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CitznFish

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Posts posted by CitznFish

  1. On 4/28/2020 at 6:50 AM, tesserarcade said:

     

    Edit2: AHK script was in the wrong spot. Had it in the on close, not the running section. Now the gui auto closes when I press esc.

    Thanks for this. I had the same issue, putting the script in the exit AHK..because, well, I wanted to exit the game. Not very intuitive to non-programmers, but I get it now.

     

    :)

     

     

  2. On 12/2/2019 at 9:00 AM, Spacedeck said:

    I'm using the latest version of m64p and it's working but I need it to act differently in BigBox mode.  When I exit a game (esc), it closes the game but leaves the program running, so I tend to have to alt tab over to close it.  Can I set some kind of command for Launchbox to automatically close down the program when I press (esc) to close a game?

    ETA: Managed to get around this using the Auto Hotkey Script.

    which AHK script worked for you? I am having the same issue with m64p and the AHK I have isn't working. 

     

    $Esc::
    {
        Process, Close, {{{StartupEXE}}}

     

  3. 46 minutes ago, Retro808 said:

    It is possible but currently only way to do it is code it into the marquee view xml. Even then you have to be creative with the coding as BB by default, when no marquee image is present, will revert to your Box image priorities. Hopefully whenever the next poll comes out updated marquee support will get enough votes. Even if we just got Image priorities for marquees that would be a nice addition to BB.

    I'll keep my eye out for the next poll..thanks.

  4. I know you do need to name marquee images the same as the game, but I was wondering if anyone figured out a way to default to a single marquee that displays for games that currently have no marquee? It would be cool if BB could default to the platform marquee if the game marquee is missing. 

    I am assuming it isn't possible based on how the images must be named, but I thought I would ask.  

     

    Thx

  5. Originally in BB I was using the default theme. I like the way it looks but I wanted to try a few others. When I reverted back to the default theme it did not revert back to displaying my game lists like it used to.  How do I go back to enabling it?

     

    Example: here is what I had:

    k8vnDr.gif

     

    but then I switched to Colorful, Unified, and another. I didn't like them as much. I went back to Default and now it looks like this, which I cannot stand:

    wrong_display.thumb.png.f1609feb5d259da9b6b340340bfbcb40.png

    I have not found a way to get this back to what I want. I even reverted to a backup copy of Default that I saved before making any changes. It must be some xaml file in views but I am not sure what to do to get rid of this effect. 

     

    Any ideas?

     

     

  6. On 9/3/2020 at 5:10 PM, Headrush69 said:

    Those programs don't decide on the naming, it's the dat file itself. You can find all kinds of specialized or altered dat files. You can even make your own dat file using tools like dir2dat.

    I don't use them anymore and just keep the games I like/want manually like you. Wasted too much time keeping sets up to date rather than just enjoying using them, The only complete set I maintain is the MAME set, and I simply just let the bittorrent client keep it updated rather than using a rom manager.

    I've got to figure out that but totient method for mame.

     

  7. Just now, neil9000 said:

    Mine is also a merged set as you can see from my file paths. So i have no idea why the other versions dont show for you, all three set types have all the versions, they are just packaged differently. Did you actually use the MAME fullset importer?

    honestly, i do not remember. I may have just used Import Roms...

  8. 6 minutes ago, neil9000 said:

    I have rev 3 here under additional apps just fine.

    image.thumb.png.5a261fcd8b3825a8629537d10124961f.png

    I use merged ROM sets so that will not work for me. I suppose I could just break this one out and re-import, right?  I wish there was a way for LB just to launch the different versions in a merged set. 

     

    image.thumb.png.d00ce5d21fd6e49211f49c532621ff3d.png

  9. I want to have the 2 player version of Centipede as the default version in LB.

    MAME runs Centipede Rev 4 as the default version "mame64.exe centiped"

    The problem with this is "centiped" (rev4) is broken and has no 2 player option. To get 2 players I need to launch "mame64.exe centiped3"  (For reference: https://mametesters.org/view.php?id=5741 )

    In Launchbox I have been messing with adjusting the fields under "launching" but cannot get this to work. Also there are no options under Additional Applications for Centipede. How can I get LB to launch the version I want?

  10. 20 minutes ago, dragon57 said:

    @CitznFish, here is a bit of history that will hopefully be helpful.

    At the time of creation, we try to use the most current no-intro dat file, if available. Having said that, the no-intro dat files aren't always going to match a set that was created some time ago because the No-Intro team make name changes, so the dat info evolves over time. What was correct 2-3 years ago may not be correct today. Also, the early sets were manually checked by a project member. Today, the names are checked by an app before release. Errors can creep in, but hopefully recent bezel packs have must closer naming than the early sets.

    You can correct the naming two different ways. 1. Rename your roms to match our cfg file names, or, 2. Rename the cfg files to match your rom names using your utility of choice. Generally I would recommend #2 (rename the cfg under ...\retroarch\config only, you do not have to rename anything under ...\retroarch\overlays\GameBezels).

    Finally, once the group members have made it to the end of our to-do list, the intent is to go back and update anything that needs it, including updating file names, if needed.

    well that certainly answers all my questions, thank you. and thank you all for the dedication and hard work. I cannot imagine the hours spent on a project like this. 

     

    It looks like I'll have to manually edit quite a few files to get bezels on everything, nbd. At least I know the answer now and it wasn't me doing something wrong.

     

     

  11. Hello,

    I am getting this to work, for the most part. I just am noticing a lot of inconsistencies in the naming of the ROMs vs what BP is looking for, even after I use the latest .dat file from No-Intro to verify/rename my roms.

    For example, with TurboGrafx-16, when I load the .dat file in ROM center and load my roms, it claims they are 100% named correctly. No changes made. But when I look at the rom name it is different than what BP expects. Is this mismatch just an issue I need to manually fix across all my emulators? I thought the CFG files were 100% based on the No-Intro names for roms?

    Here is an example from TG16:

    Rom: Bomber Man (USA).pce

    BP CFG file name: Bomberman (USA).cfg

    RomCenter: ( you probably can't read it..but it is all green, no names need to be updated)image.thumb.png.b08cdf0574e89b73659508061ddaad87.png

    I have this across all my emulators. 

    So my second question is, has anyone found an easy(automated) way to update the BP cfg names based on the names in your actual ROM directory instead of the No-Intro dat file? 

     

     

  12. 6 minutes ago, Lordmonkus said:

    You shouldn't have to redownload all the assets after re-importing if using the No-Intro naming standard.

    Yes, i shouldn't have to, but LB does anyway. I went through this with NES and Colecovision. I am trying to avoid having to re-download all the assets for every other system again. There must be a way to do this other than as I have already outlined. 

  13. So to use the bezel project I am using romcenter to rename all of my roms to the proper no-intro convention.  When I have renamed the ROMS they of course no longer work in launchbox.  If I do tools>scan for added roms it doesn't seem to find them. If I do tool>scan for removed roms it removes everything, including the console. I can only seem to get them back with the new names by doing tools>import>Rom files.  But doing this makes LB re-download all assets again, which is stuff I have already downloaded. 

     

    Is there a simpler way to do this that I am missing?

     

  14. 1 minute ago, dragon57 said:

    Just wanted to make sure you had seen it since you hadn't mentioned it, and because the Retroarch question you asked is covered multiple times in that thread.

    well since I can't make heads or tails of what they are saying in there half the time, and it's nearly 2 years of comments that may or may not even be relevant as this project has evolved, it's a bit confusing.  

  15. Couple of quick questions about using this and a stand alone version of MAME and an issue with retroarch for emulators.

     

    The MAME I am using is looking up bezels as part of the /artwork folder. those bezels are zipped up by game along with the marquee and other artwork. I do not use retroarch for MAME so is there some way to incorporate the art I currently have but use the bezel project bezels? I couldn't find this information by searching. Can someone point me in the right direction?

     

    For RetroArch/BB I am also not seeing the bezels show up for emulators or their games after running windows BP setup and following the steps to download and then configure for each sysstem. It appears the bezel project is looking in the right location when I look atbezelproject.ini . What cfg files would I need to look at to verify my rom names are correct ( I suspect they are), that bezels are turned on, and that the location for each is correct?

     

    in bezelproject.ini I see this for Atari 2600:

    atari2600=input_overlay =":/overlays/Atari-2600.cfg",input_overlay_opacity = "1.000000"

    and I have both Retroarch and Bezel project installed in this dorectory (seperate folders)

    C:\Users\Tilt Arcade\AppData\Roaming  ( so C:\Users\Tilt Arcade\AppData\Roaming\RetroArch  and C:\Users\Tilt Arcade\AppData\Roaming\Bezel Project  respectively )

     

     

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