ksherfinski
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Mame: game not recognizing keyboard keys when launched from LB
ksherfinski replied to ksherfinski's topic in Troubleshooting
Troubleshooting further found that LEDBlinky seems to be interfering in some way. If i disable it, the ipac controls work as expected (just like when launching directly in MAME). If I re-enable LEDBlinky, i can't get any of the ipac keys to register (the attached keyboard works fine though). -
Mame: game not recognizing keyboard keys when launched from LB
ksherfinski replied to ksherfinski's topic in Troubleshooting
Launching directly from MAME, both keyboards are recognized, and work as expected. From DOS prompt, entering "mame -keyboardprovider dinput {name of rom}" works as well (both keyboard and cabinet keys are recognized). If i launch to MAME (screenshot above of config) from LaunchBox, only one keyboard is detected. My cabinet keyboard does not register keypresses in MAME. In both instances, i'm running from the same MAME folder. -
Mame: game not recognizing keyboard keys when launched from LB
ksherfinski replied to ksherfinski's topic in Troubleshooting
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Cab keys that are controlled via an ipac kb controller are not recognized by Centipede, when launching the game through LB. Other games work as expected. The start and coin keys are not recognized by a physical keyboard either. Launching Centipede directly from Mame (same config used in LB) works as expected (arcade cab keys are recognized). Funny thing is that Millipede (as well as other games) don't exhibit this behavior and are using the same Mame config as Centipede. Any ideas? update: (1) physical keyboard works as expected whether going through LB or Mame. (2) changing "-keyboardprovider dinput" to "-keyboardprovider raw" solves the key issue, but doesn't trigger a "pause", like it does when set to "dinput" I can live without using pause screens for a specific game, but am still interested in a workaround, if anyone has run into this.
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Cab keys that are controlled via an ipac kb controller are not recognized by Centipede, when launching the game through LB. Other games work as expected. The start and coin keys are not recognized by a physical keyboard either. Launching Centipede directly from Mame (same config used in LB) works as expected (arcade cab keys are recognized). Funny thing is that Millipede (as well as other games) don't exhibit this behavior and are using the same Mame config as Centipede. Any ideas?
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XAML support for TargetNullValue and/or FallbackValue
ksherfinski replied to ksherfinski's topic in Pause Themes
Hi Faeran, Yeah, i'm working with Pause themes. I was totally barking up the wrong tree. I looked through Jason's themes pdf and found examples of using triggers, which is also something that Retro recommended. I'm able to use triggers to accomplish what i want, so i'm good for now. Thanks for your reply and all the awesome themes you provide to the community. take care -
After reading through Jason's LaunchBox theming PDF I found something quite useful in the examples that use Style Triggers. You can basically build a case statement based on a SelectedGame property value (assuming it's exposed). I'm sure there's a cleaner way to assign the bindings than what i show below, since i just copied that from an existing startup theme:
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Has anyone used the TargetNullValue or FallbackValue properties to point to an image source when the image doesn't exist? Are these properties supported for Launchbox theming? For example, if you want to show an image from a specific game, but instead show the platform image if the game image doesn't exist. Xamarin.Forms Binding Fallbacks - Xamarin | Microsoft Docs I see where a bunch of startup/pause themes use images that span the entire screen, where the last source image that's loaded will win in this scenario. I'd rather not take this approach, since the images are irregular in shape.
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for example: I have a default image i like to use for all arcade games, which is basically a layout of my panel. I'd like to change the image, when the selected game requires another type of controller, such as a light gun. Currently I'm getting the game image on top of the platform image, in the scenario where the game image exists. I did a quick look in the tutorials and help doc, so forgive me if this is something super simple. thanks in advance
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MAME startup xaml not firing with MAME game launch
ksherfinski replied to ksherfinski's topic in Startup Themes
Hey Retro, I feel like an idiot. That was the problem. MAME emulator had startup disabled. For some reason I thought those were set for the platform. Anyway, thanks for pointing me in the right direction....twice -
MAME startup xaml not firing with MAME game launch
ksherfinski replied to ksherfinski's topic in Startup Themes
none of the mame stuff works. I tried a different startup theme and even copied a known working xaml to "mame.xaml". I can get a bunch of other platforms under the Arcade category, like Sammy Atomiswave, Naomi, Sega Model 2/3...but nothing that uses MAME. I'll try the default startup to verify something didn't get corrupted. Thanks for looking at this. I'll let you know if i can figure out what's going on. -
MAME startup xaml not firing with MAME game launch
ksherfinski replied to ksherfinski's topic in Startup Themes
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MAME startup xaml not firing with MAME game launch
ksherfinski replied to ksherfinski's topic in Startup Themes
Yeah, my names exactly match. It's really weird because I have a "console" category with some of the same playlists and they all work as expected. Can you think of any other settings that could interfere with the startup theme only for certain categories? Seems like that's not possible, since it's just searching for the matching xaml file, as you mentioned in a previous post. This is a real head scratcher. -
I'm not able to get a MAME.xaml startup screen to load when a MAME platform game is launched. I don't have any issues with any non arcade games/platforms/playlists....only arcade. I'm using the latest LB/BB version. I've tried multiple startup themes and observe the same issue.