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wamphlett

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  1. I have run into an issue with a Steam game (Dragon Ball FighterZ) which has 2 executables. The default behaviour when launching from BigBox is: The game launches the first executable (anti-cheat) The first executable exits which causes BigBox to think the game ended and sends you back to BigBox. The game continues to load the 2nd executable (the actual game) in the background. I have worked around this by writing a simple AHK script but want to know if this is really the right approach as it feels a bit hacky? I can't be the first person to have run into this issue as I'm sure there are lots of games which do something similar. Does anyone know if there is a better way to handle this behaviour? Maybe a feature or a setting in Launchbox/BigBox that I am missing. Thanks!
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