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Posts posted by Cirillo
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For 3D content, Hyllian Multipass still is the best?
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Great work! I'll test all shaders!
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6 hours ago, Zombeaver said:
Think I might have gone a touch too far there. Mid to low-brightness content was just a little bit too dark. This is just a little bit brighter. It's kindof crazy how little the numbers have to be adjusted to make a noticeable difference.
Great job!
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9 hours ago, Zombeaver said:
You don't. They're just images. The only way to alter the size would be to alter the images themselves. I made the Sega Saturn and SNES ones above, which you can find here:
And the others are in Nyny77's pack here:
If you're on a 1080p display, setting Aspect Ratio to Custom, X Pos to 240, Width to 1440, Height to 1080, and Integer Scaling to Off will give you the right size for the overlays.
And for each system, I need to have one configuration file right?
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4 hours ago, Zombeaver said:
Aperture is a good one too. Hyllian-Multipass has been my go-to shader for a long time now though. I've really been enjoying 199X though, especially after tweaking it a bit. I've converted over to using it for just about everything except for 8-bit era stuff, I think I generally still prefer Hyllian-Multipass for those.
199X looks pretty amazing for most of the later stuff though. I've been on the lookout for a good NTSC shader for a long time, but I didn't like any of the ones that came with RA.
Take a look at the trees, grass, and tree trunks here:
Hyllian-Multipass - this is sortof how we've come to expect emulators to look, super sharp pixels, just with some nice scanlines on top.
The imagery in many games, however, was actually designed with color distortion produced by composite cables in mind. They basically used the technology's flaws to their advantage - the output image was blurrier than the source, but this also had the effect of smoothing out those sharp pixels, and producing a wider ranger of color than the hardware was actually capable of (dithering).
Take a look at the trees, grass, and tree trunks again here. The dithering brings out a much wider range of gradation in color, and gives it an almost three-dimensional appearance, which was their intention.
I think Birm's shader is already really good, I just didn't like how it kindof flattened some colors (more or less noticeable depending on the scene), so I made a few adjustments to the brightness, gamma, saturation, and reduced the strength of the aperture grille slightly.
199X-MAIN:
Looks really great! Probably I'll use Hyllian-Multipass and the 199X-Main. How do you configure the size of these overlays on the side of the game?
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Finally, I found an updated post about shaders. It was so difficult! I'm currently using CRT-aperture but I'll give a try to Hyllian-multipass!
The Big Ol' Retroarch Shader Thread
in Emulation
Posted
At this time, Decker is my favorite. Good Work!