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Cirillo

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Posts posted by Cirillo

  1. 9 hours ago, Zombeaver said:

    You don't. They're just images. The only way to alter the size would be to alter the images themselves. I made the Sega Saturn and SNES ones above, which you can find here:

    And the others are in Nyny77's pack here:

    If you're on a 1080p display, setting Aspect Ratio to Custom, X Pos to 240, Width to 1440, Height to 1080, and Integer Scaling to Off will give you the right size for the overlays.

    image.thumb.png.536954f982a0ef9b3f4c67256cc32933.png

    And for each system, I need to have one configuration file right?

  2. 4 hours ago, Zombeaver said:

    Aperture is a good one too. Hyllian-Multipass has been my go-to shader for a long time now though. I've really been enjoying 199X though, especially after tweaking it a bit. I've converted over to using it for just about everything except for 8-bit era stuff, I think I generally still prefer Hyllian-Multipass for those.

    199X looks pretty amazing for most of the later stuff though. I've been on the lookout for a good NTSC shader for a long time, but I didn't like any of the ones that came with RA.

    Take a look at the trees, grass, and tree trunks here:

    Hyllian-Multipass - this is sortof how we've come to expect emulators to look, super sharp pixels, just with some nice scanlines on top.

    5a5d11083c28a_ChronoTrigger-01(HyllianMultipass).thumb.jpg.2af11d379cc6feea50a821d6663fd3e1.jpgThe imagery in many games, however, was actually designed with color distortion produced by composite cables in mind. They basically used the technology's flaws to their advantage - the output image was blurrier than the source, but this also had the effect of smoothing out those sharp pixels, and producing a wider ranger of color than the hardware was actually capable of (dithering).

    Take a look at the trees, grass, and tree trunks again here. The dithering brings out a much wider range of gradation in color, and gives it an almost three-dimensional appearance, which was their intention.

    5a5d13e1d4d9c_ChronoTrigger-01(199X).thumb.jpg.eb5b4d70feadbc168bb77cea1a429675.jpgI think Birm's shader is already really good, I just didn't like how it kindof flattened some colors (more or less noticeable depending on the scene), so I made a few adjustments to the brightness, gamma, saturation, and reduced the strength of the aperture grille slightly.

    199X-MAIN:

    5a5d15e6f367d_MetalSlug3(Normal).thumb.jpg.f1d9beb5b092ee9bf2b9a55a9c515c5e.jpg199X-MAIN-Zomb:

    5a5d15ef28e45_MetalSlug3(Custom).thumb.jpg.e0de3d0449ec1ed461c0e89c7c67d6d4.jpg

    Looks really great! Probably I'll use Hyllian-Multipass and the 199X-Main. How do you configure the size of these overlays on the side of the game?

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