So I have a weird issue and am curious if I'm the only one having it or if it's a known limitation or I'm doing something wrong. Haha. Here's the situation:
- I am running a GP-wiz controller board for my 'cade - it has somewhere around 40-ish inputs
- I use vJoy to simulate a "second" gamepad so that I can use the "one" controller as two controllers in Steam
This all works absolutely fine. The configuration in MAME and RetroArch also work completely fine.
The issue shows up that in setting the big box and launchbox mappings...it will not recognize any buttons past 16 for my GP-Wiz. I have opened the controller properties in Windows and sure enough, I press the button and it show's it's being pressed. It just might be button say 29. I was able to track down that it Big Box will recognize all the buttons UP to #16, after that, it does acknowledge them being pressed.
My question is this, is that an internal constraint within Big Box because all the emulators are able to see all the buttons, it's only BB/LB that won't see all the buttons. Is it a configuration issue where I need to tell BB/LB it has more buttons? I'm completely stumped. I can work around this but requires me to do some wonky things for my navigation,
Any thoughts anyone on what I can do or if they have seen this before?
Thanks
Tony