Hi, I'm DoDoTheDuke. This is my first time in this forum, and I am far from professional. I just recently put PCSX2 1.5 on my LaunchBox, and so far so good. Except for the AMD Radeon HD 7310 Graphics Card , that runs most games around 45%, but I can still play them ?. My main problem now is ... I use my save/load state way to often. Mostly to get re-rolls and item drops in RPG's. Smaller Platforms like SNES , NDS , PSX , etc.... the emulators would let you save/load a billion and one times. What I am trying to find a solution to is this EE/iR5900-32 Recompiler Reset. Then of course the emultor freezing until it can reload the backup sstate. I know that I can pause the emulator, then save/load, but I love being able to do it whenever without timing out. So my question is ... Is there a way to go into one of the inis config files, and switch or change some of the rules to stop it from pause/freeze after save/load state over usage? Here is my latest emulog.
PCSX2 1.5.0-20180913195659 - compiled on Sep 13 2018
Savestate version: 0x9a0d0000
Host Machine Init:
Operating System = Microsoft Windows 10 Home (build 15063), 64-bit
Physical RAM = 5849 MB
CPU name = AMD E1-1500 APU with Radeon(tm) HD Graphics
Vendor/Model = AuthenticAMD (stepping 00)
CPU speed = 1.475 ghz (2 logical threads)
x86PType = Standard OEM
x86Flags = 178bfbff 00802209
x86EFlags = 2fd3fbff
x86 Features Detected:
SSE2.. SSE3.. SSSE3
SSE4a
Reserving memory for recompilers...
Loading plugins from C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\plugins...
Bound GS: gsdx32-sse2.dll [GSdx 20160105132032 (MSVC 19.00, SSE2) 1.0.0]
Bound PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0]
Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0]
Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0]
Bound USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0]
Bound FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0]
Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0]
(GameDB) 9768 games on record (loaded in 956ms)
Plugins loaded successfully.
HLE Notice: ELF does not have a path.
Windows 10.0.15063
Initializing plugins...
Init GS
Init PAD
Init SPU2
Init CDVD
Init USB
Init FW
Init DEV9
Plugins initialized successfully.
Patches: No CRC found, using 00000000 instead.
Opening plugins...
Opening GS
Opening PAD
Opening SPU2
Opening CDVD
isoFile open ok: C:\Users\DooDooTheDuke\LaunchBox\Games\Sony Playstation 2\Arc The Lad - Twilight Of The Spirits (UNDUB) (USA).iso
Image type = DVD
* CDVD Disk Open: DVD, Single layer or unknown:
* * Track 1: Data (Mode 1) (1739367 sectors)
Opening USB
Opening FW
Opening DEV9
McdSlot 0 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd001.ps2
McdSlot 1 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd002.ps2
Plugins opened successfully.
EE/iR5900-32 Recompiler Reset
Bios Found: USA v02.30(20/02/2008) Console
BIOS rom2 module not found, skipping...
BIOS erom module not found, skipping...
# Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected)
PlayStation 2 ======== Hard reset boot
ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode)
<20080220-175343,ROMconf,PS20230WC20080220.bin:11824>
# Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30)
# TLB spad=0 kernel=1:12 default=13:30 extended=31:38
# Initialize Start.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize User Memory ...
# Initialize Scratch Pad ...
# Initialize Done.
EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08
CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M
Patches: No CRC found, using 00000000 instead.
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
Windows 10.0.15063
Current Renderer: Direct3D9 (Hardware mode)
AMD Radeon HD 7310 Graphics (8.17.10.1404)
ELF (cdrom0:\SCUS_972.31;1) Game CRC = 0xE7B6CFA2, EntryPoint = 0x00100008
(SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1
(SYSTEM.CNF) Software version = 1.00
(SYSTEM.CNF) Disc region type = NTSC
IOP Realtime Kernel Ver.0.9.1
Copyright 1999 (C) Sony Computer Entertainment Inc.
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
loadelf: fname cdrom0:¥SCUS_972.31;1 secname all
loadelf version 3.30
Input ELF format filename = cdrom0:¥SCUS_972.31;1
0 00100000 00158a71 ......................
Loaded, cdrom0:¥SCUS_972.31;1
start address 0x100008
gp address 00000000
# Restart Without Memory Clear.
# Initialize GS ...
# Initialize INTC ...
# Initialize TIMER ...
# Initialize DMAC ...
# Initialize VU1 ...
# Initialize VIF1 ...
# Initialize GIF ...
# Initialize VU0 ...
# Initialize VIF0 ...
# Initialize IPU ...
# Initialize FPU ...
# Initialize Scratch Pad ...
# Restart Without Memory Clear Done.
Elf entry point @ 0x00100008 about to get recompiled. Load patches first.
BootDev =
BootDir =
BootName = scps_000.00
BootDevice = 1
Rom Date = 2008/02/20
rxfile : device changed 1
rxfile : device changed 1
initializing CD (0) ...
complete
IOP Modules Load Start
Iop Rebooting : modules/IOPRP243.IMG
Get Reboot Request From EE
rxfile : start execute request queue thread 0
PlayStation 2 ======== Update rebooting..
PlayStation 2 ======== Update reboot complete
cdvdman Init
IOP Realtime Kernel Ver. 2.1
Copyright 1999-2001 (C) Sony Computer Entertainment Inc.
rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP243.IMG;1'
Reboot service module.(99/11/10)
cdvd driver module version 0.1.1 (C)SCEI
Load File service.(99/11/05)
Multi Threaded Fileio module.(99/11/15)
iop heap service (99/11/03)
rxfile : Load file 'cdrom0:¥IOPCONF.CNF;1' (139 [139] Bytes)
rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg
loadmodule: id 25, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥PADMAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg
loadmodule: id 26, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg
loadmodule: id 27, ret 2
rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg
loadmodule: id 28, ret 2
rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg
loadmodule: id 29, ret 0
rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1'
loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg
snddrv : completed to initialize SE system
snddrv : completed to initialize ADPCM stream system.
snddrv : completed to initialize PCM stream system
Start RX - sound RPC server
Installed sound driver version 1.00
free memory : 128300 byte
free max block : 127E00 byte
snddrv : start DMA procedure
loadmodule: id 30, ret 0
IOP Modules Load End
Device[HOST ] --
Device[CDROM] OK
Device[MCARD] OK
Device[HDD ] --
rxfile : Load file 'cdrom0:¥SYSTEM.INI;1' (119 [119] Bytes)
Number :SCUS-97231
Version :100
VMode :NTSC
Country :USA
Warning :NO
rxfile : disk type = 20
rxsndstr : registed format 'PCM stream' : 1
rxsndstr : registed format 'ADPCM stream' : 0
(UpdateVSyncRate) Mode Changed to NTSC.
(UpdateVSyncRate) FPS Limit Changed : 59.94 fps
Closing plugins...
Closing DEV9
Closing FW
Closing USB
Closing CDVD
Closing SPU2
Closing PAD
Closing GS
Plugins closed successfully.
Decommitting host memory for virtual systems...
EE/iR5900-32 Recompiler Reset
Shutting down plugins...
Plugins shutdown successfully.
(GameDB) Unloading...