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jlister

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Posts posted by jlister

  1. Hi

    I have several thousands roms with multiple videos, and to save space I want to remove them to just 1 video per rom.  I can see the number of videos per rom in the audit tool, but short of looking at each rom, and manually removing them or going into file explorer and looking for similar names it wil take a long time to tidy up.  The issue is not every video matches the rom title, and the duplicate removal feature does not give you an option to remove multiple videos assigned to a rom

    Is there any way to pull back either the XML for all the videos tied to every game for a given platform, i.e Commodore 64, and then manually go through the them, or an automated way to find and remove videos so only 1 video remains?

    Thanks

  2. Hi

    It seems to be shortly after I try and edit media properties for a game, then move onto another game quickly and try the same, only replicated it so far in source view for steam games, but that is probably a red herring...   I am getting this error.

     

     

    image.thumb.png.df9c6f32c1ad77e72c789f56bb2148ed.png

    I have debug logs enabled and seeing the following for non-negative

    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Begin...
    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Marked disposed true...
    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Star rating faded nulling...
    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Video control dispose...
    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Video control nulling...
    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Invoking UI thread...
    2023-08-18 09:35:35 PM Setting Security Protocol Type to TLS 1.2...
    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Nulling out all image sources...
    2023-08-18 09:35:35 PM GameDetailsViewModel.Dispose: Completed.
    2023-08-18 09:35:35 PM AddEditGameViewModel Closed Updating ContentBackground
    2023-08-18 09:35:35 PM AddEditGameViewModel Closed Invoke End
    2023-08-18 09:35:35 PM FIRST CHANCE EXCEPTION: Width and Height must be non-negative.
       at System.Windows.Size..ctor(Double width, Double height)
    2023-08-18 09:35:35 PM DISPLAYED EXCEPTION: Width and Height must be non-negative.
       at System.Windows.Size..ctor(Double width, Double height)
       at Unbroken.LaunchBox.Windows.Controls.CondensedPanel.MeasureOverride(Size availableSize)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at MS.Internal.Helper.MeasureElementWithSingleChild(UIElement element, Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Border.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Control.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
       at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
       at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.Border.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.Controls.StackPanel.StackMeasureHelper(IStackMeasure measureElement, IStackMeasureScrollData scrollData, Size constraint)
       at System.Windows.Controls.StackPanel.MeasureOverride(Size constraint)
       at System.Windows.FrameworkElement.MeasureCore(Size availableSize)
       at System.Windows.UIElement.Measure(Size availableSize)
       at System.Windows.ContextLayoutManager.UpdateLayout()
       at System.Windows.ContextLayoutManager.UpdateLayoutCallback(Object arg)
       at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
       at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
       at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
    2023-08-18 09:35:35 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en-US, PublicKeyToken=null...
    2023-08-18 09:35:35 PM Resolving assembly Unbroken.LaunchBox.Windows.resources, Version=1.0.0.0, Culture=en, PublicKeyToken=null...
    2023-08-18 09:35:35 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start
    2023-08-18 09:35:35 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video
    2023-08-18 09:35:35 PM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
    2023-08-18 09:35:36 PM FIRST CHANCE EXCEPTION: Width and Height must be non-negative.
       at System.Windows.Size..ctor(Double width, Double height)

     

    Tried to click on report error and scrolldown but it creates around 15+ error popups then launchbox terminates.  Any ideas please?  Is there a way to revert to a previous version, would restore backup do it? To check if the issue existed before?

    Thanks

    James
     

  3. On 7/20/2021 at 3:22 PM, CasperH said:

    Experiencing a similar issue. Video search comes back with not found, pasting a Youtube URL results in an error dialog.

    I unblocked all the DLLs in the directory using powershell:

    dir -Path [directory path] -Recurse | Unblock-File

    This plugin would be a life saver for my PC game collection, up untill know I keep finding YouTube trailers and downloading them by hand every time.

    Hope it can be fixed. ?

     

    In the meantime I have found a somewhat optimized workflow to get video's quickly:

    - Open YouTube in browser

    - Open 4K Video Download

    - Search in YouTube for <game name> gameplay

    - Set YouTube filter options to "Short"

    - Hoover over videos or open until a nice one is found

    - Copy URL

    - Switch tab to 4K Video Download, press Paste Link, select quality

    - Adapt/default to Launchbox videofolder of choice (will remain set for next time)

    - Adjust video name to match game name

    - Hit download

    - Repeat for next game

    Only downside in my opinion is that a lot of these videos features company intro's (Nintendo, IGN etc) and various disclaimers (age restrictions etc) that show up the first 5-15 seconds and these can't be cropped easily. Open to improvements!

    Realise this post is over a year old now but really helped me, and can use lossless cut as per this post https://forums.launchbox-app.com/topic/69657-video-gameplay-for-windows-games/#comment-421986  by Whatscheizer or just use the built in OBS to record them

     

  4. I'm trying to configure a different view between platform and a playlist,  However the playlist view appears locked to the platform view, I want to have textlist with details for platform, and another view (i.e platform wheel 2) for playlist.   I tried changing the playlist XML, but it also then switches platform view to the same as playlist.

    Is it possible to configure a separate view for playlists?

  5. yes it would be a different name, basically a container, with games inside it, so for the play it again same series they had 4 separates tapes for each game.  I thought this would be an issue for other platforms as well, but guess more recent ones would just have all the games for the compilation on one device hence one rom or equivalent and related artwork.  I'm fine with the separate games, thanks anyway

  6. I have a set of games that were released separately but also as part of a compilation. It was called play it again Sam for the bbc micro.  Is it possible to have a game belong to both and sort by both on the games view ?  Otherwise wondering if I could add a custom filter along with the genre and select by that perhaps when I want to look just at compilations 

     

     

     

  7. I'm trying to find a theme which displays at a game level, the box art, gameplay video and cart images(tapes/discs etc)  for computer systems.  My favourite so far is Criticalzone 2, but that doesn't display cart images.  I noticed that for the consoles it includes the cart in the gameplay videos.  

    What are my best options for this please?
    Is there an option in bigbox to display them/switch views? (the images are there in launchbox folder but don't show on the theme) - btw the flip box art switch is awesome.
    Find another theme (is there a search option by content type or just searching through the themes until I find the right one
    Create a custom theme, can I base it off criticalzone and add cart images ?

    Thanks

    James

     

     

     

  8. Hi

    i know this isnt an issue with launchbox as the 2nd controller navigates the menu fine, but can anyone help with getting a 2nd controller working, trying retroarch at present and i have two xbox 360 wireless controllers with the dongle, they get picked up correctly as device 1 and 2 and have the buttons all mapped but for the life of me i cant get 2 player working in games like sonic and knuckes driving me mad!

     

    what is strange that super nintendo retroarch works fine multiplayer, but sega genesis doesnt under retroarch

     

    nevermind fixed it,  toggling retroarch menu in game found out 2nd controller wasnt set to same device and wasnt analog mode like first either, changed it and works strange as config before game matched if i reload game it goes back to the same problem, it was a config remap file i had to save the changes to working great now !

     

     

  9. Hi,

     

    i’m not an expert in DIY so was tempted to go with an arcade1up cabinet and mod it to use bigbox, lots of videos and help out there.  But they are a bit on the small size, both in height, though can get a riser and the width for the controls for 2 players, though, at that price it is a bargain.

    I’m based in Uk and found this site,

    https://www.libertygames.co.uk/store/video_arcade_machines/retro_multiplay_arcade_machines/legends-ultimate/
     

    its twice the price of an arcade1up over here but less than the premium cabinets that go into thousands..

    it has bigger dimensions than arcade1up, 24” screen,  looks like i can just plug a pc in with bigbox, 6 buttons,   Im not great at judging quality, would appreciate any feedback or recommendations of other sites that are in UK or ship out to UK, under £1000 or wife wont be happy !

    thanks

    james

     

  10. 1 hour ago, neil9000 said:

    Thing is most new games will require the same sort of graphics power as the ps3 and xbox 360 emulators do, ( and to be fair the emulators may need more power than new games, and also neither of those emulators are ready for prime time yet). I used to have a GTX 1060 6GB card paired with a i5 3570k and some PS3 stuff ran somewhat OK, other stuff was a complete no go, i also tried Red Dead Redemption on the 360 emulator and that ran at about 15 frames a second. This as i say with a 1060, which is more powerful obviously than a 1050 TI.

    Obviously your mileage may vary depending on the games you want to play, but i feel you are being a little over optimistic here with the platforms to run with that GPU, and even more so when you consider how new and buggy those systems emulators currently are.

    Thanks for the quick reply

    the video i watched was here

     

     i just want something to run games at 1080p, the g3220 wont even run xenia as it doesnt have avc instructions, hence thinking of the cpu upgrade. But watching the vid again he mentions xbox at the beginning but doesnt include any footage.   Im happy with just mame, and the old computers, mame and older consoles, would have been nice to have xbox and 360 but can live without it if a cpu upgrade wont help on that.  Sounds like i just need a new case and in the future will think about upgrading to beefier system. Hopefully didnt waste money on gtx1050 as i cant imagine onboard graphics would have let me play the wii/wii u

     

     

  11. I have a machine i built back in 2013 with the socket 1150 chipset and have launchbox running on it.  Spec is

    pentium g3220 
    gigabye h87m-g43 motherboard
    onboard graphics
    400w psu
    8gb ddr3 ram
    1TB hdd

     

    i saw a couple of great vids on youtube by eta prime and simply austin, so added a gtx 1050 ti card to replace the onboard graphics only issue is the card height is bigger than my current case so thinking of replacing it with a thermaltake v21 case and also replacing the cpu with a i5 4690, do you think that will be good enough to cover emulators up to ps3, xbox 360?  Or would it be cheaper to buy an old dell optiplex and put the spare ram and gtx 1050 in it ? I dont want to play latest pc games just emulators up to xbox 360 era max.

     

    thanks in advance

     

     

     

     

     

     

  12. Just now, neil9000 said:

    Also i should add that those systems are some of the trickiest to get going, old computer systems can be problematic and have strange quirks. You would be better off doing consoles first as you learn the program. Consoles are usuall a case of adding the emulator pointing Launchbox at its .exe then pointing Launchbox at that systems rom folder. Computer systems can need a lot of tweaking and options checking to get working correctly. Start simple with consoles and work your way up to computer systems.

    Thanks very much for our feedback that’s awesome :)  yep initial thoughts are things like having multiple disks to swap with the computer systems going to be a bit more tricky

  13. Hi

    I saw some youtube videos about launchbox and it looks amazing.  I really would like to get a system set up that can relive my childhood with emulation  of BBC Micro, C64, Amiga, Megadrive to start out with then add on things a bit more taxing like Mame, Nintendo 64, Steam etc. 

    1)
    Currently my PC spec is a system from 2013 designed for a media centre HTPC, if I wanted a system that could do everything, bit like ColPipes1978 video on youtube, what kind of system would I need to get?  
    Intel G3220 - 3Ghz Dual Core 
    8GB DDR3 Ram
    Onboard Graphics
    3TB SATA HDD
    400W PSU

    2)
    It looks like the best way to set up launchbox is to use retroarch for majority of emulation, for those it can't do, for example BBC Micro emulation, should I configure that in a) Launchbox, b) via RetroArch or c) other options such a RocketLauncher?

    3) 
    The in-game videos I have seen on youtube of launchbox, is that with standard launchbox and a premium emumovies account?  Or does that require Bigbox, very happy to upgrade to BigBox anyway, just for testing wondering where to start.  

    4) Can you recommend any youtube/articles to get up to speed quickly

    Many thanks








     

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