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DoDoTheDuke

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Posts posted by DoDoTheDuke

  1. Hi, I'm DoDoTheDuke. This is my first time in this forum, and I am far from professional. I just recently put PCSX2 1.5 on my LaunchBox, and so far so good. Except for the AMD Radeon HD 7310 Graphics Card , that runs most games around 45%, but I can still play them ?. My main problem now is ... I use my save/load state way to often. Mostly to get re-rolls and item drops in RPG's. Smaller Platforms like SNES , NDS , PSX , etc.... the emulators would let you save/load a billion and one times. What I am trying to find a solution to is this EE/iR5900-32 Recompiler Reset. Then of course the emultor freezing until it can reload the backup sstate. I know that I can pause the emulator, then save/load, but I love being able to do it whenever without timing out. So my question is ... Is there a way to go into one of the inis config files, and switch or change some of the rules to stop it from pause/freeze after save/load state over usage? Here is my latest emulog. 

     

    PCSX2 1.5.0-20180913195659 - compiled on Sep 13 2018
    Savestate version: 0x9a0d0000

    Host Machine Init:
        Operating System =  Microsoft Windows 10 Home (build 15063), 64-bit
        Physical RAM     =  5849 MB
        CPU name         =  AMD E1-1500 APU with Radeon(tm) HD Graphics
        Vendor/Model     =  AuthenticAMD (stepping 00)
        CPU speed        =  1.475 ghz (2 logical threads)
        x86PType         =  Standard OEM
        x86Flags         =  178bfbff 00802209
        x86EFlags        =  2fd3fbff

    x86 Features Detected:
        SSE2.. SSE3.. SSSE3
        SSE4a 

    Reserving memory for recompilers...

    Loading plugins from C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\plugins...
        Bound   GS: gsdx32-sse2.dll [GSdx 20160105132032 (MSVC 19.00, SSE2) 1.0.0]
        Bound  PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0]
        Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0]
        Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0]
        Bound  USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0]
        Bound   FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0]
        Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0]
    (GameDB) 9768 games on record (loaded in 956ms)
    Plugins loaded successfully.

    HLE Notice: ELF does not have a path.

    Windows 10.0.15063
    Initializing plugins...
        Init GS
        Init PAD
        Init SPU2
        Init CDVD
        Init USB
        Init FW
        Init DEV9
    Plugins initialized successfully.

    Patches: No CRC found, using 00000000 instead.
    Opening plugins...
        Opening GS
        Opening PAD
        Opening SPU2
        Opening CDVD
    isoFile open ok: C:\Users\DooDooTheDuke\LaunchBox\Games\Sony Playstation 2\Arc The Lad - Twilight Of The Spirits (UNDUB) (USA).iso
        Image type  = DVD
     * CDVD Disk Open: DVD, Single layer or unknown:
     * * Track 1: Data (Mode 1) (1739367 sectors)
        Opening USB
        Opening FW
        Opening DEV9
    McdSlot 0 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd001.ps2
    McdSlot 1 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd002.ps2
    Plugins opened successfully.
    EE/iR5900-32 Recompiler Reset
        Bios Found: USA     v02.30(20/02/2008)  Console
        BIOS rom2 module not found, skipping...
        BIOS erom module not found, skipping...
    # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)

    PlayStation 2 ======== Hard reset boot
     ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
     <20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
    # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
    # TLB spad=0 kernel=1:12 default=13:30 extended=31:38
    # Initialize Start.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize User Memory ...
    # Initialize Scratch Pad ...
    # Initialize Done.

    EE DECI2 Manager version 0.06 Sep  5 2006 12:57:08
      CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M

    Patches: No CRC found, using 00000000 instead.
    (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1
    (SYSTEM.CNF) Software version = 1.00
    (SYSTEM.CNF) Disc region type = NTSC
    Windows 10.0.15063
    Current Renderer: Direct3D9 (Hardware mode)
    AMD Radeon HD 7310 Graphics (8.17.10.1404)
    ELF (cdrom0:\SCUS_972.31;1) Game CRC = 0xE7B6CFA2, EntryPoint = 0x00100008
    (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1
    (SYSTEM.CNF) Software version = 1.00
    (SYSTEM.CNF) Disc region type = NTSC

    IOP Realtime Kernel Ver.0.9.1
        Copyright 1999 (C) Sony Computer Entertainment Inc. 
    Reboot service module.(99/11/10)
    cdvd driver module version 0.1.1 (C)SCEI
    Load File service.(99/11/05)
    Multi Threaded Fileio module.(99/11/15) 
    iop heap service (99/11/03)
    loadelf: fname cdrom0:¥SCUS_972.31;1 secname all
    loadelf version 3.30
    Input ELF format filename = cdrom0:¥SCUS_972.31;1
    0 00100000 00158a71 ......................
    Loaded, cdrom0:¥SCUS_972.31;1
    start address 0x100008
    gp address 00000000
    # Restart Without Memory Clear.
    # Initialize GS ...
    # Initialize INTC ...
    # Initialize TIMER ...
    # Initialize DMAC ...
    # Initialize VU1 ...
    # Initialize VIF1 ...
    # Initialize GIF ...
    # Initialize VU0 ...
    # Initialize VIF0 ...
    # Initialize IPU ...
    # Initialize FPU ...
    # Initialize Scratch Pad ...
    # Restart Without Memory Clear Done.
    Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
    BootDev = 
    BootDir = 
    BootName = scps_000.00
    BootDevice = 1
    Rom Date = 2008/02/20
    rxfile : device changed 1
    rxfile : device changed 1
    initializing CD (0) ...
    complete
    IOP Modules Load Start
    Iop Rebooting : modules/IOPRP243.IMG
    Get Reboot Request From EE
    rxfile : start execute request queue thread 0

    PlayStation 2 ======== Update rebooting..

    PlayStation 2 ======== Update reboot complete
    cdvdman Init

    IOP Realtime Kernel Ver. 2.1
        Copyright 1999-2001 (C) Sony Computer Entertainment Inc. 
    rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP243.IMG;1'
    Reboot service module.(99/11/10)
    cdvd driver module version 0.1.1 (C)SCEI
    Load File service.(99/11/05)
    Multi Threaded Fileio module.(99/11/15) 
    iop heap service (99/11/03)
    rxfile : Load file   'cdrom0:¥IOPCONF.CNF;1' (139 [139] Bytes)
    rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1'
    loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg 
    loadmodule: id 25, ret 0
    rxfile : Load module 'cdrom0:¥MODULES¥PADMAN.IRX;1'
    loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg 
    loadmodule: id 26, ret 0
    rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1'
    loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg 
    loadmodule: id 27, ret 2
    rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1'
    loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg 
    loadmodule: id 28, ret 2
    rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1'
    loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg 
    loadmodule: id 29, ret 0
    rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1'
    loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg 
    snddrv : completed to initialize SE system
    snddrv : completed to initialize ADPCM stream system.
    snddrv : completed to initialize PCM stream system
    Start RX - sound RPC server
    Installed sound driver version 1.00
    free memory    : 128300 byte
    free max block : 127E00 byte
    snddrv : start DMA procedure
    loadmodule: id 30, ret 0
    IOP Modules Load End
    Device[HOST ] --
    Device[CDROM] OK
    Device[MCARD] OK
    Device[HDD  ] --
    rxfile : Load file   'cdrom0:¥SYSTEM.INI;1' (119 [119] Bytes)
     Number  :SCUS-97231
     Version :100
     VMode   :NTSC
     Country :USA
     Warning :NO
    rxfile : disk type = 20
    rxsndstr : registed format 'PCM stream' : 1
    rxsndstr : registed format 'ADPCM stream' : 0
    (UpdateVSyncRate) Mode Changed to NTSC.
    (UpdateVSyncRate) FPS Limit Changed : 59.94 fps
    Closing plugins...
        Closing DEV9
        Closing FW
        Closing USB
        Closing CDVD
        Closing SPU2
        Closing PAD
        Closing GS
    Plugins closed successfully.
    Decommitting host memory for virtual systems...
    EE/iR5900-32 Recompiler Reset
    Shutting down plugins...
    Plugins shutdown successfully.
    (GameDB) Unloading...

     

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