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ksherfinski

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Everything posted by ksherfinski

  1. Troubleshooting further found that LEDBlinky seems to be interfering in some way. If i disable it, the ipac controls work as expected (just like when launching directly in MAME). If I re-enable LEDBlinky, i can't get any of the ipac keys to register (the attached keyboard works fine though).
  2. Launching directly from MAME, both keyboards are recognized, and work as expected. From DOS prompt, entering "mame -keyboardprovider dinput {name of rom}" works as well (both keyboard and cabinet keys are recognized). If i launch to MAME (screenshot above of config) from LaunchBox, only one keyboard is detected. My cabinet keyboard does not register keypresses in MAME. In both instances, i'm running from the same MAME folder.
  3. Hi Joe, Sorry about the double post....totally unintentional. Anyway, here's my config:
  4. Cab keys that are controlled via an ipac kb controller are not recognized by Centipede, when launching the game through LB. Other games work as expected. The start and coin keys are not recognized by a physical keyboard either. Launching Centipede directly from Mame (same config used in LB) works as expected (arcade cab keys are recognized). Funny thing is that Millipede (as well as other games) don't exhibit this behavior and are using the same Mame config as Centipede. Any ideas? update: (1) physical keyboard works as expected whether going through LB or Mame. (2) changing "-keyboardprovider dinput" to "-keyboardprovider raw" solves the key issue, but doesn't trigger a "pause", like it does when set to "dinput" I can live without using pause screens for a specific game, but am still interested in a workaround, if anyone has run into this.
  5. Cab keys that are controlled via an ipac kb controller are not recognized by Centipede, when launching the game through LB. Other games work as expected. The start and coin keys are not recognized by a physical keyboard either. Launching Centipede directly from Mame (same config used in LB) works as expected (arcade cab keys are recognized). Funny thing is that Millipede (as well as other games) don't exhibit this behavior and are using the same Mame config as Centipede. Any ideas?
  6. Hi Faeran, Yeah, i'm working with Pause themes. I was totally barking up the wrong tree. I looked through Jason's themes pdf and found examples of using triggers, which is also something that Retro recommended. I'm able to use triggers to accomplish what i want, so i'm good for now. Thanks for your reply and all the awesome themes you provide to the community. take care
  7. After reading through Jason's LaunchBox theming PDF I found something quite useful in the examples that use Style Triggers. You can basically build a case statement based on a SelectedGame property value (assuming it's exposed). I'm sure there's a cleaner way to assign the bindings than what i show below, since i just copied that from an existing startup theme:
  8. Has anyone used the TargetNullValue or FallbackValue properties to point to an image source when the image doesn't exist? Are these properties supported for Launchbox theming? For example, if you want to show an image from a specific game, but instead show the platform image if the game image doesn't exist. Xamarin.Forms Binding Fallbacks - Xamarin | Microsoft Docs I see where a bunch of startup/pause themes use images that span the entire screen, where the last source image that's loaded will win in this scenario. I'd rather not take this approach, since the images are irregular in shape.
  9. for example: I have a default image i like to use for all arcade games, which is basically a layout of my panel. I'd like to change the image, when the selected game requires another type of controller, such as a light gun. Currently I'm getting the game image on top of the platform image, in the scenario where the game image exists. I did a quick look in the tutorials and help doc, so forgive me if this is something super simple. thanks in advance
  10. Hey Retro, I feel like an idiot. That was the problem. MAME emulator had startup disabled. For some reason I thought those were set for the platform. Anyway, thanks for pointing me in the right direction....twice
  11. none of the mame stuff works. I tried a different startup theme and even copied a known working xaml to "mame.xaml". I can get a bunch of other platforms under the Arcade category, like Sammy Atomiswave, Naomi, Sega Model 2/3...but nothing that uses MAME. I'll try the default startup to verify something didn't get corrupted. Thanks for looking at this. I'll let you know if i can figure out what's going on.
  12. Here's my startup theme folder and LB Platform/Category list:
  13. Yeah, my names exactly match. It's really weird because I have a "console" category with some of the same playlists and they all work as expected. Can you think of any other settings that could interfere with the startup theme only for certain categories? Seems like that's not possible, since it's just searching for the matching xaml file, as you mentioned in a previous post. This is a real head scratcher.
  14. I'm not able to get a MAME.xaml startup screen to load when a MAME platform game is launched. I don't have any issues with any non arcade games/platforms/playlists....only arcade. I'm using the latest LB/BB version. I've tried multiple startup themes and observe the same issue.
  15. Hey Retro, If I want a playlist to use a specific xaml during startup, don't i just create a copy of a startup named exactly like the playlist? I can't get this to work. The playlist is part of a category...so maybe it can't be nested?
  16. Does the "Override Default Startup Screen Settings" allow you to specify a startup screen on a game basis, instead of platform/category/playlist? If so, what are the search rules/naming convention for the custom startup file? I've tried naming a startup screen to match the game file name, after selecting the above option, but the game startup still matches the default scheme. Is this option simply for extending the timeout and/or other options and not for customizing the actual startup screen that is used?
  17. I have an arcade cab with a separate marquee lcd. I'd like to display my custom marquee until a game or is selected. Maybe there's a default image that can be used on startup? I've been replacing the platform image in ../images/platforms/[platform name]/banner with my custom image. I'm guessing this is a hack and there's a cleaner way to do this, where the platform marquee defaults to an image i specify in some other folder. Also, I don't want to screw up any themes by setting my "banner" platform images to my custom jobbie. I'm sure my approach is caveman-ish, so looking for suggestions on how the pros accomplish this. thanks
  18. Hey Jason, When I create a project in VS 2022 CE, using some existing Startup/Pause xaml files, I can't use the visual editor, since the Unbroken.LaunchBox.Wpf assembly can't be found. I'm using a box that has BB/LB installed. What namespace should I use to access the Unbroken libs? Do I need to just buck up and forget about using a layout tool for startup/pause themes and stick to editing the xaml files by hand? I'm ok with that, but was hoping I'm just missing something obvious. Thanks again for an amazing product. I've been using it for a few years now and you continue to improve it on a regular basis.
  19. Hi All, I've been trying to find a way to view the XAML content of various startup/shutdown/pause themes, but have had no luck. I've tried Visual Studio, XAML Studio, etc and keep running into the same problem where the LB/BB libraries are needed. Is everyone just using a text editor to modify and create themes, or is there a way to setup an environment (Windows) where you can develop with visual representation of the output?
  20. Hey Jason, I know this is a super old thread, but did you ever figure out a way to make those classes available for reference in VS or a WSIWYG xaml editor?
  21. Hey C-Beats, How do you orient the images to grid locations? I've found a few different WYSIWYG XAML editors, but when I open the file it only displays the source, not the output, since it's looking for the LB/BB namespace. Do you have any tricks to visualize the layout? thanks
  22. I've been working with the Unified Startup (1.1.0). I tried another (Starting The Game-Dark) and didn't see the error but can't get all the resources to line up (project wise). Maybe i'm going about it all wrong. I just want a visual representation, in an editor. I figured i'd create a WPF User Control project in VS and add the xaml files...based on a post for a while back. I'm I overthinking this? Thanks for your timely feedback once again. Great forum.
  23. I'm attempting to create a startup theme via Visual Studio, but am missing an assembly reference to Unbroken.LaunchBox.wpf. Are the assemblies needed to modify XAML Startup/Shutdown/Pause themes available for download?
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