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faeran

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  1. Thanks, the links are updated on the GamesDB. Based on the article you provided and our SteamID system, I updated Final Fantasy VII to the newer version for now. Just note the LaunchBox app plays no role in the GamesDB metadata changes. They kind of live in parallel beside each other.
  2. Send me a PM with the published theme files and I'll take a look at what may be going on there.
  3. If you would like to troubleshoot this, send me a PM. Just be ready for a lot of questions, so we can try and deduce what might be going on on your machines. Are you using a specific custom theme or have specific plugins installed? My hunch after you said this is maybe it's due to a custom plugin of some kind. Does the same thing happen when you switch to the default theme? Thanks for the info. I did some investigation on that app and it looks like they made the decision to place their video in another bucket than the normal one mostly all games/apps use called "trailers - other trailers". We'll make sure to including that bucket as well.
  4. Thanks to all you guys we released Beta 5 with all the issues we were able to reproduce. Some we just took a stab at since we were unable to recreate them (like processes being stuck), so if you were having issues, take a look at the changelog to see if there was an attempt on solving your issue and test it out and report back. At this point we've scheduled the release for next week, so let's hope we make it! Here's the changelog for beta 5: Improved: System Tray options have been clarified with a new Enable System Tray setting, and tray-related close and minimize behavior now only applies when the system tray is enabled Improved: Local metadata refreshes are more reliable across imports and metadata downloads, with better reuse of active refreshes, more accurate progress reporting, improved package validation with database hash verification progress and more reliable retry handling Improved: LaunchBox restart handling is more reliable for theme installs, plugin updates, options changes, and data restores Fixed: Like and unlike support now works correctly for Themes and Media Packs in the Media Manager, making it easier to give feedback on community-created downloads directly from LaunchBox Fixed: Automatic ROM imports now better respect disabled auto-import settings and more reliably avoid creating duplicate games or duplicate additional apps when scanning for new ROMs Fixed: Several System Tray shutdown and cleanup issues have been resolved, improving quit, minimize, restore, and restart behavior when tray options are enabled Fixed: Several Big Box stability issues related to controller navigation and background image updates have been resolved, reducing the chance of crashes or freezes while navigating with a controller or loading images Fixed: FFmpeg/FFME video playback now loops more reliably without freezing or crashing at the end of playback Fixed: Metadata downloads now handle cases where no games can be resolved, preventing unnecessary failures and helping preserve queued media download work
  5. Just to set expectations. When Steam overhauled their videos system and broke our Steam trailer download support, they basically made all of their video files not accessible. There's literally no videos on their servers for anyone to download anymore. Instead, they replaced it with live streaming versions of them. So, instead of files that can be downloaded, they are video and audio streams. This means the only solution we really had at that point was to capture the video and audio streams and use a program to mux them together and create a file to save to disk. Doing all of that cannot be realistically as fast as simply downloading a file, like we were able to do before, but it does work. All of it can be tested in beta right now, so let us know how you like it.
  6. Beta 2 has been cooking for a while, but it's finally out for everyone to test. We mostly focused on Steam support, including importing and syncing your Steam library, with Steam artwork, trailers, and a bunch of import customization options. We also added a bunch of new platforms, emulators, and a bunch of fixes. Thanks everyone for the help with testing this as we get closer to release. Here's the full changelog: Added Steam game importing for the new Windows platform. This lets you bring your Steam library into LaunchBox for Android and launch supported games through compatible Android Windows launchers Added Steam media support. Steam games can now use Steam artwork and trailers, including box fronts, clear logos, backgrounds, and videos, giving imported Steam games better media coverage out of the box Added Steam library update support. LaunchBox can now compare your Windows/Steam platform against your Steam library to add newly owned games and optionally remove games you no longer own Added options to customize Steam imports. You can choose whether to import only games, include family-shared games, search the LaunchBox Games Database, prioritize Steam metadata, prioritize Steam media, or allow duplicate imports Added platforms: Windows, Arduboy, Sega Model 3, Uzebox, WASM-4, and Microsoft Xbox Added emulators: GameHub Lite, GameNative, Pizza Boy SC Pro, Azahar (Vanilla), Linkboy, Lynx.Emu, PICO-8: Android, PICO-8: Picpic, Aethersx2 (Turnip), SkyEmu, MelonDualDS, YabaSanshiro Pro, Vita3k (ikhoeyZX), Super3, X1 Box, aPS3e, and eka2l1 Added RetroArch core mappings for Arduboy, Uzebox, and WASM-4. These platforms should now be easier to import and launch when using RetroArch Improved streaming video support. LaunchBox now handles more streaming video formats, including HLS streams, which helps Steam trailers and other online videos play more reliably Fixed Local and Cloud filters so games appear in the correct place. Games with local files now show under Local, while Cloud only shows games that exist only on a configured network/cloud location Fixed a possible crash when returning to LaunchBox. This could happen if notification or data services were not available yet when the app resumed Fixed possible image resize conflicts during media downloads. This could prevent media from failing or becoming inconsistent when multiple images were being processed at the same time Fixed scoped-storage handling for additional applications. Launching alternate versions or additional apps should now use the correct file path or URI Fixed scoped-storage lookup to use the selected application path. This helps when launching an additional app or alternate version instead of the main game file Fixed the built-in Vita3k Android emulator launch command
  7. That's an old issue with the native WPF grid view system, which in essence is just a bad system overall. The next release will completely replace it with an entirely custom one, which should give us a lot more control over everything with the list view.
  8. We will be tackling a larger overhaul next release, which hopefully that will help some for users. When I see this happen, it's usually caused by some kind of bad file permissions issue that can usually be fixed with a restart. I'd love to get rid of themes that utilize those old and outdated (and really unneeded) files, but time is the limiting factor there. The shutdown process is highly dependent on how much a user does during their session, but in essence there's a lot of files that go back and forth, and things can get stuck there sometimes that are almost always some kind of read/write issue. Basically, it's not a beta issue, it's more of a "LaunchBox needs to do these things and the computer is saying no silently and LaunchBox just keeps waiting for it to be done". The release after this one will better expose all the things LaunchBox does during a shutdown sequence, and provide ways out of a stuck process.
  9. Thanks. Looks like it's due to using a controller. Fixed internally. Looks like this snuck through. While the option is off, it still runs a quick check on certain things, so we made it not run those checks now while the option is off. Based on what's being read here is that the video file it was playing was slightly corrupt, in a way where the file is out of sync with its own start/end time. Basically it's reporting its time incorrectly and Big Box ends up using the incorrect time to make a decision and it locks Big Box. I tried with a few files, even attempted to corrupt one of my files but was unable to recreate this scenario. It was enough to attempt a fix, but I cannot test the fix. If either of you have a file where it's always doing this, send that, along with your data folder that represents all the settings you have when the issue happens, to me in a PM. I was unable to get this to happen, but I attempted a fix for the automatic ROM import combine ROMs situation, so we can hope that helps, and you can help test when it's out. Based on what's happening during that step, that usually means there's some kind of "LaunchBox can't manipulate a file" issue due to all the normal reasons you can think of, like - another process is holding it hostage, or file permissions, or AV/security software.. etc. I made some changes to the process to try and simplify it as much as possible, but if the OS is telling LaunchBox that it doesn't have access to the file, it may not be enough. Sometimes Windows can get into a bad state and a restart of your computer could clear things like that.
  10. Beta 4 is out with the following fixes: New Feature: Added Save Management maintenance tools to repair missing save metadata or clear and rebuild save metadata from emulator and vaulted saves Improvement: PCSX2 save matching now supports CHD disc images Improvement: Dolphin Wii save discovery and restore now support both disc saves and channel saves Improvement: 3D models now handle cached and fallback artwork more reliably Fixed: GOG media downloads now work reliably for icons, posters, and screenshots Fixed: Fullscreen image viewing no longer overlaps the taskbar and scales images correctly across image types, DPI, and monitors Fixed: Imports and media downloads now respect media limits more accurately, including no-limit automated imports Fixed: Game details videos no longer steal focus from the game grid Fixed: FFME video cleanup is more stable and less likely to hang or crash Fixed: Welcome wizard selections are saved more reliably when finishing setup Fixed: The bundled Xbox - White controller input pack no longer incorrectly reports that an update is available Fixed: The Manage Storefronts window no longer errors when using the Close button Fixed: Save Management now removes deleted save metadata immediately and more reliably, preventing stale saved-game and save-state badges from remaining after saves are deleted We are coming up to the end of the cycle and we are overall fairly happy with where we've landed. Thanks everyone for helping with this release cycle. We've got more to come with a bunch of overhauled systems for the next release, and it should be a much larger one than this one. We spent quite a lot of time this cycle setting up new internal workflows to try and speed things while reducing risk at the same time, so hopefully the results will show off quickly with larger scoping changes coming out in faster succession than we were doing over the last few years. This should be specifically addressed in Beta 4.
  11. Thanks, let us know. I haven't been able to reproduce this. Usually when this is reported it's due to something on the user's computer conflicting with the wizard. The wizards are somewhat i/o heavy, so other things happening on the computer can trip it up sometimes.
  12. Thanks, do you also have LaunchBox debug logs when this crash happened. Also, in that second report, there's that long link at the bottom of it which should lead you to the WER report. If you can attach that here as well, that would be super helpful.
  13. For us to do research on your exact crash, we would need any Event Viewer application logs of the crash, which usually come in twos, along with any WER reports that come with the application log.
  14. Thanks for the report. Yeah, noticed this yesterday and is fixed internally. Will be part of Beta 4. I did make some changes to this, but I'm unable to reproduce what you are seeing, so I'm not sure if I need to fix something or if there's just some configuration in your build that you need to change up. Which method are you using to import your games/download media?
  15. I'm not entirely seeing what you are, as each of my test runs downloaded images just fine. I'll make a few changes though and see if that help you out. This is being caused by the new video controls. They are pulling focus when a video starts playing. I have a fix internally that should help with that situation. Took me 4 different monitors to be able to recreate this one, but I fixed it up internally and slightly changed how that whole pixel perfect system works, as well as put in a better fix for the taskbar showing in LB full screen image view.
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