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bbk70

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Posts posted by bbk70

  1. Thanks for helping Neil.  So I have tried what you've shown above.  When I get to the controls section I can go into the Port 1 controls, but when I try to assign a key, all I can do is select from the existing controller buttons, I can't assign my own keypress.  As you can see (I hope!) from the screenshot below, I've got the right core setup, same as you!  Just not sure how to assign a keystroke instead of an existing controller button.

    Screenshot 2020-11-21 102523.png

  2. 3 minutes ago, neil9000 said:

    I havent used this so cant help with this specific issue, but is there any reason you are using a old, sort of cobbled together fork of a emulator rather than just using the mupen+next core in retroarch?

    The main reason - as I have retroarch being used for most of the other formats - is that I can't figure out how to get a different controller setting per console using RA.  I use it for SNES and it has one keyboard layout (I'm using keyboard exclusively at the moment) but that keyboard layout doesn't work for Mupen+Next.  I can change this, and then run Mario 64 fine, but then the SNES doesn't work, and I can't figure out how to change the keyboard layout for each individual game / console I'm emulating.  I gave up, and tried RAP64 and this works really well from the keyboard perspective, tracks the achievements perfectly EXCEPT when launched from LB.  It's easier for me to just launch from RAP64 and see the achievements in LB than muck around with different keyboard layouts per core.

  3. Sorry if this is in the wrong section :(

    Is anyone using RAProject 64 to track retroachievements?  If so, can you please help?  I have launchbox setup to launch the games, and this works absolutely fine.  However, there's no gameid in the achievements overlay and therefore no achievements.  If I launch RAP64 outside of LB the achievements work fine.  Achievements work on all my other games in LB now, but this is the last one I really want to get working.  I've tried copying the script from the only other thread in the forum I can find on this subject but this doesn't seem to work for me.  Thanks.

     

  4. 6 minutes ago, neil9000 said:

    MAME itself has way more than 1005 games, so you don't even have a lot of games for that platform. :) 

    Shhhh I know :D!  I started with the games I loved, moved onto the ones I quite liked, then looked at the ones that supported high scores (because I'm like that, it's sad I know!).  I'm going to get a complete set one of these days, but the MAME high score thing has brought the worst out in me, harking back to the days of whoring Xbox Achievements (yes, including Avatar, 1000g in 6 minutes, to my shame) just to be top of my friends list.  I think I've just about got it out of my system over the past month ......

    • Like 1
  5. 43 minutes ago, JoeViking245 said:

    In your MAME "hi" folder, is your "docastle.hi" actually being saved as "DOCASTLE.hi"?   Or is your MAME rom file called "DOCASTLE.zip"?  (Caps vs lowercase)

    hi2txt is case sensitive when it comes to looking for the corresponding xml files.  That is, it'll find "docastle.xml", but not "DOCASTLE.xml"

    Thanks Joe, you're an absolute hero!  I had to muck around a bit before I realised that I had to change the file name AND the extension (bloody Windows!) and then change the launch file name Launchbox as well (as Windows IS case sensitive!).  Now just got to go back and get that high score again :(

    Cheers, much kudos!

    • Game On 1
  6. Hi, struggling to get a couple of games working.  Most of my games are working fine, reporting the hi scores as you would expect, so I don't think there is anything fundamentally wrong with my setup.  Specific games include Mr Do's Castle and Crazy Kong.  I've attached the log file specific to Do Castle in the spoiler below.  I've tried deleting the cfg file and the hi file, but to no avail.  I'm scoring over 20k so it would definitely be appearing in at least the weekly scores list.  If I play one of the alternative versions the hi scores are recorded in my profile, but not the original game.  I've tried a different rom file.  Help!!!  Most likely something really stupid and obvious, but this is doing my head in :D

     

    Spoiler

    2020-10-21 11:27:49 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Start
    2020-10-21 11:27:49 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before JoystickTimer Enabled Set
    2020-10-21 11:27:49 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Resume Video
    2020-10-21 11:27:49 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Activated Before Check Already Focused
    2020-10-21 11:27:50 AM MameHighScores.Parse: Running the following hi2txt command:
    "C:\Users\bigba\LaunchBox\ThirdParty\hi2txt\hi2txt.exe" -trace -r "C:\Users\bigba\Dropbox (Personal)\Kevin Cloud\Games\MAMEv22\hi\DOCASTLE.hi" -hiscoredat "C:\Users\bigba\Dropbox (Personal)\Kevin Cloud\Games\MAMEv22\plugins\hiscore\hiscore.dat"
    2020-10-21 11:27:52 AM Processing hi2txt output for DOCASTLE:
    TRACE: working directory: C:\Users\bigba\LaunchBox
    TRACE: hiscore.dat: C:\Users\bigba\Dropbox (Personal)\Kevin Cloud\Games\MAMEv22\plugins\hiscore\hiscore.dat
    TRACE: game high score: C:\Users\bigba\Dropbox (Personal)\Kevin Cloud\Games\MAMEv22\hi\DOCASTLE.hi
    TRACE: game detected: DOCASTLE
    TRACE: potential file containing hiscore: C:\Users\bigba\Dropbox (Personal)\Kevin Cloud\Games\MAMEv22\hi\DOCASTLE.hi
    ERROR: No XML description found for ROM 'DOCASTLE'
    2020-10-21 11:27:52 AM MameHighScores.Parse: No new scores found to upload!
    2020-10-21 11:27:52 AM GameDetailsViewModel AttachView LoadVideoMusic Start
    2020-10-21 11:27:52 AM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Start
    2020-10-21 11:27:52 AM Music.Prepare Start
    2020-10-21 11:27:52 AM Music.Kill Start
    2020-10-21 11:27:52 AM GameDetailsViewModel LoadVideoMusic MusicNotPlaying Complete
    2020-10-21 11:27:52 AM GameDetailsViewModel AttachView LoadVideoMusic Completed
    2020-10-21 11:27:52 AM Music.Kill Finished
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Begin...
    2020-10-21 11:27:53 AM Music.NotifyTrackList Start
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Star rating faded nulling...
    2020-10-21 11:27:53 AM Music.NotifyTrackList Invoke WPF
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Video control dispose...
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Video control nulling...
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Invoking UI thread...
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Nulling out all image sources...
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Marking disposed true...
    2020-10-21 11:27:53 AM GameDetailsViewModel.Dispose: Completed.
    2020-10-21 11:28:04 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Start
    2020-10-21 11:28:05 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Before Pause Video
    2020-10-21 11:28:05 AM Unbroken.LaunchBox.Windows.Desktop.ViewModels.MainViewModel.window.Deactivated Completed
     

     

  7. (sorry if this is the wrong place, I'm new here!)

    I've recently been doing some moderation, as I felt I should add rather than just take, and if I'm going to add to the db, I should be prepared to help out.  Some of the recent moderations I'm seeing are to delete fruit machines, as people are (understandably) suggesting they shouldn't be in the db as they're not "games" per se.  My view is if they are emulated in MAME (as an example), they should probably be in the database, but I don't want to reject deletions if this is against policy.  Can anyone point me to any guidance on this, or is there somewhere I should go to learn?

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