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Pixelpiper

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About Pixelpiper

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  1. If the games have the same name, duplicates are filtered out. If they have regional names, then filtering requires parent/clone data - and that is incomplete. I have plans to fill it in, just haven't had the time to move on that. Otherwise there is no ability at the moment to create an additional priority hierarchy for left-over regions or multiple languages. I've tried to keep this type of thing to a basic level.
  2. Search for T-Zer0 1.81 in google. Fifth result. TheCompany. It'll be a Windows implementation if you want it badly enough. OR, the Sixth result, IndieRetroNews for a version that will run on a real Amiga (and therefore probably emulation) - been converted to not require CD-ROM - but missing the CD audio tracks obviously.
  3. I have it. It's part of the overall WHDLoad collection, not necessarily this one. It's marked as "Demo" however, so maybe not a complete game?
  4. Email system is automated, check your spam/junk folder/filters to see if the reply message was blocked.
  5. Send me a private message with a screenshot of your settings and the base URL you're putting into it.
  6. One day I'll have to look at that source again. But now I have yet another hobby thanks to @Zombeaver - because of his attention to the c64 platform I ended up picking up two original computers, one of which need some repair love. And to make matters worse because we both really like all the benefits of emulation, I went ahead and also bought a modern FPGA implementation of a C64 which can do a lot of crazy stuff the original machine can't. So now I'm really deep in it and even (GASP!) looking at modern C64 games (ya, you told me so). So that's what's been keeping me busy lately outside of having gotten back to full-time working. 😆 My LB setup and PSX collection have taken a bit of a back seat, but that's the next platform I need to put some effort into.
  7. I tried a number of different things and ended up on a custom solution using .scummvm files for stand-alone scummVM - Retroarch can also use the same files, but I ended up making a script wrapper to launch the stand-alone app as it's always up to date and doesn't include a number of quirks I found in Retroarch's core. The net benefit of this was being able to import the .scummvm files into LB as games and maintain the use of its properties that are only available to emulator platforms.
  8. I tried the same thing too a while back, including submitting a couple of dumps, but no luck here.
  9. My tool makes its own filenames from the full information available in the Redump database which is much more detailed than any dat with respect to game attributes. If I can't get close to a full set of attributes, including languages, then I don't worry about making a filenames because they won't be useful to filter. For example, there are hundreds of Japanese games that have English language which are never mentioned in any dat. If I took those names and didn't process them as English, then they'd never show up in the generated list unless someone selected that they wanted specifically Japanese language. Someone with a redump account however can really do me a solid. I can provide them with instructions to get me the info I need for the tool very easily and without much effort.
  10. The page can scrape directly from Redump, but right now it's set up to use cached data if it exists - I have a time-out function which will allow automatic refresh (set to disabled for debugging right now) and also the ability to force a refresh. I'll see if I can make some time to enable the time-out feature this weekend or at the very least just wipe the caches. Do you have a redump account? Right now I'm missing data for Wii and other systems from that point onward, which I'd love to get cached.
  11. Instructions in the first post in this thread.
  12. Benefits of using .scummvm Target/Pointer Files: Games open from Launchbox without an extra terminal window appearing The file can be added to LaunchBox as an emulator - no more emulator prompts from LB when editing game settings Works with any arguments added in LB's edit window (passes them to the ScummVM exe). Maintains all Launchbox features that are only possible when you have an emulator platform - startup and pause screens, etc. Parameters/settings can be changed for any game without editing a separate launcher file for each game The game text files only need their ScummVM Target names inside their text files and they can have any file extension Forces ScummVM to maintain its .ini file in its install folder instead of obscure appdata path
  13. Set up a second system using the LCD. Problem solved, only PROs, no CONs.
  14. I've made a script to be used instead of an exe in LaunchBox as a ScummVM emulator. The script will take any command-line parameters and pass them to the ScummVM exe. It will also take a ".scummvm" file (pointer file) we've been talking about and extract the Target ID from inside it and pass that to ScummVM as well. Lastly, it tells ScumVM to maintain its settings/ini in its current directory. In addition to these benefits, using this script produces no command prompts/windows - so you get a clean full screen ScummVM launch and can still use all the normal LaunchBox features/options like for other emulated platforms. Another script can be used to open ScummVM from Explorer and specifies the same local settings/ini. An archive with these scripts and pointer files for a near-complete full set can be found in the following thread along with instructions: IMO, this is the easiest and cleanest way to handle ScummVM right now. The only thing missing is that I can't upload my script to make the .scummvm files right now - it's still in PHP and I need to get it into a format anyone can easily use.
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