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MarkRMWalker

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  1. Thanks. I have been naming my them as “Disk A, Disk B….) that’s why I have had trouble with the version badge showing.
  2. How do I get LB to differentiate between multiple versions and multiple disks? Currently if I have multiple (more than two) disks both the version and disk badges appear. If I have two disks only the version badge appears.
  3. I have come across a pile of GEMDOS images for the ST and am having trouble figuring out how to run them in the Retroarch implementation of Hatari. So far i have deduced that i need to create an Ide HDD image but i am unsure how to load these GEMDOS files into the HDD image. Could someone please give me a heads up to get me started in the right direction, TIA
  4. A few weeks ago I decided to add my first computer love to my LB collection. Back in 1979 I bought the TRS-80 Model 1 Level 2 16k and thus started my life long fascination computing technology. I was a little underwhelmed however with the meagre size of the LB database for that historically important system. Anyway, since then I have been beavering away and have made a substantial increase to the database for this venerable computer. I have added well over 100 titles complete with covers and sundry artwork. I decided only to add titles for which i can find covers. As of today I have about 20 titles left to upload and will continue as long as I can still find covers. Although, it seems I have almost tapped out that reservoir. So, for anyone interested in having a closer look at one of the original trinity, they will have a better experience than I did a month ago. By the way, I am using the TRS80GP emulator. It handles all the relevant file types and integrates well into LB.
  5. It would not be necessary to match them against the hashes or crc’s just the names of the file. As far as completionism, I really would like to get an idea of the titles I have missing in relation to the database not every file available for that platform. I already have the the full TOSEC and No-Intro sets. The problem is finding new additions and missing titles in huge platforms that have thousands of entries. There is already a mechanism to upload your collection and that flags missing cover artwork. It surely can’t be to much more difficult to flag missing games as well. I’m certainly not complaining about LB I think it is a fantastic way to collect and categorise old and new software and artwork. It would just be nice to have someway to ensure your collection is current with the constantly changing database.
  6. Is there some way to compare your rom collection against the LB database in order to find missing or needed files? This is a trivial matter to complete manually for small databases but some database platforms have a huge number of entries that get added to on a regular basis. Two years ago I added the Amstrad CPC platform to LB and can see that this database has been substantially increased since then. I know that I can rescan to update any added or updated artwork to my existing collection but there does not seem to be any way to ascertain newly added or missing software entries against my current collection. Most collectors, like myself, have a completionist or pedantic streak and this lack of this facility drives me, and I assume them, nuts. Half of the fun for me is tracking down missing software or artwork. Maybe this functionality already exists and I have missed it. Please help.
  7. Over the weekend I put a few MAME only systems like Amstrad GX 4000, Epoch Game Poctket, Entex Adventure Vision and the super A,can into LB. They all work well but I still need to configure the controllers and figure out how to exit the games elegantly. Howeve, the big problem I can’t seem to solve is the lack of sound. I am using a recent build of MAME (the same one I am concurrently using for the Arcade systems) and have found the right ROMs that run the system software with no problem except for the lack of sound. I just checked the Arcade Setup and seem to have lost sound there as well. I had sound for the Arcade systems when I installed them last year but that seems to have stopped now. I am using the same MAME emulator for the Arcade and new additions. Could someone point me in the right direction to sort this out. TIA, k1w1 PS. All of the Retroarch, AppleWin, ZX Spectrum and other emulator systems have sound.
  8. A belated thank you thfourteen. I gave up on this problem shortly after my post and did not see your response. Your solution worked wonderfully.
  9. I have recently installed the TI-99/4A on LB and have tracked down dozens of new cover and assorted art for the games. I have added some better and new covers through the LB's games database but have a lot of stuff for games that are not on the list. How do i create new game entries or submit the new items i have?
  10. Ok, I have fixed the bezel framing by adding appropriate bezels for the new MAME systems. I am still having issues with the CoCo not exiting when I press the "esc" key. MAME is still opening a window this time without the any warning message even though I have found a good bezel.
  11. I have been getting a number of platforms (Emerson Arcadia, GX4000, Channel F) setup to use MAME today and have had no real trouble until the CoCo. I can run games but the "esc" key does not gracefully exit the program back to Launchbox. I have to "ctrl alt" and close the window manually. MAME is generating an error reporting window in the background whenever I run a CoCo program saying "Warning: layout view 'Bezel Artwork' contains deprecated bezel element". I suspect this is causing the problem with exiting but dont know how to stop the error being reported. I have MAME setup to run Arcade games and the bezels have been installed with them. So everytime I set up another platform, as mentioned above, with MAME emulation I get an arcade themed bezel when i run the games. this was only minor inconvenience but this error when running coco games is a problem. Any ideas how to aleviate the error window and for that matter stop the arcade bezel from framing the other systems games. TIA
  12. I decided the other day to start a brand new install of LB because i was having some minor glitches and annoyances with an older install. Unfortunately I can not get WHD files to run in my new install I just get a message saying "error parsing global configuration file line 28 'NoWriteInfo'." These files run fine in my old install. I have copied all of the old system folder to the new LB\retroarch and am using PUAE. I updated the old build to LB 12.13 and the WHD files still run ok with that build in the older setup. I am guessing there might be a config file that may have different settings, but cant find anything. Any ideas?
  13. Ok thanks. I have fixed GC bezel problem by copying the .cfg files into the dolphin-emu folder but still have no luck with SNES.
  14. I am using the cores selected by Launchbox in this case “snes9x_libretro” for SNES and “dolphin_libretro” for the GC in the Retroarch/config folder there are a number of folders relating to the various system cores. There are 5 folders named Snes9x and various year 2002, 2005, 2005 plus, 2010 appended. Inside those folders are duplicated .cfg files named after the games installed for the SNES platform. There are 3 Dolphin related folders all having the relevant .cfg files for installed games except for the dolphin-emu folder. Those .cfg file point to the corresponding input_overlay .cfg file in :/overlays/GameBezels/SNES/ or :/overlays/GameBezels/GC. The text in the various .cfg files appear to be the same (depending on system and game) as all the other installed platforms except the bezels don’t display when running the games.
  15. Love the new bezel option wit 12.12 and have been updating all platforms to include them. However, I can’t get the bezels to work with SNES and GameCube. All other platforms I have updated (about 12 or so) work fine. The config files are in the config folder of retroarch and they point to the bezel folder inside the overlay folder of retrorch. Everything looks to have been setup the same as the working platforms except the bezels don’t display in the two Nintendo systems. Im at a loss trying to figure this one out. Any help appreciated.
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