Jump to content
LaunchBox Community Forums

retroD999

Members
  • Posts

    12
  • Joined

  • Last visited

retroD999's Achievements

8-Bit Processor

8-Bit Processor (3/7)

0

Reputation

1

Community Answers

  1. @Oz1979 in case it may be of help, I have put together a guide on importing files "as files" not folders for ScummVM. (towards the end of the link below) I have used it to import ".scummvm" files, but it should import any type of file. It's just a workaround to bypass the new ScummVM import feature that forces to set folders instead of file paths
  2. Here is a guide with pictures - may help others that have a similar setup to mine This worked for me for importing ".scummvm" files in Launchbox 13.18. I think this should work also for other setups, like the epicfail system, but I have not tested that. You should try 1 game first and see if its properly setup before mass importing your whole library! (If admins feel there are too many images feel free to remove) Make sure have at least one game under the scummvm category - I just imported a dummy folder which will be removed at the end of this setup: From the tools menu Manage>Platforms. Add a new platform, and call it something different than the default platforms, like "TMP_Scumm" Set "Scrape As" to something other than scummvm. I used "Commodore Amiga" in my case Next, drag your files or the folder containing your files into Launchbox. Import as "Rom Files" In the import wizard, select the new temporary platform and scraping as "Commodore Amiga", just make sure it's not ScummVM. Set your emulator as you normally would. In my case I like to use Retroarch with the scummvm core. Next, this is IMPORTANT, make sure you are not downloading metadata or images for these games (or they will be scraped incorrectly). We only want to create the game entries for now, we'll do the scraping later You should set the custom options the way you normally like, but this is what I use for this setup. If everything went well, you will eventually get to the "Ready to Import" screen with the list of your games and the correct paths to the files you want to import Let it do it's thing, and you should eventually get see the games imported under your temporary platform Games will have no media associated, but that's what we want for now Now, select all your imported games (CTRL+A), right mouse click, and select "Open Bulk Edit Wizard" Select "Platform" as the field you wish to update, and "ScummVM" for the value. This will move all your imported games under the ScummVM platform, but the paths of the imported files will be maintained! If asked about migrating your media, say no. Not sure why it asks since we did not scrape or add media, but better to leave that alone. Almost done. When prompted, select that you would not like to make more changes You should see the ScummVM category appear with the new games you imported. The temp category should have disappeared as it should be empty Remember to delete your dummy game file! Now we just need to scrape the games. Select all (CTRL+A) and from the top menu, go to Tools>Download>Update Metadata and Media for Selected Items The options should be familiar to you, make sure you want to download and replace all existing metadata and media. In my opinion this is safest in case some incorrect metadata was set on the first import under teh temp category This may take a few minutes if you have a large selection of games to scrape, but you should have everything scraped and setup ready for playing by the end of it
  3. Ok I have figured out a workaround! For anyone that may have a similar situation as mine, I will try and post a step to step visual guide tomorrow as it's quite late and really need to get some sleep... But in a nutshell this is what I have done: Created a custom temporary platform and set the scraping as something not ScummVM (I used commodore amiga) imported my .scummvm files in this temp platform, but turned off all the scraping - I just needed the game files to be created in LB and did not want them to be scraped as amiga games! Used the bulk edit wizard to change the platform of the imported games to ScummVM (this can only be done if you have at least 1 dummy game under the ScummVM platform, otherwise the ScummVM platform will not appear) Once I had my games under the ScummVM platform, I deleted the dummy game and scraped my new games in one go by using the "Update Metadata and Media for Selected Games..." tool Worked perfectly, but it would be nice to have a checkbox in the LB options somewhere to turn off this new ScummVM import feature so this workaround is no longer needed
  4. @C-Beats I think the problem is that when @Oz1979 imports the folder, Launchbox uses the folder as the game and does not find the bat files as the games to import I just realised after creating a thread on this forum that I am having the exact same issue, although I am trying to import .scummvm files to run the games in retroarch as the emulator. If I import a folder with all the scummvm files, it tries to import 1 game with the file's folder as the application path (as in the OP's image).. It does not find the files inside the folder and add them as games. If I drag multiple files instead, it wants to add multiple copies of the same parent folder, not the individual "launcher" files. (similar to the same image on the first post, but multiple rows of the same thing) There doesn't seem to be a way to point the importing tool to single files for scummvm like it used to.... If this is the intended behaviour, is it possible to turn this feature off?
  5. I have done a few more tests. I imported the folder that contains the game and had sort of mixed results: Bargon Attack (Amiga): (this was the game I was using for my previous tests) When I launch it, it says the game it is not fully supported. I Click ok to run the game anyway, and I get the message that "game data was not found". I then clock OK and it goes to the scummvm games launcher Game runs fine from retroarch Game also runs fine from LB if I manually edit the game's app path and point it to the .scummvm file Bargon Attack (floppy DOS): From LB, it runs fine, however, I know that folder has 3 game versions: DOS, DOS-German, Fanmade-Italian-DOS. I think it's running only one of the 3 variants and there is no option from LB to select to run any variants The only way I can get these games to run as intended from LB is to manually add all their .scummvm file paths in launchbox, but that's not why we use launchbox It feels like there should be a way to use the files I am importing rather than the folders, so you can run games correctly and use variants, but maybe there is a different way I am supposed to import these games?
  6. Thank you @faeran for the quick response! So, is the .scummvm files not the correct way to import these games? If you don't use these files, how does the import handle when you have multiple scumm games in one folder? (I noticed a few games I have come up in scummvm with multiple versions because of the language, or some variation to run on a lower mem system) I don't mind rebuilding the scumm setup - how do I go about it so I can run it via retroarch? I know I can set retroarch and the scuymmvm core as the emulator on import, but what are the correct steps? Do I simply import the root game folder and it will set it up correctly? Do I not need to import the games in the rertoarch core to populate its ini file?
  7. Hello! I am in the process of updating my LB build and I have hit a snag with ScummVM games (using LB v13.18) My old build was setup using the epicfail files and using Retroarch as the emulator. These no longer work in my new setup, and I was not able to use the updated epicfail system with Retroarch (I did update it and looked at the info on the forum). However I have learned that I can use .scummvm files instead. This works - I can launch a scummvm file in retroarch directly, or from Launchbox. using the scummvm file as the application path. Now, the problem I am having is, when I import scummvm files in launchbox (via file drag and drop or the import roms menu command), it sets the file's folder path as the application path, instead of the actual file. The folder path does not work and I need to manually edit the app path to point to the scummvm file instead. Problem is, it is a large collection and I was hoping there was a more automated way of doing this. I am unable to force LB to import scummvm files as file paths - it seems to uses the parent folder instead no matter what I do. Is this the intended behaviour? Is there a workaround? I have been trying all sort of things but was not successful. Using the retroarch core instead the scummvm.exe is important to me - I like its shaders and almost all my setup uses retroarch as the emulator, so I would like to keep using it if possible. Anyone has had a similar issue or found a workaround?
  8. So, it turns out it this was caused by a mame controller file that disappeared from the ctrl folder. I have some additional command line options in launchbox for mame, one of which is telling mame which controller file to use (I have a plugin that I wrote that can switch between controller files and updates the emulator launching options) Sorry for the post, maybe this can be helpful to someone else in the future that has a similar problem.
  9. Hello! I have been using Launchbox for a few years. I have 2 cloned setups: one for my PC and one for my DIY arcade cabinet. My mame games have been running fine for years, until today. Suddenly they are no longer launching from launchbox on my arcade cab (everything is still working on my pc). If I launch a game, I can see the MAME pop up screen with the 'Initializing' text, and then it just goes back to Launchbox/Bigbox I can launch mame games directly from mame. I have also updated my LB install to v13.0 (was using 12.4), and copied all the data files from my PC to the arcade cab, in case something got corrupted, but still no joy. I have tried looking on the forum, but none of the posts I found applied to my case. I am not sure what else to try and how this could have happened, as I have not messed with the games at all on the arcade cab. I though it may have been something that got screwed with my mame settings, but I am ruling that out as I am able to run games directly from the emulator. Can anyone suggest something else I could try? The next step for me would be to reinstall the system on the arcade cab.... but that would take a veeery long time
  10. I have a 2 player arcade cab with an IPAC2 (I don't have LEDBlinky) and a modified 2 player XArcade joystick with x2 zero delay boards instead of the stock board. I can say I prefer the IPAC2 purely for the flexibility of the customisation. You can program them to be read as DInput, XInput, or keyboard, and you can reconfigure the buttons to be whatever you want (e,g, triggers, the xbox home button, a direction of one of the 2 analog sticks, etc) The IPAC has also more buttons per player, and on top of that, each button can have 2 configurations (1 standard and 1 shifted - you pick what the shift button is), which I found super handy when you need some extra special case buttons in some emulators. - Great for an arcade cab, not that useful if you have a PC with a keyboard in front of you The wiring is not difficult but probably not as simple as the zero delay that come with their own connectors. I have seen places that sell the pre crimped wiring for them though if you hate doing that stuff yourself Programming the buttons was pretty straight forward in my opinion. You download an app that lets you reprogram the buttons via a user interface - I thought it was very intuitive. I guess what I am saying is that I would get the IPAC2, plus the LEDBlinky would make it even cooler :), but it depends on your budget/use case.
×
×
  • Create New...