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MAME .261 update - BGFX scanlines not loading in CRT-GEOM shader on start


Surfdeign

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Good Day,

I have a really weird issue after updating to MAME .261. I have MAME configured correctly to use BGFX shaders but when I start a game the scanlines do not load. The screen curvature is there and when I go to the ~ menu, CRT-GEOM is set as the shader. If I move change the shader to another, the scanlines show up as they should. 
So the shader is loading, it's just not rendering the scanline part on startup. It was working fine with the previous .238 version and I didn't change anything in the INI settings and copied the entire new version over to the MAME folder, overwriting the old files so BFGX folder is updated. Using a Nvidia 1650 with current drivers if that would matter. 

Thanks for any insight!

 

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After messing around forever, I just changed the chains in the INI to CRT-GEOM-DELUXE and now the scanlines show up on launch. Have no idea what's wrong with the CRT-GEOM shader...

Nevermind, I just deleted the whole INI and recreated a new one. Must have been some changes between my older version and the new one.. all working now...

 

 

Edited by Surfdeign
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