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clarkus

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Posts posted by clarkus

  1. Both guns show either a red box or blue box. 

    When I pull the trigger while aiming at the center of the screen the box does appear, but when moving around its not aligned. 

    The cross hair icon is on the other side of the screen. I select default so the box and cross hair both align, but after calibrating by they both separate.  

    At the top left its almost aligned, but everywhere else its off by a foot. 

    The guns work for every other emulator I've tried. Mame, sega model 2 with no issues. 

    If I could find a video on this calibration that would be great. 

    If not I think I'm done trying to have two players. Everything worked great with just one gun. lol 

    Also on a side note, when rawinput is enabled it stops joytokey from working. lol Fun stuff. 

  2. Tried follow the directions above and the cross hairs will not align with the site of the gun. I go back and forth from default to center. I can move the cross hairs all over the screen, but it's just not aligned. Is there a video tutorial on this? I feel like this should be way easier than what it's doing for me. Lol

  3. Sorry for all the post. (Just trying to figure this out)

    So the reason I have a blue screen instead of a black screen is because I enabled "rawinput"

    If I take that command line out the service screen will look black with the correct config info, but that doesn't help because I need rawinput for both light guns to work. 

    So I'm stuck on trying to find out how to config both light guns to aim correctly in rawinput. 

    Has anyone set both guns up in launchbox correctly? 

    And if so what does your supermodel.ini , Games.xml, and settings in launchbox look like?

    Sucks to be this close....

     

  4. So close guys! 

    So I changed the InputAutoTrigger from a 0 to a 1 for both guns for the off screen reload. So no issues with off screen reload. 

    Now my last issue is calibrating my guns. The service screen is kind of all over the place....not sure how to config the gun. The cross hairs will not center. (see screen shot)

    0.thumb.jpg.f542b22ba71c91730dc68c394f2165c0.jpg

    Any info on this setup would be great. 

    Thanks again. 

  5. Good advice. 

    I've gone into the service menu once and its kind of a pain the the you know what. lol Ill look at it more today. 

    I cant wait for the Sinden light guns. (Going to change the game)

    I normally point the gun off screen and press the trigger for reloads. 

    Thank you all for the help so far. 

  6. So I understand putting the  -input-system=rawinput into the Command line for the emulator, but for the command .\Supermodel.exe -input-system=rawinput -config-inputs 'E:\Sega Model 3\lostwsga.zip' , what is the location for this command? (I understand that my file path is different) 

    The rest of the instructions I understand. 

     

    Thank you

  7. I've tried setting the guns up with manually editing my .ini file and using the config tool for UI 

    They both work as player one. (see ini info below)

    My light gun ID's are joy5 and joy6

    ; Light guns (Lost World)
    InputGunLeft = "KEY_LEFT"               ; digital, move gun left
    InputGunRight = "KEY_RIGHT"             ; digital, move gun right
    InputGunUp = "KEY_UP"                   ; digital, move gun up
    InputGunDown = "KEY_DOWN"               ; digital, move gun down
    InputGunX = "MOUSE_XAXIS,JOY5_XAXIS"    ; analog, full X axis
    InputGunY = "MOUSE_YAXIS,JOY5_YAXIS"    ; analog, full Y axis
    InputTrigger = "KEY_A,JOY5_BUTTON1,MOUSE_LEFT_BUTTON"
    InputOffscreen = "KEY_S,JOY5_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
    InputAutoTrigger = 0                    ; automatic reload when off-screen
    InputGunLeft2 = "KEY_LEFT"               ; digital, move gun left
    InputGunRight2 = "KEY_RIGHT"             ; digital, move gun right
    InputGunUp2 = "KEY_UP"                   ; digital, move gun up
    InputGunDown2 = "KEY_DOWN"               ; digital, move gun down
    InputGunX2 = "MOUSE_XAXIS,JOY6_XAXIS"    ; analog, full X axis
    InputGunY2 = "MOUSE_YAXIS,JOY6_YAXIS"    ; analog, full Y axis
    InputTrigger2 = "KEY_A,JOY6_BUTTON1,MOUSE_LEFT_BUTTON"
    InputOffscreen2 = "KEY_S,JOY6_BUTTON2,MOUSE_RIGHT_BUTTON"    ; point off-screen
    InputAutoTrigger2 = 0                    ; automatic reload when off-screen

  8. Hello,

    Thank you for the above advice. 

    I've tried both methods of mapping the light guns. Still running into the issue of the second light gun showing as player one. 

    Can anyone provide there .ini information for there light gun setup?

    I'm thinking it might be an issue with the gun's ID. 

    When I set my guns up in the aint track configuration tool I have one set as 5 and the other 6. (Not sure if that interferes with this setup)

     

    Thank you

  9. Hello, 

    So was able to download a new version of the rom and it worked with enabling the mouse for the gun. Still cant get it to work with demulshooter. Does teknoparrat have an option to enable rawinput? I'm trying everything to get this damn game to see my aimtrak guns. lol Ill keep looking online for more answers. 

  10. Thank you Retro808 for your direct response. Its nice to see someone just answer the question instead of giving me a lecture. I've searched the internet for all my questions and had my answers provided.  Unfortunately teknoparrot was my pain in the ass emulator. I did find the version that worked. 

     

    Thank you all for your answers. 

  11. Hello, 

    So I tried the above and the AHK script. It will run dumelshooter and open the game but sill will not work. Still have just a mouse for the gun. (No trigger) 

    I went through the instructions on https://github.com/argonlefou/DemulShooter/wiki and still will not work. 

    One thing that I see about HOTD4 is this. "Make sure to use the RevC version of HOD4. Older (first) dump not supported anymore."

    Unfortunately I'm not sure if I have an older version of this rom downloaded. 

    Any advice would be appreciated. 

     

    Thank you  

     

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