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klwolf2000

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  1. Thanks so much I didn't realize the syntax was !{Enter} but now everything works great and is seamless!
  2. Awesome I didnt know I could do that! Can I replace WinMaximize with Send Alt+Enter to make the window fullscreen? I'm not sure what the proper syntax is.
  3. You were right about pressing the buttons in order that fixed my issue there. I tried the start game in fullscreen but it won't move it to the 2nd monitor. It will only move it if I have it in windowed mode. I also have the Exit RCPS3 when process finishes checked. If I could find a way to replace WinMaximize to make it full screen that problem would be solved. This is the script I put together. I finally found out that I needed to change the sleep time to 6 seconds to give it enough time to load in Bigbox because for some reason Bigbox is much slower at launching games. #NoEnv Sleep, 6000 ;wait 6 seconds Send #+{Right} ;Send Win+Shift+Right Sleep, 1000 ;wait 1 WinActive("A") ;grab the currently active window WinMaximize ;maximize the currently active window Return $ESC:: { SetTitleMatchMode, 2 WinWaitActive, RPCS3 Send !{f4} }
  4. So I have a dual screen setup with my TV as the 2nd display. In launchbox I have a working script to auto move the RPCS3 PS3 game to my 2nd screen and maximize the picture. First I would love to instead of maximize picture to make it go into full screen which I believe is Alt + Enter in RPCS3. I also have it set to press start + select to close and it works perfectly in launchbox. In Bigbox however, even if I set the close current content to start + select it won't work and the script to move the PS3 game to the 2nd window doesn't work. I didn't see anywhere in big box to setup scripts and I'm guessing it is not using the launchbox scripts. If anyone has any answers to these questions you will be my hero!
  5. Recently Coinops support has been added directly into the Atgames Legends Ultimate cabinet and so far it is a lot nicer then the stock front end it came with. I'd like the far superior LaunchBox front end to be added but I haven't seen anything about it. Is anyone aware if Launchbox is currently working on this?
  6. I wish they just ignored .gdi by default or had an option to ignore specified file types like Retroarch.
  7. You are a genius! I changed it to . gdi which is the format I use and it works! Now...... How do I get Launchbox to ignore all .bin files and specifically use the .gdi because as far as I can tell I can only manually do this and it will take me 4ever to manually edit every game?
  8. Sorry I didn't know where exactly you wanted me to screen shot but I got it now.
  9. The name of the core was actually flycast not flyby that I posted earlier.
  10. I already checked that earlier and manually added Dreamcast with the Flyby core that I use in Retroarch but the games won't launch. I did try switching to redream emulator to see if it would work but it launches with the game list and doesn't launch the game automatically.
  11. I recently got Launchbox and I'm trying to get Launchbox to launch dreamcast through Retroarch. I've been using Retroarch for a while and all my games are already setup/functional so I'm using Retroarch as my default emulator. Retroarch works fine playing Dreamcast games already but when I try to launch them in Launchbox nothing happens. I checked the emulator settings and see that Dreamcast is associated with Retroarch and the default player. Is there something else that I have to do to get it to work?
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