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faeran

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faeran last won the day on February 28

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  1. Video always uploads successfully each time. Just checked and the video file is within range (about 650MB). I just tried to upload the theme without the video and getting the same error unfortunately. Before submission, everything looks good, it only errors after I press the submit button, loading the error page. Could it be caused by weird symbols in the description? I added my own bullet points...
  2. Just spit balling here... is there a max file size or file length for a video upload?
  3. Unfortunately, still seeing the same error. The good news is I've gotten really good at the submission process
  4. fyi: still getting the generic error when trying to submit a theme. It's unclear what the issue could be.
  5. faeran

    CoverBox

    Hi @MangaAddict. The simplest way for you to get rid of the scanlines would be to just delete (or rename) the scanline file in this path: CoverBox\Images\Themes\scanlines.png
  6. faeran

    RetroFresh

    Definitely plausible. I will be looking at getting this theme to officially support the changes made during the 9.4 update. I may look into a slight design change when I do.
  7. faeran

    CoverBox

    Hi @llsique.Unfortunately, no. This type of theme would have to be completely re-imagined for it to work on 4:3 screens. Hi @TheNewClassics. Might take a while, as I'm currently working on other themes. But, I will always come back to CoverBox and add systems to it, so definitely expect future additions.
  8. faeran

    Retrotastic

    Hi @Bullfrog. This could be due to a number of different issues. One could possibly be the resolution and/or text scaling setting you are using (most optimally works when resolution is 1920x1080, and text scaling is set to 100%). There's a few things we can check: What version of LaunchBox are you on? What platform(s) are you viewing that have this issue? Can you go into BigBox Options> Views, make sure that Games List View is set to Vertical Wheel 1 and that "Remember Separate View for Each Platform" is not selected. Then check some platforms and let me know how they are functioning.
  9. Oh I see. That's actually a video control, which only reverts to a screenshot if you don't have a video for a game. Find the location in the TextGamesView.xaml where it says: <!-- Video Starts Here --> And play around with the ColumnDefinition and RowDefinition numbers until it fits into the space that you want. The video resides in the ColumnDefinition that says 20*, and RowDefinition that says 31*.
  10. That one is a little bit of a mystery to me. If you are referring to that steam background picture, it looks like it's bugged out a little, as there is no code allowing a picture to be in that location. Instead, the background picture should be stretch to fit the entire background. Can you try this. Open the TextGamesView.xaml file and delete the following code: <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" Height="{Binding ElementName=Canvas, Path=ActualHeight}" Width="{Binding ElementName=Canvas, Path=ActualWidth}" Grid.RowSpan="3" IsContentVideo="true" /> <!--GCFE Background Image--> <Grid Grid.RowSpan="3"> <Image Source="pack://siteoforigin:,,,/Themes/Coverbox/Images/Theme/GCFE-View.png" /> </Grid> <!--GCFE Background Image Ends--> Replace with this code, in the same spot: <!--GCFE Background Image--> <Grid Grid.RowSpan="3"> <transitions:TransitionPresenter TransitionSelector="{Binding BackgroundTransitionSelector}" Content="{Binding BackgroundView}" IsContentVideo="true" /> <Image Source="pack://siteoforigin:,,,/Themes/Coverbox/Images/Theme/GCFE-View.png" /> </Grid> <!--GCFE Background Image Ends-->
  11. faeran

    CoverBox

    I have uploaded CoverBox to version 2.0.3 with some code fixes for the default text games view.
  12. Also, I have found an error in the code of Coverbox, and have uploaded a new version just now. Before you make these changes, I would redownload Coverbox and replace the version you currently have.
  13. Hi @Zenotek. I'm going to answer all your questions in this thread. To change the font of the game list. Open the TextListView.xaml file, located in the Views folder of the theme, and find the following code to change the value to the name of the font you want to use. <Setter Property="FontFamily" Value="{StaticResource BebasNeue}" /> If I wanted to use Calibri, I would change the code to look like this: <Setter Property="FontFamily" Value="Calibri" /> To change the selected highlight colour of a game, find the following code, and change the colours of the GradientStop to the colour codes of your choosing. <Setter TargetName="Bd" Property="BorderBrush"> <Setter.Value> <LinearGradientBrush StartPoint="0,0" EndPoint="1,0"> <GradientBrush.GradientStops> <GradientStopCollection> <GradientStop Color="#00999999" Offset="0" /> <GradientStop Color="#999999" Offset=".5" /> <GradientStop Color="#00999999" Offset="1" /> </GradientStopCollection> </GradientBrush.GradientStops> </LinearGradientBrush> </Setter.Value> If you want to change the font, or colour of the purple text, open the TextGamesView.xaml file, and find the following code: <Viewbox Grid.Column="1" Grid.Row="1" HorizontalAlignment="Left"> <TextBlock FontFamily="{StaticResource BebasNeue}" FontSize="100" HorizontalAlignment="Center"> <TextBlock Text="{Binding Path=ActiveGame.Platform}" /> <TextBlock.Foreground> <LinearGradientBrush StartPoint=".5,0" EndPoint=".5,1"> <GradientStop Color="#8b7ec1" Offset="0.0" /> <GradientStop Color="#35304b" Offset="1.0" /> </LinearGradientBrush> </TextBlock.Foreground> </TextBlock> </Viewbox> Change the FontFamily to the font that you want, or change the GradientStop Colors to whatever you'd like.
  14. faeran

    Retrotastic

    Hi @kerszr. There's no specific work being done on the Nintendo 64 background. If you don't like the current N64 background, I do know that broskiplays made one last year. You could also use the template and take a stab at creating your own. Either way, all you have to do is replace the current Nintendo 64.png, located in the following folder: Themes\Retrotastic\Images\Theme\Background
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