Jump to content
LaunchBox Community Forums

HarryFlowers

Members
  • Posts

    4
  • Joined

  • Last visited

HarryFlowers's Achievements

1-Bit Wonder

1-Bit Wonder (1/7)

2

Reputation

  1. Alright @faeran... so I can put this to bed and prevent anyone else spending time on it, I finally got it to work. Figured I'd provide the steps I took in case anyone else wants to achieve the same... In the 'TextFiltersView.xaml' file, I replaced lines 527 - 560 (code block labelled 'Game Box') with the following: <Grid x:Name="SelectedItemVideo1" HorizontalAlignment="Left" VerticalAlignment="Top" Visibility="Visible" Width="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=W;486.66666666666663;2560}" Height="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=H;846.6666666666666;1440}" RenderTransformOrigin="0.5,0.5" Panel.ZIndex="40" > <TextBlock x:Name="SelectedItemVideo1imgfound" Text="{Binding ElementName=SelectedItemVideo1video, Path=HasVideo}" Visibility="Collapsed"/> <transitions:TransitionPresenter x:Name="SelectedItemVideo1video" TransitionSelector="{Binding ImageVideoTransitionSelector}" StretchVideo="False" IsContentVideo="True" Opacity="1.0" RenderTransformOrigin=".5,.5" > <transitions:TransitionPresenter.Style> <Style TargetType="transitions:TransitionPresenter"> <Setter Property="Content" Value="{Binding ImageVideoView}"/> <Style.Triggers> <DataTrigger Binding="{Binding ElementName=SelectedItemVideo1,Path=Visibility}" Value="Collapsed"> <Setter Property="Content" Value=""/> </DataTrigger> <DataTrigger Binding="{Binding ElementName=SelectedItemVideo1,Path=Opacity}" Value="0"> <Setter Property="Content" Value=""/> </DataTrigger> </Style.Triggers> </Style> </transitions:TransitionPresenter.Style> <transitions:TransitionPresenter.RenderTransform> <TransformGroup> <RotateTransform Angle="0" /> <ScaleTransform ScaleX="1.25" ScaleY="1.25" /> <SkewTransform AngleX="0" AngleY="0" /> </TransformGroup> </transitions:TransitionPresenter.RenderTransform> </transitions:TransitionPresenter > <Grid.RenderTransform> <TransformGroup> <SkewTransform AngleX="0" AngleY="0"/> <RotateTransform Angle="0"/> <TranslateTransform X="{Binding ElementName=Canvas,Path=ActualWidth,Converter={StaticResource ScalePropertyValueD},ConverterParameter=X;110;2560}" Y="{Binding ElementName=Canvas,Path=ActualHeight,Converter={StaticResource ScalePropertyValueD},ConverterParameter=Y;628;1440}" /> </TransformGroup> </Grid.RenderTransform> </Grid> In the lines above I altered the position of it a bit so that it lived slightly lower in the view than before. I also attached a video of the final result (this time it being an actual live capture of Big Box running). Thanks again for pointing me in the right direction, it was fun to learn some XML/GUI design and great interacting with someone on the LaunchBox team! big-box-list-view_1.mp4
  2. Thanks for offering some help, I tried to dig into it... but given my limited experience with understanding the language, of course hit the inevitable wall of shame. I attached a short video 'prototype' that shows the end result I'm aiming for (edited video, not a BigBox capture). After reading your response, I tried to find the portion of code in 'TextFilersView.xaml' that displays the platform banner art which seems to start at line 526 (<!-- Game Box -->). I tried replacing the image paths in that code block with platform video paths, but haven't had any luck. I'm probably going about this ass-backwards, but if I'm close... maybe you could provide a couple off additional steps to get be on track here? The platforms videos I'm trying to get to display here are the ones located in my LaunchBox directory: ...\LaunchBox\Videos\Platforms\<example-platform-video.mp4>. Again, I'd be totally willing to donate something to any sort of Patreon or LaunchBox funding for your time. Thanks again, and if this is something that might be too cumbersome to look into, just let me know. big-box-list-view.mp4
  3. As far as correcting the box art stretching, your instructions worked like a charm... I had separated some of my console platforms to have one for US regions and another for Japan regions and labelled them accordingly. Once I renamed the .xaml files to match my platform names the images were fixed. For the black backdrop, I see what you mean! I didn't realize the grid was separated by transparent border/spaces. I think I'm just going to leave it how it is, I can see how having a colorful background can make it look messy and would prefer otherwise. One final question (and hope I'm not getting annoying)... For the platform list view, is there a way to show platform videos in place of the platform banner art? Again, not a huge deal, just wondering if there's a quick setting I could toggle which I haven't been able to find. I was hoping I could have platform videos playing (in the same frame size as the banner art is currently displaying). If it isn't currently supported, like I said no biggie. Thanks again for the help!
  4. Hey @faeran, Just first wanted to say that this theme you made has been my favorite BigBox theme for the past year or so. Love how you kept things organized, clean, and showcased the new wall view feature at the time of release. I was hoping to try out these forums to ask for a bit of support on something I haven't been able to fix myself. For some reason in the game wall views for certain platforms, the aspect for the box art isn't aligned with the actual. What I mean is, for example, for platforms with 1:1 Box Art such as Sony Playstation, Sega Saturn (Japan), etc... the wall view is stretching those out into a rectangular aspect (see attached image). What's odd is that there are platforms that maintain the 1:1 aspect and work correctly such as the Sega Dreamcast and Nintendo GameBoy. The platforms that are showing stretched box art for me currently are: Sony Playstation (US & JP), Sega Saturn (JP), NEC TurboGrafx, NEC TurboGrafx-CD. Is this a default setting or did I mess something up in the theme files? For the life of me I can't find a setting or figure out a way to customize the theme doc to provide a 1:1 Box Art grid for the listed platforms. Any help would be much appreciated. Also, one other item (which is "smaller potatoes" btw...), is there a way to change the background in these game wall views to show the game's fanart across the entire backdrop instead of just the game's box art (currently showing on the left hand side)? Sometimes when the top or bottom most row of the wall view grid is highlighted, a lot of black space appears because the game's box art is justified to the left. It would be nice if there's a way to instead show the game's fanart across the whole screen area in the background to cover that (see attached image with markups. Anyway, hopefully we as users are being too particular. I was pleasantly surprised when I found how accommodating you've been to those using your theme on this thread and thought I'd reach out. I'd be more than happy to donate to a Patreon or whatever you might be using to show my appreciation. Thanks in advance for any input!
×
×
  • Create New...