Vedruger
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Posts posted by Vedruger
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En un tiempo pude jugar Fahrenheit tanto en Sega CD y Sega CD 32X. Ese fue el procedimiento que lleve a cabo para poder jugarlo y tomar unas capturas de pantalla. Dichas capturas se encuentran en el DB de Launchbox.
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Monta ambos discos como una unidad virtual o monta solo uno. Por ejemplo, monta en una unidad virtual el primer disco, inicialo con Retroarch, presiona START. Luego desmonta el disco uno y monta el disco dos en la misma unidad virtual, vuelve a Retroarch y prueba.
Puedes montarlos con Deamon Tools. Si usas este programa, prueba de cambiar las opciones entre SCSI e IDE al montar el disco.
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A mi también me encanta Launchbox y sería hermoso que pudiera haber decuentos u otras formas de pago, ya que en Argentina solo algunos privilegiados pueden pagar en dolares.
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En Retroarch, usá pico_drive_libretro. EN Corpse Killer, para solucionar el asunto del gamepad, solo desmarca el gamepad 2 (GAMEPAD 2 OFF) en las opciones del core y podrás jugar. Para solucionar el asunto del disco, puedes hacerlo con una unidad virtual. En el caso de Fahrenheit, solo cuando te pida cambiar de disco y presionar START, ve a la unidad virtual, monta el siguiente disco, regresa a Retroarch y preiona START. De esa manera podrás jugar.
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-Aclaration: I am using google translator.- There are some games where when downloading their covers, they download other additional covers that do not appear in the page of the database. These are duplicate covers. Sega CD 32X ----> Corpse Killer: Download an additional "Box - Back (North America)". Sega CD ---> Flink: Download an additional "Fanart - Box - Front (no region)" as if it were a "Box - Front". Sega CD ---> Wirehead: Download an additional "Fanart - Box - Front (no region)" as "Box - Front". Sega CD ---> Same drawback in other games: "Bouncers", "Sherlock Holmes: Consulting Detective" and "Wheelof Fortune": Download an additional "Fanart - Box - Back (no region)" in the "Box - Back" folder. The problem with this is that since the DB page of Launchbox was already corrected and some images were deleted by duplicates but are still being downloaded.
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-Aclaration: I am using the google translator.- Please check the associated platforms when using Retroarch as an emulator and change the default cores of the Sega 32X and Sega CD 32X platforms by: picodrive_libretro. The core genesis_plus_gx_libretro does not emulate 32X platforms.
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Posted · Edited by Vedruger
The solutions for that would be 3:
1) Add the possibility of regionalizing the default name.
2) Add a reiteration of the name. That is, the same name will be added twice to be able to regionalize. For example:
"Dragon Ball Z: Buyuu Retsuden" has alternative names to
"Dragon Ball Z: Buyū Retsuden" (Japan) and
"ド ラ ゴ ン ボ ー ル Z 武勇 列 伝" (Japan) among others.
If ド ラ ゴ ン ボ ー ル Z 武勇 列 伝 with Japan region is added, when importing it will be shown as ド ラ ゴ ン ボ ー ル Z 武勇 列 伝, but if Dragon Ball Z: Buyuu Retsuden with Japan region is added, it will be displayed correctly according to the name of the rom file. The same happens if only Dragon Ball Z: Buyū Retsuden or Doragon Bōru Zetto Buyū Retsuden with Japan region is added or both at the same time. Those users who have in some instance of priority to the Japan region, will visualize that regionalized name and because the name cannot be regionalized by default, the solution is to add the same name by default but regionalized.
3) Add the name without regionalizing. For the same case: "Dragon Ball Z: Buyuu Retsuden" has no region, and will be added as much as "Dragon Ball Z: Buyū Retsuden", "ド ラ ゴ ン ボ ー ル Z 武勇 列 伝" and "Doragon Bōru Zetto Buyū Retsuden" without region, but this method causes problems with others names that the game may possess, for example "Dragon Ball Z: L'Appel du Destin" (France). In this way, if the game files Japan and France are in the ROM collection, France will be displayed as it is regionalized and the rest of the names will be left without a region.
This that I comment, is in accordance with the current LaunchBox functionalities, which means that if the app is updated in this regard, what I say may be without effect. Just do tests by importing, making changes to the database and re-importing (previously deleting our game from the library) once the DB is updated. Another solution is the manual edition of each of these games, but I think the idea is that this process is done automatically and in the most efficient way possible.
By the way, I am using a Spanish to English translator to comment