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Hamburglin

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  1. LED Blinky has a specific animation when browsing games in Big Box. It switches to static lights (still technically an animation) when a game starts. This works fine for emulated games. However, when PC games start, it continue to use the Big Box animation. Anyone know what's going on?
  2. Just feel the need to out this out on the internet in case anyone else ever runs into this. This had me pulling my hair out. Setting up light guns in retroarch flycast is already confusing enough. Anyways. If you happen to use the bezel overlay that shows what buttons are being pressed via an snes controller... that somehow intercepts and breaks the player 1 light gun controls from doing anything. Player 2's light gun works fine because player 2 doesn't trigger the buttons on the overlay.
  3. When the file path is set to a game ending in "U", but also has a specific app version set, what happens? I feel like they would conflict, and I assume the default app version takes over? Or are they completely separate things?
  4. Makes sense. The backups make me feel better. Sadly, my arcade playlists are manual and highly curated. I suppose I can regex out the U's at the end of games in the playlist xml file, right? Maybe that'll be easier since I don't start the games any other way in my arvade cabinet. How does this game file path ending with U vs not have to do with the prioritized launch version of the game?
  5. Anyone know before I go reimport? I'll specifically NOT he setting it to prefer US versions, which IS set right now...
  6. Ok, so dealing with the issue again when I had family over for thanksgiving, I think the problem arose when I updated retroarch mame core. I think they changed the way games are loaded. I.e tmntu is a "clone" and does not load anymore. You need to point to only tmnt. I figured this out when I had to change xmenu to xmen. The game was stuck on a 13B BAD memory issue and wouldn't get to the title screen. I had to delete its nvram file for it work. It seems like updating the mame core to a newer version broke this all somehow. Can I reimport my mame library to fix this somehow? As in, set all games with a "u" clone version to the normal version?
  7. I want to import a new merged romset but don't want to lost all of my custom playlists and platform.
  8. Ok well something changed then and I'm not sure what happened. Any game with "u" at the end does not load anymore. I have to directly point it to the merged version without the "u". Do you happen to know if I can launch mame manually in a way and see the logging as it tries to find tmnt?
  9. I can't remember when this happened and if I messed it up or it was something else. My target launch apps for games like tmnt are actually set to tmntu, as if I didn't use a mame merged list. Which I am. For example, tmnt is just tmnt in mame merged, but tmntu in mane non merged. For some reason, my mame games got set to use the non merged set. This means I need to manually remove the "u". This was not a problem a month or two ago so I'm trying to figure out what changed. I don't think I did an import and I definitely have been using the make merged set for over a year. Anyone know what's going on or if I can fix it by reimporting my arcade games as merged? I'm in the betas.
  10. All you have to do to confirm the input delay is pause the game, hold down an attack then push the skip ahead one frame button. Count how many presses or frames it took. Most mame games are about 3 frames behind what they should be. This is not the same thing that vrr and vsync help with.
  11. Glad you figure it out. I can say that no light gun games in any of the emulators have issues with WI for scaling as long as you set the scaling per application. In fact, supermodel 3is the only emulator that needs it for light gun use. Otherwise yeah, light guns definitely need to be set to the correct aspect ratio (16:9 vs 4:3) but thats a different problem entirely.
  12. Yeah but shouldn't the navigation volume effect everything?
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