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DoDoTheDuke

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  1. I put it on PCSX2 general discussion forum 30 minutes ago. I did take the backup before save off, and it has not happened yet... Thanks though for referring me guys.
  2. Hi, I'm DoDoTheDuke. This is my first time in this forum, and I am far from professional. I just recently put PCSX2 1.5 on my LaunchBox, and so far so good. Except for the AMD Radeon HD 7310 Graphics Card , that runs most games around 45%, but I can still play them ?. My main problem now is ... I use my save/load state way to often. Mostly to get re-rolls and item drops in RPG's. Smaller Platforms like SNES , NDS , PSX , etc.... the emulators would let you save/load a billion and one times. What I am trying to find a solution to is this EE/iR5900-32 Recompiler Reset. Then of course the emultor freezing until it can reload the backup sstate. I know that I can pause the emulator, then save/load, but I love being able to do it whenever without timing out. So my question is ... Is there a way to go into one of the inis config files, and switch or change some of the rules to stop it from pause/freeze after save/load state over usage? Here is my latest emulog. PCSX2 1.5.0-20180913195659 - compiled on Sep 13 2018 Savestate version: 0x9a0d0000 Host Machine Init: Operating System = Microsoft Windows 10 Home (build 15063), 64-bit Physical RAM = 5849 MB CPU name = AMD E1-1500 APU with Radeon(tm) HD Graphics Vendor/Model = AuthenticAMD (stepping 00) CPU speed = 1.475 ghz (2 logical threads) x86PType = Standard OEM x86Flags = 178bfbff 00802209 x86EFlags = 2fd3fbff x86 Features Detected: SSE2.. SSE3.. SSSE3 SSE4a Reserving memory for recompilers... Loading plugins from C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\plugins... Bound GS: gsdx32-sse2.dll [GSdx 20160105132032 (MSVC 19.00, SSE2) 1.0.0] Bound PAD: lilypad.dll [LilyPad (20151231175709) 0.11.0] Bound SPU2: spu2-x.dll [SPU2-X 20151231175709 2.0.0] Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz (20151231175709ll) 0.9.0] Bound USB: USBnull.dll [USBnull Driver 20151231175709 0.7.0] Bound FW: FWnull.dll [FWnull Driver 20151231175709 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20151231175709 0.5.0] (GameDB) 9768 games on record (loaded in 956ms) Plugins loaded successfully. HLE Notice: ELF does not have a path. Windows 10.0.15063 Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Opening PAD Opening SPU2 Opening CDVD isoFile open ok: C:\Users\DooDooTheDuke\LaunchBox\Games\Sony Playstation 2\Arc The Lad - Twilight Of The Spirits (UNDUB) (USA).iso Image type = DVD * CDVD Disk Open: DVD, Single layer or unknown: * * Track 1: Data (Mode 1) (1739367 sectors) Opening USB Opening FW Opening DEV9 McdSlot 0 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd001.ps2 McdSlot 1 [File]: C:\Users\DooDooTheDuke\LaunchBox\Data\Platforms\PCSX2-v1.5.0\memcards\Mcd002.ps2 Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v02.30(20/02/2008) Console BIOS rom2 module not found, skipping... BIOS erom module not found, skipping... # Initialize memory (rev:4.00, ctm:196Mhz, cpuclk:147Mhz detected) PlayStation 2 ======== Hard reset boot ROMGEN=2008-0220, IOP info (CPUID=1f, CACH_CONFIG=14000200, 2MB, IOP mode) <20080220-175343,ROMconf,PS20230WC20080220.bin:11824> # Total accessable memory size: 32 MB (B:2:8:0) (400:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Sep 5 2006 12:57:08 CPUID=2e20, BoardID=0, ROMGEN=2008-0220, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC Windows 10.0.15063 Current Renderer: Direct3D9 (Hardware mode) AMD Radeon HD 7310 Graphics (8.17.10.1404) ELF (cdrom0:\SCUS_972.31;1) Game CRC = 0xE7B6CFA2, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_972.31;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SCUS_972.31;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SCUS_972.31;1 0 00100000 00158a71 ...................... Loaded, cdrom0:¥SCUS_972.31;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. BootDev = BootDir = BootName = scps_000.00 BootDevice = 1 Rom Date = 2008/02/20 rxfile : device changed 1 rxfile : device changed 1 initializing CD (0) ... complete IOP Modules Load Start Iop Rebooting : modules/IOPRP243.IMG Get Reboot Request From EE rxfile : start execute request queue thread 0 PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver. 2.1 Copyright 1999-2001 (C) Sony Computer Entertainment Inc. rxfile : Reboot Iop 'cdrom0:¥MODULES¥IOPRP243.IMG;1' Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) rxfile : Load file 'cdrom0:¥IOPCONF.CNF;1' (139 [139] Bytes) rxfile : Load module 'cdrom0:¥MODULES¥SIO2MAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥PADMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥MCMAN.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCMAN.IRX;1 args 0 arg loadmodule: id 27, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥MCSERV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥MCSERV.IRX;1 args 0 arg loadmodule: id 28, ret 2 rxfile : Load module 'cdrom0:¥MODULES¥LIBSD.IRX;1' loadmodule: fname cdrom0:¥MODULES¥LIBSD.IRX;1 args 0 arg loadmodule: id 29, ret 0 rxfile : Load module 'cdrom0:¥MODULES¥RXSNDDRV.IRX;1' loadmodule: fname cdrom0:¥MODULES¥RXSNDDRV.IRX;1 args 0 arg snddrv : completed to initialize SE system snddrv : completed to initialize ADPCM stream system. snddrv : completed to initialize PCM stream system Start RX - sound RPC server Installed sound driver version 1.00 free memory : 128300 byte free max block : 127E00 byte snddrv : start DMA procedure loadmodule: id 30, ret 0 IOP Modules Load End Device[HOST ] -- Device[CDROM] OK Device[MCARD] OK Device[HDD ] -- rxfile : Load file 'cdrom0:¥SYSTEM.INI;1' (119 [119] Bytes) Number :SCUS-97231 Version :100 VMode :NTSC Country :USA Warning :NO rxfile : disk type = 20 rxsndstr : registed format 'PCM stream' : 1 rxsndstr : registed format 'ADPCM stream' : 0 (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.94 fps Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Decommitting host memory for virtual systems... EE/iR5900-32 Recompiler Reset Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...
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