Jump to content
LaunchBox Community Forums

espidie79

Members
  • Posts

    33
  • Joined

  • Last visited

Posts posted by espidie79

  1. Hello Joeviking245, thank you very much for your response. Indeed the process is like this. And the method you suggested with the existing options worked. I didn't realize it could be done like that, so I apologize for that.

    On the other hand, I am using bezellauncher and it has worked very well for me (in fact I have several of your plugins installed since I consider them very useful). I just also like to try different alternatives and configurations.
    So I thank you very much for your explanations and I apologize for the delay in responding.

    Thanks a lot

    • Game On 1
  2. Hello JoeViking245

    Here´s the information with the game "Behind Enemy lines" from Sega Model 2 as an example:

    Launching: 

    image.thumb.png.bdaff5d0428a5d1fc9cc9bc915f8eaf0.png

    Complementary info: I have created txt files with the rom name fpr each game. Inside the txt files there´s the names of every game . This is for the windowcast core and the way it handles the game or emulator 

    Emulator:

    image.thumb.png.07a7a68fe43ae10dc8178afe7224fd16.png

    Complementary info: I have imported the txt files as roms, selecting Retroach as an emulator with the wgc_libretro core

    Additional Apps:

    image.thumb.png.a7449be8d490d1b8ea5cf874f6f6a1d2.png

    Named M2 the "app" and selected the "txt rom file" as a rom. And then click on  "USe Emulator", select " Sega Model 2" and click in "Run automatically before the main application" . Previously i have configured the emulator

    image.thumb.png.c008a7f501fee1cfa9bcf344dab0ab01.png

     

    With this configuration you can launch the game throgh Launchbox

    Hope this information is usefull tou you. If you need more info, just tell me

    Finally i just have to say that i saw this method from a user named p3st in the windowcast thread at Retroarch Forums

    Thank you very much

     

     

     

  3. Thank you very much for responding. Let me explain why I asked.

    In Retroarch there is a core called Windowcast. It's not available for automatic download but is downloaded from a thread in the Retroarch forum

    What this core does is capture a window that can be a windows game (an exe for example) or an emulator and "transmits" it through Retroarch as if it were a core by itself. This, for example, makes emulators such as Sega Model 2, Supermodel (Sega model 3), PCSX2, Demul, etc. or Windows games benefit from the options available in Retroarch.

    Specifically what I'm trying to do is launch the Sega model 2 games through Launchbox, run sega model 2 as an additional app before the main app, and then retroarch with the windowcast core.

    I have tried adding the M2 emulator exe in bulk but it doesn't work. Adding it as an emulator (after some configurations) has worked. If it could be added in bulk it will not be necessary to configure the games one by one.

    I have given Sega Model 2 as an example, but the same would be for the rest of the standalone emulators.

    I hope I have been able to explain the topic well.

    Thank you so much

  4. Hello JoeViking 245 Thanks a lot for your answer and to update your plugin by adding shaders and the "scale factor" (By the way, thank you very much for that) i will try it as soon as possible. I really think that this plugin is the solution to have a "unified" look to the systems emulated in launchbox.

    Thank you very much and once again, sorry for the delay in my answer (and my english) 

    • Like 1
  5. 21 hours ago, JoeViking245 said:

    In your Windows Display Settings, do you have the Scale set to something other 100%?  If you change it back down to 100%, does it still look all wonky?

    Hello JoeViking245,

    Sorry for the delay. Yes. i had the scale set to 150%. When i change it to 100% it works ok. Thank you so much for your guidance.
    Just to know. is there any plan to add support for shaders like in early versions? 

    Thanks again

  6. Hi JoeViking245

    First of all, thank you for this amazing plugin! I think it´s a must have for launchbox users that like Bezels

    I just want to comment that i have a problem with this:

    Fix: Bezel Window Width & Height not properly fitting the screen

    Because the png doesn´t fit the whole screen.  I´m using the Model 2 Emulator, with the suggested parameters and fullscreen disabled

     

    This is how it looks in test mode:

    image.thumb.png.0287974dc766481d40745b79d12c229b.png

    And here is how it looks with the game running:

    image.thumb.png.d8869b9139af94eb0ff8d3b4d9d95078.png

    I´m using a random image just for testing. Note that in test mode, even with the red square being "offset", when the game runs, it fits in the bezel image.  The png is 1920*1080 wich is the max resolution of my monitor 

    I´m saying this because i´ve tried with a 3840*2160 image but the result is the same

    I appreciate that you could help me solve this problem and I apologize for my English since it is not my natural language.

     

  7. On 10/7/2022 at 8:02 PM, Reapman said:

    Ok I think I found the issue, because it is a custom font you need to install it for "All users" - below are some instructions for English on Windows 11 if that helps

    I'd recommend first deleting the font (if you click Start, type "Fonts", then go to the font and right click / choose Delete)

    Then follow the instructions here for Installing the Font and ensure you do the "All users" option:

    https://www.tomshardware.com/how-to/install-fonts-on-windows-11


    I got that custom font working by following those steps, let me know if it helps.  When done, if you are viewing the Font Properties it should show C:\Windows\Fonts instead of C:\[username]\AppData...\Fonts

     

    I'll see about putting a warning in the app for that

    Thank you a lot. That was the solution. Thank you very much

    • Like 1
  8. Thank you very much for answering. I am using launchbbox mode

    For example, I want to create missing boxes for Nintendo Game boy. I select Nintendo Gameboy and then Missing Box Front

    In the screenshot you can see what I mention

    image.thumb.png.e382c8caf89fdde710f3725dc14f3158.png
    The font I choose is Lazenby Computer Liquid and I choose "Title" so that it generates the titles of the games. In the sample box it is observed that the font is applied but not in the Preview that is shown as a kind of Arial

    My system is in Spanish

    even choosing a different font (in this case, Astron Boy) the result is the same

    image.thumb.png.fdb57a2d51556cd6ee8b9c1c23f19bda.png
    I hope it helps

    And thank you very much again

  9. Hi Reapman I want to thank you for the fantastic tool you have created, it is really very useful
     
    I would like to ask you a question. When adding text, there is a menu that allows you to choose between several fonts, but no matter which one you choose, it always shows the same font.  Is there a way to make it possible to choose another font?
     
    I hope I was clear. Excuse my English.
     
    Thank you very much
  10. Hi eatkinola

    I would like to ask you a question (Sorry for my english)

    Is it possible to add the following emulators manually? and if possible, Is there some generic way to add them?

     

    Sega Model 2 Emulator

    Supermodel (for arcade Sega Model 3

    Daphne (Laserdisc Games)

     

    I am interested in the possibility of using bezels and i would like to get rid of Rocketlauncher

     

    i´d like to use your plugin for the Hikaru and Gaelco games too, but i think i could duplicate some Demul configs.

     

    Thanks a lot!

  11. 2 minutes ago, Lordmonkus said:

    I haven't looked at the bat files but if you used it on a split or merged set it would not copy the necessary bios files that certain games require (eg: qsound.zip and neogeo.zip). Unless of course those files are included in the bat files.

    I´ve included them but not for Neo Geo, since they work in mame (a least the games i´ve tested) Just for the machines i´ve mentioned above ?

  12. Hi! 

     

    I've been using Launchbox about 2 year ago (maybe less) and whenever I have had any doubts or queries, i´ve have assistance and support of many members of the community.  

    That´s why I would like to make a small contribution with what I've been looking for, and I have not found updated (maybe I failed to look good).

    Based on the fantastic work of DOS76, Sentaibrad and Lordmonkus, who are the authors of the files that I have used as a basis to make ".bat" files to copy roms from machines not emulated in MAME:

    Model2

    Model3

    Hikaru

    Naomi

    Naomi2

    Atomiswave

    Gaelco

    These files are updated to be used with the 207 version of MAME.  Simply put the corresponding ".bat" file in the Mame ROMS folder or wherever the fullset of mame 207 is. And what it will do is to create a folder with a copy of all the roms of each machine.

    It´s one  file per machine.  I hope they´ll be useful (The are 2 files in each rar indeed. The other one is a "control" file but it has no uso to the process)

    Sorry for my english and thank you

     

    SystemsMAME207.zip

    • Like 1
  13. Hi!!

     I have an issue  about the new MAME import tool

    I´m  using a Split  0.200 Fullset –

    I deleted my previous import to begin again. I´ve updated images and metadata.

    But the problem is that a couple of lists are not generated. They are  Atomiswave, Daphne, Naomi, Hikaru and Sega Model 3

    And  the sega model 2 is partially generated  only with 5 games

     

    Ive tried to import from several different ways´,  trying different options combinations , but always found the same result.

    Is there anybody  encountered the same problem?

    Many thanks for any guidance you could give me

     

    PS: I´m not an english speaker, so sorry for any errors or mistakes in my writing

  14. Thank you very much for your answer.

    Apparently the problem was in the version of winuae.

    Your config file was done with version 4.0.0 and i´m using 4.0.1 version

    I saved a new configuration file according to the structure of your file. That way it worked well.

    To make my tests, i´ve only exported a few games to launchbox.  

    Later i´ll import all the set to see how it works, but I guess there shouldn't be problems.

     

    Many thanks for all ?

  15. Hi ,

     

    I´ve been looking for something about winuae solution. Thank you very much.

    For some reason i cant make it work - I´ve followed your instructions, but always  find this screen, on every game

    image.thumb.png.17ee021af6ee726435d23c36a5b02ff2.pngIm using winuae 4.01 

    I have to modify the whdload. bat so it can match my winuae path so it looks like this:

     

    696725649_Sinttulo.thumb.png.0b8c587eb62b998f3b9de119d68d10fb.pngTried to change the main rom to 3.1 but winuae doesnt save my modifications. It keep showing 1.3

     

    I´m sorry about my english, so i hope i´ve been clear enough

     

    Thanks in advance 

     

  16. Hello!!!

    Is there any way to import a form, for example Excel, in such a way as to use Launchbox not only as a launcher but as a database?

    Let me explain it: I have the Xbox 360, Playstation 3 and Playstation 4 consoles  (in addition to games for each of them) and I would like to incorporate them into launchbox in order to have my games database the most complete possible. 

    I thought of using some dummy file(e.g. a txt with the name of the game), import it and give it the platform. But do it one by one is tedious. So I wanted to know if there is any way of combining an excel type base  with launchbox directly. 

    Thank you very much for all the help

  17. Hi kennyrovers!

    In my particular case. I run model 3 games with SUPERMODEL emulator. 

    Star wars run just fine, and i have an i3 - 8GB RAM - and a 2GB Radeon

     

    Model 3 games in MAME runs very slowwwww.

     

     

  18. On 9/5/2017 at 6:50 PM, Lordmonkus said:

    Thanks to Neilk1 on Discord he gave us a way to simplify combining double disk images into a single .cmd file. Make a .bat file and put the following text in it.

    
    echo px68k %1 %2 > game.cmd

    Drag your 2 disk images onto the bat file and it will out a game.cmd file, then rename it to something to distinguish it like Castlevania.cmd for example. You can then import the .cmd file into LB and load it through Retroarch.

    I´m wondering if this bat could work with 3+ disk games... well im going to try 

×
×
  • Create New...