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firedoggod

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  1. decided to redo my arcade / LB setup to streamline it to hopefully (mostly) fit into a ssd, speed things up ect. got a new ssd and formatted and reinstalled moved over to windows 11. anyhow after reinstall i stated loading in games and have just been having the hardest time getting everything downloaded. i have a lifetime support on emumovies and checked with them to confirm if there were any issues with things getting downloaded on there end. they were unable to pinpoint any issues they could find with my acct or what i was downloading. it does seem to hang when its pulling data from emumovies. does not seem to matter whats being downloaded it hangs at some point. currently trying to load arcade, it hadd been stuck on the same file for the last several hours and just a moment ago collected 3 errors : snip attached i do have debugging on. its still going ill attach log up to where i am as well thanks for any help. Debug 2025-04-12 06-33-25 PM.log
  2. thanks at least i can feel slightly less crazy. guess i picked a bad time to try and do a scratch rebuild. dang. hope someone over there can take a look. thanks again.
  3. as i continue to have issues with this. it seems like there is a point where traffic is coming through EM where it just stops, im getting the feeling that even though i have a lifetime support status over there that its hanging anyways. support requests on their end are getting no response. any one else aware of any limitations like this? thanks
  4. im having this issue too, brand new install of windows. clean install of LB importing first set of games (mame) seems to go fine up to emumovies, gets a decent way into it then hangs. cpu usage is high from LB, errors over and over in the logs i have seen a couple others posting similar issues. i thought it was something i did so i reinstalled windows and lb a second time just for the same behavior. is this possibly an issue caused by some kind of throttling in emumovies? been using lb for about 10 years cant say i have seen it before (maybe) 2025-04-03 06:40:38 PM FIRST CHANCE EXCEPTION: Unable to read data from the transport connection: The I/O operation has been aborted because of either a thread exit or an application request.. at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.ThrowException(SocketError error, CancellationToken cancellationToken) at System.Net.Sockets.Socket.AwaitableSocketAsyncEventArgs.System.Threading.Tasks.Sources.IValueTaskSource<System.Int32>.GetResult(Int16 token) at System.Net.Security.SslStream.EnsureFullTlsFrameAsync[TIOAdapter](CancellationToken cancellationToken, Int32 estimatedSize) at System.Runtime.CompilerServices.PoolingAsyncValueTaskMethodBuilder`1.StateMachineBox`1.System.Threading.Tasks.Sources.IValueTaskSource<TResult>.GetResult(Int16 token) at System.Net.Security.SslStream.ReadAsyncInternal[TIOAdapter](Memory`1 buffer, CancellationToken cancellationToken) at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() 2025-04-03 06:40:38 PM FIRST CHANCE CONTINUED INNER EXCEPTION: The I/O operation has been aborted because of either a thread exit or an application request.
  5. i know a couple versions back the Mame emulator automatic download/update was introduced, i had incorrectly assumed that it just applied itself within the existing mame versions folder thus preserving my custom keymaps and so forth. i know now that was wrong and its going into its own folder which I'm fine with but its then not pulling over the keymaps and other settings. is it possible to make that happen automatically? if not anyone know what files i need to bring over by hand?
  6. im also seeing this issue. looking around i dont see anywhere to login for this.
  7. ok i resolved it. looks like for whatever reason it must have been loading a xml from the backup folder not sure which one it loaded but all 5 of the backups even tho they have a timestamp that matches up with the changes were missing the changes in all cases. i shutdown lb, moved the backup folder to the root then reran lb and the problem is now fixed. i would have to guess this is some kind of defect in launchbox. hope this helps anyone with similar issues
  8. further investigating i have found that the changes i am making are indeed present in the arcade.xml file in the data\platforms\ folder however it seems that this is not the file that launchbox is loading. i was able to shutdown LB then delete the xml and then load it back up and the arcade platform was still there and fully functional.
  9. i have just discovered that the changes that i am making in my arcade platform are not saving after exiting launchbox. for example i have been making tapper launch the alt graphics version by default as well as set it as a favorite and rate the game and while LB stays running those changes stay, but as soon as i shut down lb and start it up again it reverts back to a unmodified state. i have so far deleted the arcade db and made sure the arcade xml was wiped out and then re imported the library to no avail. i also saw something about wipeing out the lb cache so i renamed my listcache but that didint fix it. (not sure if there is some other cache). edit: just cleared windows temp files using disk cleanup. also no change. any help would be appreciated Thanks!
  10. i would love to see your app too. i think the big things missing in the importer are the filters (and sure SL support). i liked how lightspeed could filter out games for controls and player count that my control panel is not setup for . but i do hope all of these things get integrated soon! i tryed fooling around with lightspeed for use with the current version of launchbox. (i used to use it for hyperspin xml's) im seeing the xmls its spitting out are totally wrong for launchbox now. is there a tool that i can use to filter my arcade games for controls/players ect that can spit out something launchbox can use? thanks
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