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TimberlAndRE

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About TimberlAndRE

  • Birthday 05/26/1982

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  1. Hi there, i want to reload the (playlist).xmls by a plugin i found the "ReloadIfNeeded()" Method, but how do i use it? can anyone give me an example? here's my code so far. the message box is shown, but the xml isn't reloaded (i changed the xml-file manually before) using System; using System.Collections.Generic; using Unbroken.LaunchBox.Plugins; using Unbroken.LaunchBox.Plugins.Data; using System.Windows.Forms; namespace ReloadXML { public class Relxml : IGameLaunchingPlugin, IDataManager { public void OnGameExited() { // here the reloading should happen... ReloadIfNeeded() MessageBox.Show("Reloaded!"); } public void ReloadIfNeeded() { } public void ForceReload() { throw new NotImplementedException(); } public IEmulator AddNewEmulator() { throw new NotImplementedException(); } public IGame AddNewGame(string title) { throw new NotImplementedException(); } public IPlatform AddNewPlatform(string name) { throw new NotImplementedException(); } public IPlatformCategory AddNewPlatformCategory(string name) { throw new NotImplementedException(); } public IPlaylist AddNewPlaylist(string name) { throw new NotImplementedException(); } public void BackgroundReloadSave(Action changes) { throw new NotImplementedException(); } public IEmulator[] GetAllEmulators() { throw new NotImplementedException(); } public IGame[] GetAllGames() { throw new NotImplementedException(); } public IParent[] GetAllParents() { throw new NotImplementedException(); } public IPlatformCategory[] GetAllPlatformCategories() { throw new NotImplementedException(); } public IPlatform[] GetAllPlatforms() { throw new NotImplementedException(); } public IPlaylist[] GetAllPlaylists() { throw new NotImplementedException(); } public IEmulator GetEmulatorById(string id) { throw new NotImplementedException(); } public IGame GetGameById(string id) { throw new NotImplementedException(); } public IPlatform GetPlatformByName(string name) { throw new NotImplementedException(); } public IPlatformCategory GetPlatformCategoryByName(string name) { throw new NotImplementedException(); } public IPlaylist GetPlaylistById(string id) { throw new NotImplementedException(); } public IList<IPlatform> GetRootPlatformsCategoriesPlaylists() { throw new NotImplementedException(); } public void OnAfterGameLaunched(IGame game, IAdditionalApplication app, IEmulator emulator) { return; } public void OnBeforeGameLaunching(IGame game, IAdditionalApplication app, IEmulator emulator) { return; } public void Save(bool wait = false) { throw new NotImplementedException(); } public bool TryRemoveEmulator(IEmulator emulator) { throw new NotImplementedException(); } public bool TryRemoveGame(IGame game) { throw new NotImplementedException(); } public bool TryRemovePlatform(IPlatform platform) { throw new NotImplementedException(); } public bool TryRemovePlatformCategory(IPlatformCategory platformCategory) { throw new NotImplementedException(); } public bool TryRemovePlaylist(IPlaylist playlist) { throw new NotImplementedException(); } } } thx in advance Timber
  2. Hi Lordmonkus, thank you for your quick answer, i did so now. I mentioned it just because "no-intro" and other rom-packs list them as a seperate system. greetings, Timber
  3. Hi there, do you plan to add the iQue as a official platform in the Games DB (so i don't have to create it myself in launchbox)? Or do i have to add the games as N64-Versions ? Has anybody already added the games in launchbox? I searched the forum, but didn't find anything bout that... Thanks -Timber
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