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aett

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    Big Details

       6,198    98
    3 hours ago, faeran said:

    Just add your Arcade - Marquee image type into your Background priority group in your Options. Set it as the highest priority and it will try and load an arcade marquee image first, and then try and fallback to whatever you have under it.

    Unfortunately, when I open a game in Big Box, it will also show my edited "marquee" images first instead of the full-screen backgrounds. I appreciate the suggestion!

    Big Details

       6,198    98
    4 hours ago, faeran said:

    You can do this. However, I tested this out before releasing this theme, and instead of looking at the top of images, you end up looking at the middle of people's bodies, or a messy middle portion of some scenes, so I chose the top as it was personally the better of the two.

    If you want to give it a try, you can change this by opening the GameDetailsView.xaml file, diving into the code, finding the Binding GameBackgroundImage and changing the VerticalAlignment from Top to Center.

     

    Thanks for the quick response. You're right that it doesn't work for every image, but it gives me the option to choose between hair or torsos. If only there was an option to select "upper middle" or something.

     

    Edit: Would it be possible for me to edit something in GameDetailsView.xaml to change the source of the image? I'm thinking of using a category I don't normally use - Arcade Marquee - and using that folder to have my manually-edited images for the game details view. Then my Background folder can remain unedited, and still look nice in Big Box when I load games.

    Big Details

       6,198    98

    I love this theme! Do you know if there's any way to make the background images centered vertically? Only being able to see the top of each one means that a lot of background images show you blank space or the tops of heads. (I'd rather not manually edit every game's BG art, especially since I still use the full images for loading.)

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