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aramis

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  1. Ah, OK...thank you. I assumed that since I was able to import SOME of the Apple2e games relatively easily, that I must have been missing the option that would allow ALL the games to be imported. The games that did import all worked fine. I'll have to do some more reading...I'm curious why there is a reliance on old MAME data to begin with, as opposed to using the MAME binary that the user points to...since MAME includes or can always generate it's own xml's. Maybe it's all the other metadata that's the issue? Thanks again for letting me know I wasn't missing something...
  2. HI all, I discovered LaunchBox today and jumped in with both feet by purchasing the "forever" license. But, I'm having some issues that I haven't been able to fix even after searching here and watching as many relevant tutorials as I could find. Hopefully my purchase allows me a stupid newbie question or two. I swear I searched first though! I've been using MAME since version 0.38 but am brand new to LaunchBox. My MAME is updated to MAME 0.199 My issue: When selecting MAME as the emulator for Software List roms, Launchbox seems to only import those software list-type roms that ALSO have a zip file name that exactly matches a MAME arcade rom zip name. I've been focusing on the Apple IIe system as an example, and the game Oregon Trail specifically as a test case. It appears that Launchbox is using some internal MAME list or database, perhaps limited to arcade games only, and not referencing MAME's built-in xml's (either generated by the binary or from the MAME\hash folder) for games supported per system? Probably important details: 1) I have confirmed that I have MAME 0.199 configured properly. From a command prompt, entering: mame64 apple2e -flop1 oregontr.zip launches the game properly through MAME bringing up the game on the Apple 2e system. 2) MAME itself is configured with 2 ROM paths: one that includes arcade game roms and systems, and the second is just the software list roms folder. (MAME requires that or it can't find the Apple 2e system to "boot" with.) 3) I created a "custom" named emulator in LaunchBox, named MAME-SL, before importing ROMs in case the reserved emulator name "MAME" forced a focus on arcade games only. That didn't seem to make any difference. 4) My "MAME-SL" emulator is associated to the built-in "Apple II" platform as the default emulator per my Edit Emulator/Associated Platforms dialog window. 5) Under Edit Emulator/Associated Platforms for my "MAME-SL" emulator, the Apple II platform has been given command line parameters: apple2e -flop1 6) Having the MAME-SL emulator set up (or picking the standard MAME emulator) and then Importing my Apple 2e roms (pointing the importer to just the apple2 rom folder), not even 10% of them are imported. 7) The ones that are imported seem to coincidentally have zip names that exactly match MAME arcade rom zip names (arkanoid.zip, asteroid.zip, pacman.zip, etc.) Only 54 are imported. 8. Launching any of those 54 that did get imported does launch the Apple2e system & game properly. 9) During import, I turn off all scraping / metadata and also tell it to take all clones, no skipping, etc. Am I missing something? Is there a way, during import, to point LaunchBox to a specific xml for that system? Or, can LaunchBox be modified to do a "real time" mame64.exe -listsoftware <system> or mame64.exe -getsoftlist <system> list generation so that software list roms can be imported properly? (-listsoftware may just regurgitate the same .xml from the standard MAME\hash folder, I haven't confirmed that yet. Or, maybe -getsoftlist is the right parameter...I haven't found documentation explaining the difference between the two parameters yet). Thanks!
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