Jump to content
LaunchBox Community Forums

jan.axhell

Members
  • Posts

    13
  • Joined

  • Last visited

jan.axhell's Achievements

8-Bit Processor

8-Bit Processor (3/7)

0

Reputation

  1. I have rescanned my set with arcade64.exe (on ClrMamePro): so far it removed about 20.000 out of 30.000+ roms, which supposedly means it cleaned up all the non-arcade stuff. Now I have started a Full Mame set Import based on arcade64.exe instead of mame.exe. When it's finished, I'll see what happens launching the Scan Removed roms. EDIT Well, better than before, only 3985 roms imported, but still a lot of non arcade stuff. I honestly don't understand why things like "Amiga 2000 Keyboard" are indexed inside Arcade64. I haven't found the "System / Device" section in LB, I'll try to manually clean what I can. I have applied Scan Removed Roms, but those roms are actually present in the arcade64 set, I have to delete them from HDD.
  2. The DAT file I used was supposed to be Arcade only, but apparently was not (and I wonder then what's the difference with the other DATs in the same archive). Maybe I'll try arcade64, I think it's a precompiled build with that argument.
  3. Yes, my confusion comes from the fact that "unplayable arcade games" and "unplayable because not a game but a bios/hw component" fall in the same "unplayable" setting. The first is unplayable because still not well emulated, while the second has no means to be emulated, it's just a passive component of something else.
  4. Yes, the real problem is that many MAME games flagged as unplayable are actually playable to some degree, but obviously LB only sees them as "unplayable". Thanks again for the hints.
  5. Ok, thank you all for the patience, I saw an ETA Prime video and it looked pretty straight-forward to just import a clean set. I'll now re-import and take a look a System / Device and try to clean it as much as I can. A front-end over a multi system emulator based on an arbitrary ROMset is not immediate to manage.
  6. Ok, so there is NO way to automatically exclude non-arcade roms from import because unplayable includes both arcade and non arcade. Why Launchbox doesn't take advantege of the SoftwareList database inside MAME to exclude that and only that category?
  7. Look at this: I'm importing again the full set. the "coco_fdc" rom is NOT present in my set, nevertheless Launchbox "sees" it. panel on the left is source Mame folder, panel on the right is destination folder, the one I scan with Launchbox
  8. I have a complete MERGED set created with ClrMamePro *excluding* SoftwareList when building -> a complete scan of this shows 0 missing roms. I don't have any c64 or Amiga o SNES or whatever non-arcade games in that set.
  9. I have done the "Scan for removed games” as written above with unsatisfying result. 1. How do I do that? Using both mame.exe and DAT file excluding SoftwareList ended up including SoftwareList stuff. 2. Taking a look at Genres now just shows me a lot of entries, but none of them corresponds to Consoles o Computer related stuff. I am familiar with MAME, used to collaborate on the database in late 90's and used MESS when it was split. My prolem now is that stuff like Amiga or IBM or C64 stuff is added to the ROMset. None of that has anything to do with Coin-Ops. I know some bioses are common for both arcade and home, but not thousands.
  10. I have a Full Mame Arcade set curated every release. I have tried the Full Import + Scan for Removes, but beside removing 7000+ roms that could not be checked because the dialog showed only the first few, so I don't know which they were, the problem persists. In the picture you can see some legit Arcade Roms with their screenshot and a ton of non-arcade blank slots. I have used official mame64.exe to scan the roms, not a custom build. UPDATE I have tried to completely rebuild my MAME ROMset from scratch using ClrMamePro *excluding* SoftwareList -> no-go, it imported them (tried to follow what the author himself wrote here with no success https://www.emulab.it/forum/index.php?topic=4591.0 ) I have tried again to rebuild using the MAME 0.231 (Arcade).dat from here https://www.progettosnaps.net/dats/MAME/ -> no-go, exactly same as above. I cannot get rid of non-Arcade roms. In launchbox if I disable "Skip unplayable games" non-arcade stuff like this is imported If I enable it that stuff disappears ALONG with legit arcade games flagged inside MAME as unplaybale (despite being often almost playable)
  11. No, I don't want SoftwareList, nor I have a set for it, I just have a full MAME 0.231 set and wish to import the Arcade-only games, including unplayable ones. I'm talking about SoftwareList because when I uncheck "Skip unplayable games", after scanning the ROM set, things like c64, AMC, 6501 and many other (hundreds or thiunsands) entries like that appear in the list of things to be imported, but those things are not present in my MAME ROM set. If I go on, among the actual games, many blank slots with those names appear in Launchbox. EDIT: I am on another PC now, I'll post screenshots tomorrow
  12. I'm trying to import the Full MAME set, but if I skip Unplayable games, many almost-completely playable games are not imported. OTOH if I do not skip them, they are imported, but also thousands of bogus/non-existent SoftwareList entries with no picture are imported. I thought "Skip non-Arcade games" was supposed to do that, but it doesn't. How do I filter out SoftwareList games but NOT actual arcade "unplayable" games while importing?
×
×
  • Create New...