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Flames

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Posts posted by Flames

  1. As there is a new update of Ares Multisystem emulator, I tried to use it with Launchbox. I found that, with some systems, Ares does not know which system emulator to use. So, you have to include a command line for each system. In the home page you have a few examples:

    for MSX system, use: --system MSX --fullscreen

    But for PC Engine CD, although I use command line, --system pce --fullscreen, it launches Mega CD emulator. Does anybody know the abbreviation for each system, or the correct command line I should use? I found no information about it, just: a26, fc, sfc, n64, sg, ms, md, ps1, pce, ng, msx, cv, gb, gba, ws, ngp, spec, and some do not work.

  2. My computer has 16 Gb of RAM memory. When I start Launchbox, it begins to consume more, and more memory until a 30% of computer's memory. An it keeps in that value all the time. Even when I leave it without doing anything. The rest of the computer processes are affected due to this excesive consumption. I don't understand why so much consumption, when I am doing nothing. Anybody has the same issue? How can I reduce the memory consumption?

  3. 20 minutes ago, thewhite said:

    Ok i didn't know you can load the zip file with launchbox then retroarch load the m3u inside the zip...

    Yes, you can, if the emulator core supports m3u files. The only thing you have to take into account is that, zip name, should match with m3u name, and not with the other files, because this can create confusion to Retroarch and may try to run other file than the m3u.

    I do agree with you, for CD images, there is no need of zip files, but for old computer games, zip files work really good.

    I do have to thank you such a great program. Many thanks!!!

  4. Example: I issue a zip file called "Battle of Britain (E) (CDT)". Inside there are 3 files:

    - Battle of Britain (E) - Side A (CDT).cdt

    - Battle of Britain (E) - Side B (CDT).cdt

    - Battle of Britain (E) (CDT).m3u

    Retroarch opens "Battle of Britain (E) (CDT).m3u", and indexes the two tapes for swapping "Battle of Britain (E) - Side A (CDT).cdt" and "Battle of Britain (E) - Side B (CDT).cdt"

    So the text for m3u file should be

        Battle of Britain (E) - Side A (CDT).cdt

        Battle of Britain (E) - Side B (CDT).cdt

    The text is without "..\" at the begining. For 1 file there is no problem, but massive generation, is a hard work.

  5. First of all let me congratule you, about a so excellent video. Incredible!! I have no words to explain how did I feel when it worked.

    But I have another issue, I don't how to solve it. I use Munt for ROLAND MT-32 emulation. It works great with DOSBOX games, but I don´t know how to set up it with FS-UAE. Munt can not detect FS-UAE signal.

    I read the FS-UAE documentation, and for Windows it says:

    Using Munt for MT-32 emulation

    With mt32emu-qt from Munt on Linux, use option serial_port = midi:Standard to enable MIDI output via emulated serial port and route to the ALSA sequencer set up by mt32emu-qt.

    On macOS, the MIDI device is different, so you can use the option serial_port = midi:Mt32EmuPort.

    On Windows, yet another name is used: serial_port = midi:Mt-32 Synth Emulator.

    But double-check that the device name is correct for yor system. See the section "Finding the MIDI device name".

    Finding the MIDI device name

    You can list the midi device names with fs-uae-device-helper:

    ./fs-uae-device-helper list-portmidi-devices
    

    If you are using FS-UAE Launcher, you can go to Prefs -> MIDI and this will also list the MIDI device names for you!

    So, where are the "Prefs -> MIDI" in the FS-UAE emulator? I go through all options, and I can not see them.

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