Jump to content
LaunchBox Community Forums

techtony

Members
  • Posts

    9
  • Joined

  • Last visited

Everything posted by techtony

  1. yeah I have them both on my desktop labeled batman and batman raw thrills
  2. Im ready to pull my hair out here. I have two images for two different games. One if a Batman themed side scrolling beat em up from the 90s. The other is a Batman themed driving game thats much more recent. Both are (super creatively) named Batman. Ive left the 90s one named Batman. Ive changed the second one to a bunch of different names (Batman Raw Thrills, Batman Car Game, Batmobile, etc) but no matter what I name the games or their images, when I dump them both in my Launchbox image library one will ultimately swap to the other game for no reason and delete the other one so Im usually left with a mis-imaged game and one with no image. I even deleted the newer game and reuploaded it to Launchbox. Same thing. Any help here? Im going crazy. Btw I do realize they should be in two different platforms (mame and teknoparrot) but Im a psycho and want every game you could find in an arcade under a platform just called "Arcade" instead of breaking them down by emulators. To me when I see Marvel vs Capcom I say "hey thats an arcade game" not "Hey thats a mame game".
  3. im not sure what were talking about here. I use launchbox and recently got into teknoparrot. i booted luigis mansion through the teknoparrot UI as well as through launchbox and either way I get invisible luigi and no room texture assets. I googled the issue and this was one of the first posts i saw. I saw @kemakokos say if you disable pop up windows it will fix the texture issue so i started trying to figure out how to disable those windows in hopes it will fix my problem. from launchbox when i click to launch the game i see the two windows pop up that start the teknoparrot boot. no matter what options i choose in launchbox those come up. tho like i said i dont mind them popping up im really just trying to solve the texture issue. did i answer you question? not trying to be rude i was just confused what you were asking.
  4. thanks for the quick response. Nothing I do in any of the settings seems to make the start up windows not pop up. But I dont mind the pop ups honestly was more trying to correct the texture issue. I also messed with a bunch of the texture settings on my nvidia app. still no change. going to try and find new game file.
  5. hey @kemakokos can you please tell me how to disable the start up screen? thanks
  6. That did it. I erased the wrong this in XML. Deleted that particular file and it launches fine now. Thanks.
  7. I was editing some XML files to move my rom paths and was opening and closing the app so maybe that has something to do with it. But either way I cant open the app at all now. Here is the error that pops up. (Inner Exception) String '19921-01T03:00:00-05:00' was not recognized as a valid DateTime. App: LaunchBox Version: 11.4 Type: System.FormatException Site: System.DateTime Parse(System.ReadOnlySpan`1[System.Char], System.Globalization.DateTimeFormatInfo, System.Globalization.DateTimeStyles) Source: System.Private.CoreLib at System.DateTimeParse.Parse(ReadOnlySpan`1 s, DateTimeFormatInfo dtfi, DateTimeStyles styles) at System.DateTime.Parse(String s, IFormatProvider provider) at Unbroken.LaunchBox.Data.GameBase.HpZktgTIik(Object , Object ) at UUu8THqBIGYVQUEI2bW.JHFpU61uV(DataRow , String , UUu8THqBIGYVQUEI2bW ) at Unbroken.LaunchBox.Data.GameBase.LoadFromDataRow(DataRow row) at Unbroken.LaunchBox.Windows.Data.Game.LoadFromDataRow(DataRow row) at Unbroken.LaunchBox.Windows.Data.DataManager.Hnw1zrvCTl(String ) at System.Threading.Tasks.Parallel.<>c__DisplayClass33_0`2.<ForEachWorker>b__0(Int32 i) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.<>c__DisplayClass19_0`1.<ForWorker>b__1(RangeWorker& currentWorker, Int32 timeout, Boolean& replicationDelegateYieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica`1.ExecuteAction(Boolean& yieldedBeforeCompletion) at System.Threading.Tasks.TaskReplicator.Replica.Execute() (Outer Exception) One or more errors occurred. (String '19921-01T03:00:00-05:00' was not recognized as a valid DateTime.) App: LaunchBox Version: 11.4 Type: System.AggregateException Site: Void Run[TState](ReplicatableUserAction`1, System.Threading.Tasks.ParallelOptions, Boolean) Source: System.Threading.Tasks.Parallel at System.Threading.Tasks.TaskReplicator.Run[TState](ReplicatableUserAction`1 action, ParallelOptions options, Boolean stopOnFirstFailure) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw(Exception source) at System.Threading.Tasks.Parallel.ThrowSingleCancellationExceptionOrOtherException(ICollection exceptions, CancellationToken cancelToken, Exception otherException) at System.Threading.Tasks.Parallel.ForWorker[TLocal](Int32 fromInclusive, Int32 toExclusive, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Func`4 bodyWithLocal, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IList`1 list, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEachWorker[TSource,TLocal](IEnumerable`1 source, ParallelOptions parallelOptions, Action`1 body, Action`2 bodyWithState, Action`3 bodyWithStateAndIndex, Func`4 bodyWithStateAndLocal, Func`5 bodyWithEverything, Func`1 localInit, Action`1 localFinally) at System.Threading.Tasks.Parallel.ForEach[TSource](IEnumerable`1 source, Action`1 body) at Unbroken.LaunchBox.Windows.Data.DataManager.Load(Boolean settingsOnly, Boolean forceReloadAll) at yJkXM3TH6HmMhmRTpSL.V7oaTFSQ1(Object , Boolean settingsOnly, Boolean forceReloadAll, yJkXM3TH6HmMhmRTpSL ) at Unbroken.LaunchBox.Windows.Data.DataManager..ctor(Boolean bare, Boolean settingsOnly) at Unbroken.LaunchBox.Windows.Desktop.App..ctor() at Unbroken.LaunchBox.Windows.Desktop.Program.Main(String[] args) Recent Log: 9:42:37 AM Exception Any ideas?
  8. Hey not sure if this has been posted (kind of hard to search for) but is there any way to make the All Games category carry over the image group that we have selected for each individual console? For instance I use Boxes for most consoles but like Clear Logos for Arcade and Pinball and Carts for Game & Watch. When I go to All it defaults to one group and i know for a fact there is no image group I 100% have for every game so I ultimately have blank squares which looks bad. Any ideas? Thanks in advance.
×
×
  • Create New...