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Flames

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  1. As there is a new update of Ares Multisystem emulator, I tried to use it with Launchbox. I found that, with some systems, Ares does not know which system emulator to use. So, you have to include a command line for each system. In the home page you have a few examples: for MSX system, use: --system MSX --fullscreen But for PC Engine CD, although I use command line, --system pce --fullscreen, it launches Mega CD emulator. Does anybody know the abbreviation for each system, or the correct command line I should use? I found no information about it, just: a26, fc, sfc, n64, sg, ms, md, ps1, pce, ng, msx, cv, gb, gba, ws, ngp, spec, and some do not work.
  2. Most of them or are smaller, or at least the same size. Many thanks.
  3. Many thanks for the help. I understand what you say, and should be that. Is there any program to analyze bottle necks?
  4. My computer has 16 Gb of RAM memory. When I start Launchbox, it begins to consume more, and more memory until a 30% of computer's memory. An it keeps in that value all the time. Even when I leave it without doing anything. The rest of the computer processes are affected due to this excesive consumption. I don't understand why so much consumption, when I am doing nothing. Anybody has the same issue? How can I reduce the memory consumption?
  5. I use the CEMU's option to convert game into .wua format, but it seems very big, like 20 Gb per game. Am I doing something wrong?
  6. Works Great!!!! Now I can handle with thouse infernal systems with thousands of files (Amstrad, Spectrum, Commodore 64, ...) Many thanks. Very helpfull
  7. Yes, you can, if the emulator core supports m3u files. The only thing you have to take into account is that, zip name, should match with m3u name, and not with the other files, because this can create confusion to Retroarch and may try to run other file than the m3u. I do agree with you, for CD images, there is no need of zip files, but for old computer games, zip files work really good. I do have to thank you such a great program. Many thanks!!!
  8. I found a small trick for this purpouse. You can us Note++, and open all generated m3u files. Select option - Edit - Replace, and replace ..\ by nothing. Before pressing replace button, you can notice, there is another button that says "Replace on all opened files". Then you can close the program, and begin savings all opened files.
  9. Example: I issue a zip file called "Battle of Britain (E) (CDT)". Inside there are 3 files: - Battle of Britain (E) - Side A (CDT).cdt - Battle of Britain (E) - Side B (CDT).cdt - Battle of Britain (E) (CDT).m3u Retroarch opens "Battle of Britain (E) (CDT).m3u", and indexes the two tapes for swapping "Battle of Britain (E) - Side A (CDT).cdt" and "Battle of Britain (E) - Side B (CDT).cdt" So the text for m3u file should be Battle of Britain (E) - Side A (CDT).cdt Battle of Britain (E) - Side B (CDT).cdt The text is without "..\" at the begining. For 1 file there is no problem, but massive generation, is a hard work.
  10. It is for the computer tapes, or disks. For example, for the Amstrad computer. You can have different tape sides for one game. This means several files. You can make a zip file called as the M3U file. When loaded by Retroarch, it allows swaping tape sides. So, at the end, you have one zip file per game.
  11. Oh MY!!!!! Oh MY!!!!! Many thanks indeed. I was looking for a program that could do this. Could you issue another version without the "..\" ? Is for the small files. I like to compress them, so in one "zip" file, I can have each game set with the m3u file.
  12. First of all let me congratule you, about a so excellent video. Incredible!! I have no words to explain how did I feel when it worked. But I have another issue, I don't how to solve it. I use Munt for ROLAND MT-32 emulation. It works great with DOSBOX games, but I don´t know how to set up it with FS-UAE. Munt can not detect FS-UAE signal. I read the FS-UAE documentation, and for Windows it says: Using Munt for MT-32 emulation With mt32emu-qt from Munt on Linux, use option serial_port = midi:Standard to enable MIDI output via emulated serial port and route to the ALSA sequencer set up by mt32emu-qt. On macOS, the MIDI device is different, so you can use the option serial_port = midi:Mt32EmuPort. On Windows, yet another name is used: serial_port = midi:Mt-32 Synth Emulator. But double-check that the device name is correct for yor system. See the section "Finding the MIDI device name". Finding the MIDI device name You can list the midi device names with fs-uae-device-helper: ./fs-uae-device-helper list-portmidi-devices If you are using FS-UAE Launcher, you can go to Prefs -> MIDI and this will also list the MIDI device names for you! So, where are the "Prefs -> MIDI" in the FS-UAE emulator? I go through all options, and I can not see them.
  13. OMG! still not working ... Anybody know about a clear video for installation?
  14. OMG!!!! I think I understood it, thanks to previous comments. So, after you run ScummVM and add the games to it, then copy the .dll file in the plugins directory of launchbox. Then run lunchbox. When you open tools menu, you will find at the bottom of the list, ScummVM Import Tool (Advance) press on it and follow the instructions. Advice, the config file of SummVM is in the Retroarch System Directory. At the end, you will step onto the ScummVM Launcher panel, and then you can follow the videos. I never figured out we have to do this way. Installation instructions are weird.
  15. Anybody knows where to find the EpicFail ScummVM Launcher files to download? I only get the .dll file. Many thanks in advance.
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