Jump to content
LaunchBox Community Forums

steve25469

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by steve25469

  1. I apologize if this topic has been covered previously, but wasn't having any luck finding it in the forums. If I already have full archive sets of MAME artwork (cabinets, panels, marquees etc..), is there any way to import these archives for use with LaunchBox? There's several GBs of artwork stored in my existing 7-Zip files, and being able to use it would not only save disk space compared to unpacked artwork, but would also keep me from having to download everything one game at a time from the database. I suppose one option would be to unpack the artwork archives and manually place the images in the appropriate Launchbox directories, I was just hoping there might be a better way that I was unfamiliar with? Not to mention that manually arranging all that artwork would take ages, for a large romset. Any help of info is greatly appreciated!
  2. I'm hoping someone can help me here. I have a large archive of xbox games that I keep compressed with 7-Zip (when uncompressed they use up an EXTREMELY larger amount of hard drive space of course). Most emulators work great using the "Extract ROM from archive" feature within launchbox, but I'm having trouble getting CXBX Reloaded to work this way. It requires loading the game from an extracted folder, and loading the "default.xbe". Now from a command line prompt I can execute: cxbxr-ldr.exe /load "path to rom\default.xbe" and load the backup successfully. So my first work around was to try using this method as an addon command line in my emulator settings, and point the path to the game folder within Thirdparty\7-Zip\Temp, where launchbox stores its temporary extracted roms. That didn't work, so then thinking maybe it was a problem using the temp folder path, just to test, I tried the same command line but pointed it to an existing extracted folder of the game. Which also didn't work for me. There is ONE functional work around that I've found however. I read elsewhere in the forums that Launchbox, by default when loading from an extracted ROM archive, will look for and load a *.cue file. Funny enough, I can make a copy of the "default.xbe" file and change its file extension to "default.cue", the zip it back up into an archive. If I launch this newly created archive from within Launchbox, it will extract it into the temp folder and then load the default.cue file into CXBX and work!! The huge downside to this, is I would have to go through and extract all of my game backups, copy and create default.cue files for each one, and then pack them all back up into new archives. So I'm hoping to find a more basic solution, rather than using this .cue work around. lol **Is there a way to define what file extension Launchbox looks for, and launches after extracting an archive??** If I could tell launchbox to launch *.xbe files the same way it does for *.cue files, that would also solve my problem. Now I'm not a total stranger to command lines, but I don't have a massive amount of experience setting up command line arguments within Launchbox either, so I'm wondering if or what I might be doing wrong. I'm wondering if there are any plans to add .iso boot support to CXBX Reloaded, where an iso could simply be extracted and launched then?, similar to PSX and PS2 games?
  3. I agree, I think this would also be a very useful feature. One thing I'm still trying to figure out though, is how to specify a specific file to be loaded from an archive once it's extracted. Specifically in relation to the CXBX Reloaded (Xbox) emulator. It saves me an enormous amount of hard drive space by keeping my larger games packed into archives. CXBX requires an extracted xbox image however, and then launches the game using the "default.xbe" file from within the archive. I haven't been able to find out if/ what command line to use in order to launch a certain file from a temp extraction.
×
×
  • Create New...