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Posts posted by knapman
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Confirming issue still present in the 13.11 update
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Some extra information on this issue, I run this from an SSD, but I have a cloned backup on a old / slow external HDD, running from the HDD the headings are visible, running off the SSD they are not.
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Yea that will bring it back, but if I close and reopen launchbox it'll be gone again
Edit - just confirming this is still the case with the new 13.10 update
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Did the default theme change in this update, im using a modified default theme from the previous version, do I need to reapply the edits to get any fixes or ok to keep using the old theme?
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New theme seems nice, i'll probably swap to default and enjoy some of the new UI additions. The only thing standing out to me at the moment is the dynamic scaling of elements in the details bar, I like a large game video preview but the title and play button get huge, personally i'd like to clamp the max size of those elements.
Poked around and made some edits, it does feel like the those elements were a bit disproportionate compared to the rest of the UI in this arrangement, a before and after.
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Nice, been holding onto the old lambda theme for ages but would like to get some of the newer functionality on offer
One other question, is there an easy way to add a slight indent back into the side bar on expanded categories? I find it quite hard to visualise when everything is perfectly in line, attempted a few trial and error edits to the xaml but didn't have any luckedit - turned out I needed to close and reopen before that edit applied
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Is it possible to have the Platform Details View show the platform video instead of the image?
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With the new platform categories option enabled I can't see a way to modify the emulator settings for arcade, it looks like it just considers arcade as a category so you miss the subscreen where you would normally be able to access this.
Is there a way to get to this without disabling categories?
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Same question, picked this up for android but can't setup switch, some games work great so not just a tech demo at this point. Currently have all this setup in another front end and would like to be able to move over to this.
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Yea removing the xml sorted out, thanks
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I'm not completely sure how long it has been this way but I recently went to mess around with my Amiga games and noticed a lot of the games were saying the files were missing, I ran a scan for new / removed files and it seemed to clean up the list, but every time I closed and reopened Launchbox the game list would revert to the old list of incorrect games. I have tried just deleting all the games in the list and scanning again and it reverts back to this old list every time I relaunch. I'm not sure if something has corrupted and won't save the changes properly, but how would I go about fixing this?
As a test I created a new platform with a new name, that links to the same rom folder and this doesn't revert when launching, but I would like to have the correctly named platform working again.
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the functionality was added after this post, i dunno if theres a way to mark as thread solved
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My mistake on the video thing, I had been messing with some different views and got mixed up, sorry about that
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Im using the pulse theme at the moment, and the open menu bind is on keyboard, sometimes when it happens it seems to trigger the sfx a bunch of times all at once when it misbehaves.
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Hi, so I just updated, gone from 11.12 to 11.14, my
platform videos no longer seem to be working in bigbox, is there a setting that needs changing for this update?Also I have assigned a button to open system menu and found sometimes when I use it, it will get stuck in the menu, so escape doesn't return to the game list, maybe like 20% of the time I use it
and is there any way to reduce the time for the press and hold delay to open system menu, its a nice option but its surprisingly long delay at the moment
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4 hours ago, Aiwer said:
Hi @knapman
I like very much this change.
Can you share this view please?
I will try to do with community editor but it has been a disaster.
I think this is all you'd need for my edit, i've kept the folder structure so should just drop over the top.
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On 5/29/2021 at 7:18 PM, KaaMoS said:
HJi, friend!
First of all, many thanks for your work, I love this theme so much!I'd like to know, if, based on two of your game views, were possible to create other views that coud add more description and/or combined info.
I made these mockups as a reference abotu what I'm talking about:
ORIGINAL:
MOCKUP 1:
With description and video.
It could use a smaller frontbox, or even a 3D animated one.
MOCKUP 2:
With clear logo at the top, description and video.
It could also use a smaller frontbox or a 3D animated one. Gamelist is all in text.
I hope you could give me a hint about how I could do this.
Thanks in advance!!Not something I was specifically planning to upload as it is a bodged personal edit, I wasn't actually aware their was a proper theme editor so just did some trial and error in notepad, but my layout isn't actually a million miles off your last mock up, The text description area is a bit bigger than it was, and I moved the image to the side but it's set to title screen rather than the box, I did debate trying to get the box art under the title screen but I just don't know enough to add new elements, my main focus was on making the video preview larger and tweaked a few bits to work around that.
But If you aren't having any luck with an edit then i'm happy to share the file if it helps
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It turns out it supports zips so I can unify the launch command going the zip route, bit of a bodge but it works
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ok yes it is working with this approach, I missed a switch out when I first tried, there is still the issue of the extension being hard set, if a similar %extension% style launch variable existed then it would be nice
I am sure about what 1964 needs, I had it setup with the game specific overrides, but I wanted to make it universal so adding games 'just works', and I wanted to ask as customising the launch commands seemed like something worth learning about in general.
Even if the situations are rare, it seems really odd to have launch parameters locked to a few fixed templates, having some advanced vars for path / filename / ext would be great so exceptions can be handled when they come up.
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So this is the command line formatting required by 1964 GEPD, and there are actually a few posts touching on the topic about problems setting up this emulator that are generally unresolved, this is how I come across the game specific command override work around, but some of that stuff is quite old and I had assumed there must be ways to make simple edits to the launch commands and fix it properly.
If there is confusion as to why I am setting up this emulator specifically, it is because this is how you can play goldeneye / perfect dark nicely with mouse and fov customisation, I do not believe there are alternatives to this so this is still the best emulator around for this.
@Koroth I didn't have any luck with the %romfile% approach, but its interesting if there is advanced syntax for modifying the launch command, this is what I was hoping to see, is there documentation on these commands? There is the slight issue of emulators not specifically using just one extension so if it was hard set then I guess i'd have to look at converting between formats, lol it is such a funny situation, I really thought this would be a simple thing to do.
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So the tickbox you highlighted modifies the command between the two formats
app.exe path\file (the wording would suggest this option does actually include the extension)
or
app.exe file (file name only, path and extension stripped out)
I am simply looking to achieve a launch command that does not include path but still keeps the extension
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Confirming issue still present in the 13.12 update