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Brandito

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Posts posted by Brandito

  1. I've brought up the idea there may be a memory leak a number of revisions ago but at the time I was assured it was probably just my system.

    Even with 16GB of ram LB eventually consumes it all requiring the application to be restarted, this has been the case across two different sets of hardware so far.

    My solution was to just reboot the machine every few days in the middle of the night.

     

  2. Currently using rocketlauncher to do all of this and bezels are the main driver for using it. I'll take the imperceivable (to me) performance hit. Since we're basically stuck with 16x9 displays at this point, bezels make use of space that would otherwise go to waste, or if used, cause the games to look distorted.

    For pause, manuals, save/load slots, media, and like PanteraZombie said, having a button layout would be killer. Not sure how that could be accomplished as far as custom mapping goes, but it would be a game changer for anyone who is unfamiliar with a particular system or with your arcade setup.

    Save states can be tricky, in rocketlauncher you need to send key presses, often with delays, in a specific order to save to the right slot. Some emulators are easier to set up than others, retroarch happens to be very clunky if you want anything more than 1 slot.

    • Like 1
  3. 27 minutes ago, Jason Carr said:

    Having them as children under the platform is pretty much exactly what you get with the platform categories. Have you tried the platform categories view?

    Yes, that view is fine, I see the playlist view as still being valuable. I have playlist, platform category and platform views set to hotkeys.

    It sounds like if I want console playlists I just need to not use the playlists view.

  4. 19 minutes ago, Jason Carr said:

    I see. We would need separate clear logos for each and every playlist if you want to view them all in that flat view. If you use the text list, you do get the full names, but creating separate clear logos for every playlist in every platform would be kinda nuts (though certainly possible by just combining the platform and the playlist clear logos I would guess). Either that or we could add something to hide these playlists from the standard playlists view.

    I think in the play lists view it would make sense to be able to combine all like playlists into a single play list, so the list contains games from multiple platforms, or maybe easier to code would be to have them as children under the platform?

    I have no idea how much of an undertaking that would be, just throwing the idea out there.

  5. Not sure that it's a bug, but with the final version 9.0 when I created child playlists for my console and handheld systems, using the playlist view in bigbox becomes a bit of a mess. I Assume if I tick the boxes for "In X Subcatagory" for Genres and playmodes that it could tidy it up a bit, however there's still an "All Games" entry for every system that has that child playlist.

    Basically each system has all of their playlists in the wheel and it's not clear until you stop the wheel what system that catagory is for.

    I may be missing something easy here, or is this unintended?

  6. 20 minutes ago, Jason Carr said:

    @Brandito I believe I have that performance issue fixed for the next beta. Believe it or not, it was caused by a combination of the following:

    • The DebugLog setting was on by default for beta releases
    • The Unified themes throw a number of errors for missing files and such, and tend to throw more errors that end up in the debug log than usual
    • The debug log file for the current run was growing larger and larger and eventually started causing performance issues saving the file

    At least, I think that's what was going on. For the next beta, Debug logging is no longer on by default for beta releases. It can still be enabled manually by modifying the Settings.xml file and changing the DebugLog setting to true instead of false.

    I'll give that a shot tomorrow, I assume it's active in beta 8?

    For now I might as well let it run overnight to rule out the possibility I was experiencing it pre beta as well. So far I haven't seen any noticeable slow down.

    • Like 1
  7. 22 minutes ago, neil9000 said:

    In your Launchbox/updates folder are old installers, install the last official directly over your current install

    .

    Just rolled back to 8.9, will have to let it run overnight to see how things go.

    • Like 2
  8. 6 minutes ago, Jason Carr said:

    I see. Yeah, that's not a normal experience for a Haswell system. What operating system are you running? Are you running any software in the background such as anti-virus software? See if you can kill off anything that's running in the background and see if that helps. I ran some tests on a Haswell system that I have  (though it is an i7) and I can't replicate the delays. I suspect that the video issue is related as well.

    It's a clean install of windows 10 Pro, nothing else running in the background currently. Restarting big box speeds things back up.

    2 minutes ago, Jason Carr said:

    @Brandito One other question, sorry if you already answered it. Are these delays new for the betas? Have you tested to see if they're there on the 8.9 or previous releases?

    I do not recall things slowing down anything like this before the beta. Is there an easy way to roll back to the stable release so I can double check?

    • Like 1
  9. 1 hour ago, Jason Carr said:

    I've done some testing with your data as well and I haven't seen any performance issues in Big Box. I'm going to run attract mode overnight to make sure, but it doesn't seem to be getting worse with time either. So whatever it is seems to be unrelated to your data, at least. Have you tried a different theme to see if it makes any difference? I have no idea what the issue might be for the moment, so whatever we can do to help nail it down would be good. If you have the ability to record a video of it, that would help as well.

    Here's a video, picked a random game, not a great one, but launching games is slow, but the games themselves play fine.

    Also to note, after I left that game, the audio from the video continued to loop endlessly until restarting big box. This has happened in the past as well.

    Tried changing to the default them and the lag was still there. I'll leave the default theme over night after a fresh boot and see if it changes anything.

  10. 53 minutes ago, Jason Carr said:

    Okay, can you PM me your LaunchBox\Data folder? How many playlists do you have?

    40 playlists and I'm working on sending the folder. Only added one playlist other than the auto created lists.

  11. My issue is in big box, and it continues even after attract mode has been running for hours. I assume that should be enough for everything to get cached.

     

    Running the latest 9.0 beta 7.

     

    My system is fairly fast, haswell i5 with 16gb ddr3 installed on a 1tb Samsung 860 evo

  12. 1 minute ago, angelobodetti said:

    Hi Guys - Is anyone else's BigBox crawling? When i go from category to category it seems incredibly slow. Sometimes 30 to 45 seconds between the correct video pops up. Once i am in a category or platform it seems closer to normal speed.

    Checking to see if this is a common issue or not with the beta.

    I am running Unified Refried Theme.

    Same here running unified theme with 16GB ram.

     

    Gets worse as uptime increases.

     

    Didn't notice it pre beta.

  13. 56 minutes ago, xoran said:

    @Brandito Make no mistake, it does add a significant amount of time to the uptime of BigBox, but 16GB still runs out of memory. I've been living with it since the original suggestion of 8GB systems having this issue. I have approximately 10,000 games in an Arcade cabinet across various systems that runs 24x7, and I do think it's related to the sheer volume of images/snaps/wheels it cycles through.  My workaround fo this is to restart BigBox before people come over so that it doesn't happen while they are there. 

    You're running Windows 10?

  14. Just about to pull the trigger on a 16gb kit, not happy to see it'll just prolong things a bit.

     

    Seems like this is an issue with trying to cache everything no matter what. Perhaps attract mode should cycle through only cached systems at some point or at least release some memory over time.

  15. 1 minute ago, Jason Carr said:

    Playlists aren't missing games, period. Previously they were in older builds, but the new playlists have it all covered. What list are you comparing to?

    There was a list of playlists posted earlier in the thread, I haven't come across an official list

  16. 4 minutes ago, Jason Carr said:

    I don't know what's going on, but something isn't clear. What do you mean by "I'd rather not import a bunch of non working games just to fully populate playlists"? Do you mean that you're missing playlists?

    I believe I'm only missing the arcade classics playlist, maybe it was removed at some point? I have 39, and best I can tell there are at least 40?

    Others in this thread, admitedly a while ago, mentioned playlists are missing games, I haven't gotten that far yet.

  17. Just now, Jason Carr said:

    You can delete your current arcade playlists and then go to Tools > Create Missing Arcade/MAME Playlists. As long as you have the latest versions, that'll do it.

    I only just recently installed Launchbox, have they updated them in the past week or so? I'll give it a shot regardless.

  18. 3 minutes ago, Jason Carr said:

    You do not have to import a bunch of non-working games in order to fully populate playlists. I'm not sure exactly what you mean, but it definitely sounds like you're missing something.

    The MAME arcade full-set importer does specifically allow you to not import broken games. That's really the whole point of the importer. It allows you to skip broken games, casino games, etc.

    The new arcade playlists use auto-filtering instead of the previous game lists to build them out. So if you have the updated playlists, there shouldn't be any such thing as missing games.

    I guess maybe I'm missing the new arcade playlists? Would those be installed with Launchbox or would I need to acquire them elsewhere?

  19. 14 minutes ago, natemac00 said:

    The team does not see this as a bug since they are specifically connecting the ARCADE Platform with the MAME Emulator, enough though no other platforms import is based on a specific emulator.

    Sorry, I'm trying to understand the last part of your statement. If this is not a bug, what are we all doing wrong? Or is it expected that in order to fully populate playlists you have to take the bad with the good, so to speak?

  20. I know there are workarounds for this, but does anyone know if this is being tracked as a bug? I'd rather not import a bunch of non working games just to fully populate playlists. Right now the biggest one I'm missing is Arcade Classics.

    I imported using a full mame 0.202 split set.

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