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caste

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  1. Thanks for the replies @dragon57 and @Ateb I appreciate the tips. Shortly after posting this I thought about a shader based solution and realized something was already built into the CRT shader I was already using that detected aspect ratio. So instead of overlays my images are being loaded at the shader level. If anyone is curious I'm using the crt-Mega Bezel Reflection shader posted over on the libretro forums (guest-dr venom variant to be exact). So the bezel reflections are applied over my overlays. I had originally made bezel-less versions and was about to batch my entire Bezel Project library in PS to open up the centers for use with the shader's generated bezel. And if you want to use the system or themed bezels with a shader like this, that is totally the path. For simplicity and for use with a large pool of images like this, overlays are still the route to go. Make an action in PS and batch it on every png in your Arcade-Bezels folder to remove the raster bezel (you'll have to do horizontal and vertical separately unless you can figure out some real clever trick to separate them). The shader can either generate a sort of vector bezel or can just create the reflection as an opacity and drop it on top of a pre-defined background. So you would use your new bezel-less art as an overlay -- once the images are updated there's nothing else to do, the cfg's that Bezel Project adds will keep doing their thing -- and use the vector bezel generated by the shader in the center. You an read more about the shader here: https://forums.libretro.com/t/hsm-mega-bezel-reflection-shader-feedback-and-updates/25512 Hopefully this is helpful to anyone trying to accomplish something similar. Sorry if that was a wall of gibberish.
  2. I'm hitting a snag not with the games that have bezels but the ones that do not. I'm using Retroarch for MAME and the games that don't have a match don't load any bezel. But in the Overlays folder there are the MAME-Horizontal and MAME-Vertical cfgs and pngs along with the line in the mame_libretro.cfg. Now correct me if I'm wrong, but is it actually possible to list multiple overlay configs in Retroarch this way? I could have sworn this was originally working and the appropriate generic bezels were loading for both horizontal and vertical games that did not have a match in the config folder, but revisiting this and running games I know don't have a match are not loading any overlay at all. I've checked everything I could think of. Making sure it's set to save individual core configs instead of a global config, no save on exit, fresh install etc. But I'm starting to wonder if I'm chasing a ghost and this feature never actually functioned. Thanks
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