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phantompower

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Everything posted by phantompower

  1. Thanks massatomic Setting up the emulator in RL with the Virtual checkbox on is the only way I know to launch the emulator - and it works when launching from RocketLauncher. The issue is that I am trying to only run Launchbox from my arcade cabinet and I can't get it to point to the emulator and configiuration I have set up in RL. When I set up the emulator in Launchbox to point to steam and load directly - it works...but then I lose the extra step to run a program on Exit. I know there is an option to run a program after the program loads...but that has been unreliable and forces the need for experiment with scripts to try to get Launchbox to think the application has exited properly. The best case scenario for me is to have Launchbox point to the working emulator and configuration for my Steam games in Rocketlauncher. That is where i am stuck.
  2. Hello all. FIrst post and, sorry if this was posted someplace, but I searched and couldn't find it. I am having issues with getting Launchbox to point to Rocketlauncher to launch my steam games. Simply put...I was interested in Rocketlauncher since it had a simpler way to configure a POST EXIT application to run. So...I successfully followed the steps to add my Steam games in LB...then I followed the process to add the PC Launcher in RocketLauncher and configure the games. I can get the Steam games to load from Launchbox...and I can get the Steam games to load from RocketLauncher...but I can't get Launchbox to point to Rocketlauncher to load the Steam game. I have the POST EXIT application running in Rocketlauncher and, launching the steam game from there, successfully runs my post exit batch file. If I attempt to tell Launchbox to use an emulator to run my steam games (and select Rocketlauncher as the emulator in Launchbox), running the Steam game from Launchbox gives off a "cannot find rom" error. Can anyone help me? Is what I am doing even possible? I can find plenty of links, tutorials, and videos, showing how easy this is to do in Hyperspin...but I am really trying to avoid starting from scratch in Hyperspin just to get this functionality. Thanks in advance
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