retroarch_debug.cfg". [INFO] [Content]: Loading content file: "D:\LaunchBox\ThirdParty\7-Zip\Temp\Aladdin (USA).md". [INFO] [Remap]: File saved successfully: "D:\LaunchBox\Emulators\RetroArch\config\remaps\Genesis Plus GX\\Temp.rmp". Test #3: Launching Aladdin with remaps created in Test #2 loaded: RA: [INFO] [Core]: Loading dynamic libretro core from: ".\cores\genesis_plus_gx_libretro.dll" [INFO] [Overrides]: Content dir-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\\Sega Genesis.cfg". [INFO] [Overrides]: Game-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\Aladdin (USA).cfg". [INFO] [Overrides]: Game-specific overrides stacking on top of previous overrides. [INFO] [Config]: Loading config: ".\retroarch_debug.cfg". [INFO] [Config]: Appending override config: "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\\Sega Genesis.cfg". [INFO] [Remaps]: Content-dir-specific remap found at "D:\LaunchBox\Emulators\RetroArch\config\remaps\Genesis Plus GX\\Sega Genesis.rmp". [INFO] [Content]: Loading content file: "..\..\Games\Sega Genesis\Aladdin (USA).zip#Aladdin (USA).md". [INFO] [Content]: CRC32: 0xed427ea9. LB: [INFO] [Core]: Loading dynamic libretro core from: "cores\genesis_plus_gx_libretro.dll" [INFO] [Overrides]: Game-specific overrides found at "D:\LaunchBox\Emulators\RetroArch\config\Genesis Plus GX\Aladdin (USA).cfg". [INFO] [Config]: Loading config: ".\retroarch_debug.cfg". [INFO] [Remaps]: Content-dir-specific remap found at "D:\LaunchBox\Emulators\RetroArch\config\remaps\Genesis Plus GX\\Temp.rmp". [INFO] [Content]: Loading content file: "D:\LaunchBox\ThirdParty\7-Zip\Temp\Aladdin (USA).md". So there are clearly a few differences at the top of the log file, but I'm not sure how they'd translate into the problem I'm having. Perhaps they're just reflections of the differences in how I've launched the content. Are there any other tests you'd like to see me try? Before I try re-installing, I'd like to have a very clear sense of what to save. Will the media downloaded through LB still work when I re-install? There's also a "reinstall" option for RA in LB. Would that work too?
  4. Ok, I'm happy to turn on debugging, but I'll need a little guidance on that. Can someone guide me through turning on verbose logging of RA from within LB? I've tried using "-v --log-file retroarch.log" as a default command line parameter, but that doesn't seem to create a log for me. I can launch the game and turn on logging from within RA, but that starts the logging process after the content is loaded and will (I assume) miss potentially important information. For what it's worth, here's the sole entry to the log file after launching RA content in LB and saving a content directory remap: [INFO] [Remap]: File saved successfully: "D:\LaunchBox\Emulators\RetroArch\config\remaps\Genesis Plus GX\\Temp.rmp". And here's the corresponding entry to the log after starting RA directly and turning on logging before loading any content (this is a single line of a much longer log): [INFO] [Remap]: File saved successfully: "D:\LaunchBox\Emulators\RetroArch\config\remaps\Genesis Plus GX\\Sega Genesis.rmp". But clearly there's more information to be gained if I could get the full log when loading through LB. So @Headrush69 and @dragon57, would you mind giving me a step-by-step on how you would go about turning on RA debugging from within LB, including the logging levels you'd use (if applicable)? Thank you!
  5. I was hoping that was it! It would certainly explain the LB/RA discrepancy. Unfortunately, it looks like I have (almost) no arguments: If I look at the individual cores, the only argument is -f, which I believe makes things full screen; unlikely to be the culprit.
  6. Thanks for jumping in the fray, @skizzosjt! This was one thing I’d considered when looking online for a solution. It seems unlikely since this is a relatively new and relatively vanilla install of LB and is the only application on a dedicated drive. I have updated RA through LB once, but I’m not sure if that matters. I’ve also searched for another retroarch.exe file on my computer only to find the one. And unless I’m missing something obvious, the (single) instance of RA that LB is pointing to is the one that I launched independently for testing. Yes, the Temp.rmp thing is weird. Seems like a telltale sign of something obviously going wrong in the process. I’m hoping a LB developer will run across this post and know the precise instances in which that would occur (i.e., if X happens, then use Temp.rmp as a placeholder instead of Sega Genesis.rmp). And yes, my directory structure is entirely within LB. I’ve got two emulators in there (Mame, which works great and RA, which mostly works great) with multiple cores for RA. The Roms (content directories) are all stored within subfolders of the LB “Games” directory. Maybe it’s folder permission issue? I tried running LB as admin, but the problem persisted.
  7. Thank you so much for this reply and for making me feel like I’m not going crazy! Not about this, anyway. I 100% appreciate your desire to not go into details regarding your potential solution. But just to make sure we’re on the same page, are you also observing the following oddities: Saving by content directory doesn’t affect all users. Before posting here, I searched online to see if others were experiencing the same problem and I couldn’t find anything. I also asked a buddy to test and he had no problem with the content directory remap working as advertised. This doesn’t affect saving remaps by core or by game. I’ve tested and those work fine for me. There seems to be a LaunchBox-specific aspect to this issue. As I mentioned, when I launch content directly through the LaunchBox-installed version of RetroArch, everything works fine. Those settings persist as long as I’m using RetroArch directly, but they do not carry over when launching through LaunchBox (I naively assumed that the correctly named remap file in the designated directory would be the solution, but it’s not). The core and game remaps do persist regardless of how I load content. I am particularly flummoxed by this aspect of the problem because it counters my (again, naive) notion that LaunchBox is simply a very nice front end to run other applications. In this instance, at least, LaunchBox seems to be applying its own logic and over-ruling RetroArch’s. Again, I totally appreciate your reticence to go into detail. I appreciate even more your coming up with a potential solution and your work on the Bezel Project (which is soooo awesome)! But - to the extent you’d feel comfortable - I’d appreciate your thoughts on my 3 observations.
  8. Hi All, I've been tearing my hair out with this issue and hope that someone may be able help. I'm using Retroarch (via LaunchBox) to play Sega Master System and Sega Genesis games. The games use the same emulator (Genesis Plus GX), but the roms are located in different directories (LaunchBox/Games/Sega Master System/ and LaunchBox/Games/Sega Genesis). When I load a Genesis game in LaunchBox and then go into RetroArch settings to remap the Genesis buttons (Quick Menu > Controls > Manage Remap Files > Save Content Directory Remap File), it saves a remap file in the LaunchBox/Emulators/RetroArch/config/remaps/Genesis Plus GX directory called "Temp.rmp". Seems fine. When I launch any other Genesis games, that remap file is active. The problem comes when I launch an SMS game. The same Temp.rmp file is still active! I can remove the remap file, but it is then removed from the Genesis games as well. The mystery gets weirder when I load content directly through RetroArch (clicking retroarch.exe in LaunchBox/Emulators/RetroArch). When I save a remap file with Genesis content loaded, the filename is "Sega Genesis.rmp" and is saved to the same directory as above. When I then load SMS content directly through RetroArch, there's no remap file, which is expected. You'd think that this would have been a successful workaround, but you'd be wrong. When I go back to LaunchBox and load Genesis content, no remap file is active. Changing this setting in LaunchBox doesn't translate to RetroArch and vice-versa. I hope I've explained the situation clearly. It seems like content directory remapping is not working when RetroArch is launched via Launchbox, but IS working when RetroArch is launched directly. Please help! I'm running the latest versions of LaunchBox (13.20) and RetroArch (1.20.0) in Windows 11.
×
×
  • Create New...