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RocketLauncher module for new Atari Jaguar emulator BigPEmu


CLE

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Providing RL code as a courtesy to the community to support this amazing new Jaguar "cartridge" emulator. 
Assuming you already have this console setup. AHK and ISD files are based off previous code by Brolly for Virtual Jaguar. Provided as a courtesy only no support. Improvements are always welcome. 

Download - BigPEmu Jaguar Emulator
;----------------------------------------------------------------------------
; Setup notes:
; Download BigPEmu and extract to final destination folder
; Create sub folders called "roms" and copy game files into it. (zip files are fine)
; Launch BigPEmu, select "Load Cartridge" and set roms directory. For good measure start a game. Press "ESC" to go back to menu .
; For full screen, go into "Video", "Resolution" set to match native screen. Change "Screen Scaling" to "Stretch". Exit
; Extract attached file to .\RocketLauncher\Modules\
; Open RocketlauncherUI, click "global tab", click "Emulators tab", Click "+" to add. 
; "Name = BigPEmu "Path" = path to BigPEmu.exe "Rom Extension" = zip|j64 "Module" = .RocketLauncher\Modules\BigPEmu\BigPEmu.ahk
; Close RocketLauncherUI and re-open. RocktLauncherUI will likely report the module in error as the CRC values aren't present. (safely ignore)
; Select "Atari Jaguar" console, click "Emulators" tab, change/set "Default Emulator" to "BigPEmu"

Enjoy!

 

 

BigPEmu.zip

Edited by CLE
Edited attached file
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I suspect the bezel likely doesn't work correctly due to stretching the screen in BigPEmu (I don't use bezels). You can confirm this by opening BigPEmu and resetting video options to default. 
AND/OR
In RL, under Bezels - set option "Fullscreen Bezel" to 16x9 or other. 

Vita3K module - I looked into making one. Way beyond my scope of knowledge. I believe the main problem is Rocketlauncher doesn't perform a sub folder scan. The way these games are packaged require accessing app\gamename\eboot.bin therefor when you attempt to launch the game it cannot find the specified rom extension due to sub levels. 
In case you weren't aware this is how you launch Vita games (for now)

Edited by CLE
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