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Galaxian

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  1. Object reference not set to an instance of an object. App: Big Box Version: 13.21 Theme: Neon Deluxe Arcade Type: System.NullReferenceException Site: Boolean CompareMetaWatcher(System.Object, System.Object, Boolean) Source: Unbroken.LaunchBox.Windows at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.CompareMetaWatcher(Object reference, Object token, Boolean extractres) at InfoPrototypeWatcher.FindDataSchema(String reference, String token, Boolean extractres, InfoPrototypeWatcher) at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.<>c__DisplayClass20_0.AwakeMetaManager(Object sender, EventArgs args) at System.Diagnostics.Process.RaiseOnExited() at System.Diagnostics.Process.CompletionCallback(Object waitHandleContext, Boolean wasSignaled) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.RegisteredWaitHandle.PerformCallback(Boolean timedOut) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Recent Log: 14:54:49 Exception Many thanks.
  2. Any pointers appreciated: Object reference not set to an instance of an object. App: Big Box Version: 13.21 Theme: Neon Deluxe Arcade Type: System.NullReferenceException Site: Boolean CompareMetaWatcher(System.Object, System.Object, Boolean) Source: Unbroken.LaunchBox.Windows at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.CompareMetaWatcher(Object reference, Object token, Boolean extractres) at InfoPrototypeWatcher.FindDataSchema(String reference, String token, Boolean extractres, InfoPrototypeWatcher) at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.<>c__DisplayClass20_0.AwakeMetaManager(Object sender, EventArgs args) at System.Diagnostics.Process.RaiseOnExited() at System.Diagnostics.Process.CompletionCallback(Object waitHandleContext, Boolean wasSignaled) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.RegisteredWaitHandle.PerformCallback(Boolean timedOut) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Recent Log: 14:54:49 Exception
  3. I got a crash using the Neon Deluxe Arcade theme (never happened pre 13.21): Object reference not set to an instance of an object. App: Big Box Version: 13.21 Theme: Neon Deluxe Arcade Type: System.NullReferenceException Site: Boolean CompareMetaWatcher(System.Object, System.Object, Boolean) Source: Unbroken.LaunchBox.Windows at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.CompareMetaWatcher(Object reference, Object token, Boolean extractres) at InfoPrototypeWatcher.FindDataSchema(String reference, String token, Boolean extractres, InfoPrototypeWatcher) at Unbroken.LaunchBox.Windows.Integrations.MAME.MameHighScores.<>c__DisplayClass20_0.AwakeMetaManager(Object sender, EventArgs args) at System.Diagnostics.Process.RaiseOnExited() at System.Diagnostics.Process.CompletionCallback(Object waitHandleContext, Boolean wasSignaled) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.RegisteredWaitHandle.PerformCallback(Boolean timedOut) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() Recent Log: 14:54:49 Exception
  4. BB performance takes a great hit on my machine (i5, GeForce GTX 1050 Ti, running Windows 10). It’s snappy until I go into ‘options’. Then very sluggish. Anyone else experiencing this? Perhaps it’s down to some tweaks I’ve made in the Nvidia control panel? Can anyone suggest a possible culprit I can test? Thanks
  5. There is still a massive BB slowdown after exiting ‘options’.
  6. Have a look at the vertical builds at Arcade Punks. Big downloads containing stuff you don’t need, except for the gems you’re looking for.
  7. It should work if running standalone Mame, since LB is just a frontend. I can’t comment on using the Retroarch Mame core (I know it also has shaders), but you might want to try standalone if not using it.
  8. Hi I’ve imported a zipped directory of a dos game as a rom in Launchbox, which loads through Retroarch using the Dosbox Pure core. However, when starting the game, I get an ‘out of memory’ message. After some research I understand that running ‘loadfix’ before the usual parameter should solve this and this should be put in a .bat file which I think LB should point to instead of the zip file. I’m struggling to figure out what exactly should go in the .bat file. I’ve created a .bat file in the game directory containing "loadfix -32 gamename.zip". Dosbox Pure is launched, reserving 32k of memory, but the game doesn’t load. Can someone help?
  9. Try searching YouTube and look for the download links. You can copy and paste the relevant section into your mame.ini
  10. I’ve imported a zipped game as a rom and it loads through Retroarch. However, when starting the game, I get an ‘out of memory’ message. After some research I understand that running ‘loadfix’ before the usual parameter should solve this and this should be put in a .bat file (with the path to the zip file?) which I think LB should point to instead of the zip file. I’m struggling to figure out what exactly should go in the .bat file. Can someone help? Many thanks.
  11. There’s also a bug on the horizontal scrolling in the attached video. Sometimes I get a blank. IMG_1472.mov
  12. The issue is with the Vertical 2 view. It does not happen in view no. 1, so suspect it's to do with the drawing of the border. Incidentally, why are views 3 & 4 actually horizontal? Also horizontal platform views 3 & 4 are text when there is already an option for that.
  13. Hi Scrolling hiccups which doesn’t happen with the Arcade Neon Deluxe theme. See uploaded video comparison. The uploaded photo identifies a drawing issue which appears to be causing the hiccup. I hope this helps. IMG_1467.mov IMG_1466.mov
  14. Disabling Windows Indexer hasn’t worked for me, although my system is more responsive.
  15. I also experience the platform videos not playing - I start up BB in Playlist View. It doesn't happen as often as the startup video issue, but enough to be irritating.
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